Commit Graph

830 Commits

Author SHA1 Message Date
Yamagi Burmeister 6f9b75f89f More changes to the Makefile for the refresher 2012-06-04 12:02:05 +02:00
Yamagi Burmeister b8792c7fc0 Use correct SDL include path under Windows and hide X11 stuff 2012-06-04 11:52:07 +02:00
Yamagi Burmeister e652f32a64 Makefile support for the refresher under Windows 2012-06-04 11:49:11 +02:00
Yamagi Burmeister 51ca0ca673 Define missing OpenGL extensions for Windows
While this is not the 100% correct way, it's much cleaner than just
importing th whole header files.
2012-06-04 11:46:08 +02:00
Yamagi Burmeister 2672495c3f Build the client by default under Windows 2012-06-04 11:15:53 +02:00
Yamagi Burmeister 86f89fce22 Implement vid.c for Windows
This file was taken from ioQuake2 and modified to work with Yamagi Quake
II. It may not be perfect yet, but should be good enough to the client
up and running.
2012-06-04 11:09:43 +02:00
Yamagi Burmeister 5d272eeab8 strsep() is a FreeBSDism. Switch over to strtok(). 2012-06-04 10:53:55 +02:00
Yamagi Burmeister a4609fc42b Use correct include pathes to SDL under Windows 2012-06-04 10:02:01 +02:00
Yamagi Burmeister 93f518e7b5 Initial Makefile suppport for the client under Windows 2012-06-04 09:51:17 +02:00
Yamagi Burmeister e2def7c1cc We are now able to build and run a dedicated server on Windows 2012-06-04 09:44:44 +02:00
Yamagi Burmeister 65a7ac596d Port the game.so to Windows
The game.so hasn't any platform depended code, therefore this
rudimentary port can be done with Makefile magic. There are
some TODOs left, they'll be resolved later on.
2012-06-04 09:32:35 +02:00
Yamagi Burmeister 7d3b9a5c00 Ignore errors of AllocConsole()
This errors are harmless and thrown when the process is already attached
to a console. Since the dedicated server is a console application the
console is created by Windows at startup...
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 4e37958b63 Stub Sys_Init() for Unix and call it while initializing 2012-06-04 09:13:30 +02:00
Yamagi Burmeister 32dc525124 Stub NET_Init() for Unix and call it while initializing 2012-06-04 09:13:30 +02:00
Yamagi Burmeister d2177bb618 Open binary files in mode "rb" instead of "r"
This subtile bug didn't show on unixoid platforms, but led to problems
on Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister e85bf27473 We are now able to build q2ded.exe under windows
Of course this is completly untested. Without a game.dll the dedicated
server is useless.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 991ff17f1b Implement Sys_GetCurrentDirectory() 2012-06-04 09:13:30 +02:00
Yamagi Burmeister 1a3b54b27e Move glob.c and glob.h to common
We need glob_match() for Windows
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 9618483d48 Add linker flags for Windows 2012-06-04 09:13:30 +02:00
Yamagi Burmeister 280a432161 Comment Sys_AppActivate() since cl_hwnd will be ported later 2012-06-04 09:13:30 +02:00
Yamagi Burmeister ba8b81068d Update TODO 2012-06-04 09:13:30 +02:00
Yamagi Burmeister f3bead4f6b Add Windows network functions in network.c
This file was taken from ioQuake2 and refactored to match Yamagi Quake
II. It would be nice to have IPv6 support and to remove the old IPX
cruft, but that happen now.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 0b226ce838 Include ctype.h and silence some warnings 2012-06-04 09:13:30 +02:00
Yamagi Burmeister 263156bda7 Implement system depended file handling
Those functions were taken from ioQuake2 and refactored to match Yamagi
Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister bd1070eff2 Remove FS_DeletePath() and Sys_Rmdir()
Thise functions where added with the filesystem rewrite but never used.
Removing them saves us from implementing Sys_Rmdir() for Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister a6f22f0f5a Implement Sys_Milliseconds
This function was taken from ioQuakeII and refactored to match Yamagi
Quake II
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 5908432bba Add a TODO to ensure that all new headers have header guards 2012-06-04 09:13:30 +02:00
Yamagi Burmeister 05f7e37c77 Add memory handling functions in mem.c
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister e8d44459a4 Use correct types and remove unused variables 2012-06-04 09:13:30 +02:00
Yamagi Burmeister d9560b4020 Hide calls to CL_Shutdown() behind !DEDICATED_ONLY 2012-06-04 09:13:30 +02:00
Yamagi Burmeister 8ca30adf46 Do not set the FPU state
This is a workaround for a MinGW bug and should be resolved before the
first CFT is released. A TODO item was added in a preceding commit.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 39ae083340 Remove DirectX variables 2012-06-04 09:13:30 +02:00
Yamagi Burmeister d80b8e7d37 Alter the Makefile again to bootstrap Windows
This version of the Makefile adds a horrible workaround for Windows
broken "mkdir". It'll be resolved before the first CFT is released.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister b54c7efdc0 Add mkdir.exe
Having mkdir.exe in the root directory is a horrible workaround to
bootstrap Yamagi Quake II on Windows without rewriting bigger parts
of the Makefile. This is a temporary solution and will be changed
before the first CFT is released
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 8bfb73ab27 Add TODO
A list of thinks to be done befor the first CFT is released
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 1782c5ab30 Add winquake.h
This header containts Windows specific stuff. It was taken from ioQuake2
and cleaned up for inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister f0e23f199d Add resource.h
This is the "Windows resource file", required by every Windows
application
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 0eb042555b Add conproc.c and the coresponding header
conproc.c implements support functions for the console windows used by
the dedicated server. It was taken from ioQuake2 and cleaned up for the
inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister 4adc6a2ca2 Add windows/system.c
This files contains most support functions for windows and the main
loop. It was taken from Icculus Quake II and cleaned up. This early
version may still have bugs.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister ce3d61ef61 Remove unused Sys_CopyProtect stup 2012-06-04 09:13:29 +02:00
Yamagi Burmeister 9b02f8f7fe Add a TODO list 2012-06-04 09:13:29 +02:00
Yamagi Burmeister 3397eb0f30 Add uncrustify.cfg 2012-06-04 09:13:29 +02:00
Yamagi Burmeister 09fc72fb60 Add preliminary support for Windows to the Makefile
This is incomplete but should be sufficent to build q2ded on Windows as
soon as the sourcefile are added.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister cac409b116 Remove old setuid() magic 2012-06-04 09:13:29 +02:00
Yamagi Burmeister 66c6122bbb Back out if Quake II is run as root or if eUID != rUID
This is a sanity check to prevent stupid users from running Quake II as
root or as a setuid binary. Quake II is such a mess that running it as
root or setuid is just reckless.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister 83e069feb2 Abort if the clipplane is NULL. 2012-06-04 09:13:29 +02:00
Yamagi Burmeister e11a15308b Use Com_Error instead of Sys_Error 2012-06-04 09:13:29 +02:00
Yamagi Burmeister 9823a23a91 Initialize sounds[] to avoid garbage branch conditions down below 2012-06-04 09:13:29 +02:00
Yamagi Burmeister 1deb069085 Remove dead assignments 2012-06-04 09:13:29 +02:00
Yamagi Burmeister afd2f4538c Return in case of possible overflow 2012-06-04 09:13:29 +02:00