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https://github.com/yquake2/yquake2remaster.git
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game: show description of dynamic spawn entities
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parent
db110ddc7e
commit
f116fb44eb
3 changed files with 19 additions and 3 deletions
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@ -123,12 +123,26 @@ DynamicSpawnUpdate(edict_t *self, dynamicentity_t *data)
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) / 3;
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}
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void
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dynamicspawn_touch(edict_t *self, edict_t *other, cplane_t *plane /* unused */,
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csurface_t *surf /* unused */)
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{
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if (!self || !other || !self->message || !self->message[0])
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{
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return;
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}
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gi.centerprintf(other, "Entity description: %s", self->message);
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}
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static void
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DynamicSpawn(edict_t *self)
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DynamicSpawn(edict_t *self, dynamicentity_t *data)
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{
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/* All other properties could be updated in DynamicSpawnUpdate */
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self->movetype = MOVETYPE_NONE;
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self->solid = SOLID_BBOX;
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self->message = data->description;
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self->touch = dynamicspawn_touch;
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gi.linkentity(self);
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}
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@ -279,7 +293,7 @@ ED_CallSpawn(edict_t *ent)
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if (dyn_id >= 0 && dynamicentities[dyn_id].model_path[0])
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{
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/* spawn only if know model */
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DynamicSpawn(ent);
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DynamicSpawn(ent, &dynamicentities[dyn_id]);
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return;
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}
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@ -299,7 +313,7 @@ ED_CallSpawn(edict_t *ent)
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if (gi.FS_LoadFile(self.model_path, NULL) > 4)
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{
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DynamicSpawnUpdate(ent, &self);
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DynamicSpawn(ent);
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DynamicSpawn(ent, &self);
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return;
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}
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}
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@ -617,6 +617,7 @@ extern void drawbbox ( edict_t * self ) ;
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extern void drop_make_touchable ( edict_t * ent ) ;
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extern void drop_temp_touch ( edict_t * ent , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void droptofloor ( edict_t * ent ) ;
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extern void dynamicspawn_touch(edict_t *self, edict_t *other, cplane_t *plane /* unused */, csurface_t *surf /* unused */);
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extern void enfbolt_touch ( edict_t * self , edict_t * other , cplane_t * plane, csurface_t *surf);
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extern void enforcer_attack ( edict_t * self ) ;
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extern void enforcer_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
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@ -579,6 +579,7 @@
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{"drop_make_touchable", (byte *)drop_make_touchable},
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{"drop_temp_touch", (byte *)drop_temp_touch},
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{"droptofloor", (byte *)droptofloor},
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{"dynamicspawn_touch", (byte *)dynamicspawn_touch},
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{"enfbolt_touch", (byte *)enfbolt_touch},
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{"enforcer_attack", (byte *)enforcer_attack},
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{"enforcer_die", (byte *)enforcer_die},
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