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https://github.com/yquake2/yquake2remaster.git
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game: Add fields used in misc_flare
Based on [ED_LoadColor](https://github.com/id-Software/quake2-rerelease-dll).
This commit is contained in:
parent
4f1e668eb7
commit
17603050b6
4 changed files with 65 additions and 1 deletions
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@ -349,6 +349,54 @@ ED_NewString(const char *string)
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return newb;
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}
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static unsigned
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ED_ParseColorField(const char *value)
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{
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/* space means rgba as values */
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if (strchr(value, ' '))
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{
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float v[4] = { 0, 0, 0, 1.0f };
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qboolean is_float = true;
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char color_buffer[16], *tmp;
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int i;
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strncpy(color_buffer, value, sizeof(color_buffer) - 1);
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tmp = color_buffer;
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for (i = 0; i < 4; i++)
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{
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v[i] = (float)strtod(COM_Parse(&tmp), (char **)NULL);
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if (v[i] > 1.0f)
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{
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is_float = false;
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}
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if (!tmp)
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{
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break;
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}
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}
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/* convert to bytes */
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if (is_float)
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{
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for (i = 0; i < 4; i++)
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{
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v[i] *= 255.f;
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}
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}
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return ((byte)v[3]) |
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(((byte)v[2]) << 8) |
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(((byte)v[1]) << 16) |
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(((byte)v[0]) << 24);
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}
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/* integral */
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return atoi(value);
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}
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/*
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* Takes a key/value pair and sets
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* the binary values in an edict
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@ -403,6 +451,9 @@ ED_ParseField(const char *key, const char *value, edict_t *ent)
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((float *)(b + f->ofs))[1] = v;
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((float *)(b + f->ofs))[2] = 0;
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break;
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case F_RGBA:
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*(unsigned *)(b + f->ofs) = ED_ParseColorField(value);
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break;
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case F_IGNORE:
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break;
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default:
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@ -410,6 +410,11 @@ typedef struct
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float maxyaw;
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float minpitch;
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float maxpitch;
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float radius;
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float fade_start_dist;
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float fade_end_dist;
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char *image;
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} spawn_temp_t;
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typedef struct
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@ -712,7 +717,8 @@ typedef enum
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F_CLIENT, /* index on disk, pointer in memory */
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F_FUNCTION,
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F_MMOVE,
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F_IGNORE
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F_IGNORE,
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F_RGBA,
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} fieldtype_t;
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typedef struct
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@ -417,6 +417,7 @@ WriteField1(FILE *f, field_t *field, byte *base)
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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case F_RGBA:
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break;
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case F_LSTRING:
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@ -614,6 +615,7 @@ ReadField(FILE *f, field_t *field, byte *base)
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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case F_RGBA:
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break;
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case F_LSTRING:
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@ -58,6 +58,11 @@
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"rgba", FOFS(s.skinnum), F_RGBA},
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{"radius", STOFS(radius), F_FLOAT, FFL_SPAWNTEMP},
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{"fade_start_dist", STOFS(fade_start_dist), F_FLOAT, FFL_SPAWNTEMP},
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{"fade_end_dist", STOFS(fade_end_dist), F_FLOAT, FFL_SPAWNTEMP},
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{"image", STOFS(image), F_LSTRING, FFL_SPAWNTEMP},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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