Denis Pauk
6335606096
Merge branch 'dod' into rearrangecalls
2024-11-19 00:20:00 +02:00
Denis Pauk
129b6ea7f4
broken scale
2024-11-19 00:02:51 +02:00
Denis Pauk
84fde2cfe7
initial scale
2024-11-18 01:17:13 +02:00
Denis Pauk
ddda42244d
gl4: Disable too bright FRAMEBUFFER_SRGB
2024-11-18 00:53:10 +02:00
Denis Pauk
f856be3512
game: Add scale entity field (without real usage)
2024-11-18 00:48:31 +02:00
Denis Pauk
3f4efa05a1
models: ignore MDA tag before load
2024-11-17 18:32:27 +02:00
Denis Pauk
4981c8b972
maps: use shared function to replace backslashes
2024-11-17 16:54:37 +02:00
Denis Pauk
53e93824ca
protocol: CUSTOM_PLAYER_MODEL(MAX_MODELS - 1) as player model
2024-11-17 14:58:30 +02:00
Denis Pauk
a09cbe20bd
maps: fix daikatana context flag convert
2024-11-10 22:30:37 +02:00
Denis Pauk
c3638d6c9a
renders: skip SURF_NODRAW surfaces
...
Cheked with remaster psx/base0 map
2024-11-10 22:28:21 +02:00
Denis Pauk
6fd9e0ecc4
game: code style
2024-11-10 21:48:15 +02:00
Denis Pauk
03cb2be1e6
game: add 'g_language' localization cvar
2024-11-10 21:47:56 +02:00
Denis Pauk
1f0b9904ea
Merge remote-tracking branch 'yquake2/master'
2024-11-10 21:43:50 +02:00
Yamagi
b64ae0ed6e
Merge pull request #1161 from devnexen/filesystem_littleoptim
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FS_Dir_f little optimisation.
2024-11-10 14:50:25 +01:00
Yamagi
b31d187166
Merge pull request #1158 from BjossiAlfreds/sdl3-clipboard-fix
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Small fix for SDL3 API change for SetClipboardText
2024-11-10 14:47:08 +01:00
Denis Pauk
af51dfbed4
Add mention about Q2Game.kpf for localization
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Fixes : #32
2024-11-05 00:08:36 +02:00
Denis Pauk
67b2bc80ac
game: add choose_cdtrack
2024-11-04 23:31:14 +02:00
Denis Pauk
be83c229e0
game: fix position of dropped objects
2024-11-03 00:48:32 +02:00
David Carlier
1b7ceada59
FS_Dir_f little optimisation.
2024-11-02 14:05:47 +00:00
Denis Pauk
dce9415411
game: Add key_yellow_key item definition
...
Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_items.cpp
2024-11-01 23:36:23 +02:00
Denis Pauk
1f147f2fa8
game: sort spawn functions
2024-11-01 23:36:23 +02:00
Denis Pauk
f5eb462fc1
filesystem: fix usage of 'void *' in pointer arithmetic
...
Fixes : #30
2024-11-01 08:49:08 +02:00
Denis Pauk
bab571c246
Merge branch 'master' into rearrangecalls
2024-10-27 23:03:26 +02:00
Denis Pauk
12f4384a5f
Add sample video of 8.42RR10 release
2024-10-27 21:57:31 +02:00
Denis Pauk
61bba6c6fd
Merge remote-tracking branch 'yquake2/master'
2024-10-27 21:40:35 +02:00
Daniel Gibson
19a119417c
Fix last commit (had SDL2 and SDL3 code switched in one case)
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fix #1159
2024-10-27 16:39:45 +01:00
Denis Pauk
ba89fa6ca6
Version bump 8.42RR10
2024-10-27 02:00:57 +03:00
Denis Pauk
fc2d44f43c
game: Add Heretic 2 entities description
2024-10-27 01:51:02 +03:00
Denis Pauk
bc7567fd30
game: Add Dawn of Darkness entities description
2024-10-26 23:37:54 +03:00
Denis Pauk
2ff7e8e6d0
game: implement env_fire with TE_FLAME
2024-10-26 23:37:54 +03:00
Denis Pauk
d5dad22f8d
game: do not replace backslash in noise field
...
Add new field type F_LRAWSTRING for level strings with path.
2024-10-26 23:37:54 +03:00
Denis Pauk
b5fe2df7f8
game: show classname of dynamic spawn entities without description
2024-10-26 23:37:54 +03:00
Denis Pauk
d226454821
game: minimal implementation of SP_target_camera
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Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_target.cpp
2024-10-26 23:37:54 +03:00
Denis Pauk
f116fb44eb
game: show description of dynamic spawn entities
2024-10-26 23:37:54 +03:00
Denis Pauk
db110ddc7e
client: Restore CL_FlameEffect
...
Based on:
* https://github.com/id-Software/Quake-2/blob/master/client/cl_newfx.c
2024-10-26 23:37:54 +03:00
Denis Pauk
2c82f906e1
game: Partial implement misc_model, misc_flare
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Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_misc.cpp
2024-10-26 23:37:54 +03:00
Denis Pauk
da8ee87f37
game: code style remove space before tab
2024-10-26 23:37:54 +03:00
Denis Pauk
17603050b6
game: Add fields used in misc_flare
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Based on [ED_LoadColor](https://github.com/id-Software/quake2-rerelease-dll ).
2024-10-26 23:37:54 +03:00
Denis Pauk
4f1e668eb7
game: support of item_invisibility
2024-10-26 23:37:54 +03:00
Jaime Moreira
d9de3ea0df
vk: Support for the SDL 3.1.3 Preview release
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https://github.com/yquake2/ref_vk/pull/51
https://github.com/yquake2/yquake2/issues/1156
2024-10-26 23:37:53 +03:00
Denis Pauk
e905ae1e09
Merge remote-tracking branch 'yquake2/master'
2024-10-26 23:37:15 +03:00
BjossiAlfreds
4f52c04b3b
Small fix for SDL3 API change for SetClipboardText
2024-10-26 19:56:02 +00:00
Daniel Gibson
07ee830712
SDL3 return value fixes in gl1_sdl.c and gl3_sdl.c
...
and removed unused code from glimp_sdl3.c
2024-10-26 17:57:58 +02:00
Yamagi
b74d1a5247
Fix window flag handling with SDL3.
...
These are two problems breaking the window flags for renderers which
don't use OpenGL or enforce their own flags:
* In SDL 3 the window flags were increased from 32 bit to 64 bit. SDL
3.1.3 introduced a new type SDL_WindowFlags for them. Use it to
represent the window flags. This is currently a noop, becaue SDL 3
doesn't have any flags above 32 bit yet. This might require another
breakage of the renderer API in the future, because currently
renderers pass a 32 bit flags thing to the client.
* `SDL_SetNumberProperty()` got a new type
`SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER` to represent the flags. It must
be used, otherwise strange things happen.
Closes #1156 .
2024-10-26 17:28:31 +02:00
Yamagi
c719a18d54
Merge pull request #1157 from BjossiAlfreds/menu-input-ext
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Clipboard and in-line editing for menu input fields
2024-10-26 16:11:10 +02:00
Yamagi
b134bb1770
Merge pull request #1154 from 0lvin/sdl2_soft_fix
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soft: fix texture lock
2024-10-26 16:03:16 +02:00
Denis Pauk
72d77e0428
Merge branch 'fields' into rearrangecalls
2024-10-20 15:09:44 +03:00
Denis Pauk
052cd705a9
game: Add fields used in misc_flare
2024-10-20 15:00:19 +03:00
Denis Pauk
4063d4a495
checks
2024-10-20 14:58:32 +03:00
Denis Pauk
c433878d77
game: show description of dynamic spawn entities
2024-10-20 14:28:32 +03:00