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Fix last commit (had SDL2 and SDL3 code switched in one case)
fix #1159
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07ee830712
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1 changed files with 2 additions and 2 deletions
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@ -105,9 +105,9 @@ int RI_PrepareForWindow(void)
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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#ifdef USE_SDL3
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if (SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8) == 0)
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#else
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if (SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8))
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#else
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if (SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8) == 0)
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#endif
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{
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gl_state.stencil = true;
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