b74d1a5247
These are two problems breaking the window flags for renderers which don't use OpenGL or enforce their own flags: * In SDL 3 the window flags were increased from 32 bit to 64 bit. SDL 3.1.3 introduced a new type SDL_WindowFlags for them. Use it to represent the window flags. This is currently a noop, becaue SDL 3 doesn't have any flags above 32 bit yet. This might require another breakage of the renderer API in the future, because currently renderers pass a 32 bit flags thing to the client. * `SDL_SetNumberProperty()` got a new type `SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER` to represent the flags. It must be used, otherwise strange things happen. Closes #1156. |
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.github/workflows | ||
doc | ||
src | ||
stuff | ||
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CHANGELOG | ||
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LICENSE | ||
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README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support, reliable support for high framerates, a modern sound backend based upon OpenAL, support for modern game controllers and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems.
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See LICENSE for further information:
Officially supported operating systems are:
- FreeBSD
- Linux
- Windows
Beside theses Yamagi Quake II has community support for MacOS and most other unixoid operating systems, including NetBSD, OpenBSD and Solaris.
Addons and partner projects
This repository contains Yamagi Quake II itself. The official addons have their own repositories:
Yamagi Quake II Remaster is a project providing optional support for the assets of Quake II Remaster by Nightdive Studios and has a less conservative approach in regards to new features. It also lives in it's own repository:
Development
Yamagi Quake II is a community driven project and lives from community involvement. Please report bugs in our issue tracker:
We are always open to code contributions, no matter if they are small bugfixes or bigger features. However, Yamagi Quake II is a conservative project with big focus on stability and backward compatibility. We don't accept breaking changes. When in doubt please open an issue and ask if a contribution in welcome before putting too much work into it. Open a pull request to submit code:
Also have a look at our contributors guide:
Documentation
Yamagi Quake II has rather extensive documentation covering all relevant areas from installation and configuration to package building. Have a look at the documentation index:
Releases
Yamagi Quake II releases at an irregular schedule. The official releases with source code tarballs and prebuild Windows binaries can be found at the homepage:
Our CI builds unsupported Linux, MacOS and Windows binaries at every commit. The artifacts can be found here: