svdijk
8869b0542d
rename strlwr to Q_strlwr
2013-05-11 12:46:49 +02:00
svdijk
aae7de19c4
Use some safer offset values for gl_zfix, and default to 0
...
(Since it seems to cause unwanted artifacts with some drivers)
2013-04-07 19:07:16 +02:00
svdijk
7637d32f6f
Work around the z-fighting on some baseq2 maps (new cvar gl_zfix)
2013-03-16 16:47:57 +01:00
Yamagi Burmeister
a76d7d5cfb
The default video mode is 5 (640x480). Spotted by svdijk.
2012-11-14 21:12:21 +01:00
svdijk
1c0934f462
Game cleanup.
2012-11-07 21:10:48 +01:00
svdijk
8c8fba7421
Refresher cleanup.
2012-11-05 21:33:35 +01:00
Yamagi Burmeister
687ca61dfa
Fix gl_swapinterval
2012-10-06 09:14:12 +02:00
Yamagi Burmeister
602dd1af6f
Connect non-base OpenGL function by calling wglGetProcAddress() on Windows
...
This is necessary since non-base OpenGL functions can't be connected by
calling the standard GetProcAddress() on Windows. To archive this the
old qwglGetProcAdress() is renamed into GetProcAdressGL() and a new
function pointer qwglGetProcAdress is introduced. On unixoid System it's
NULL and on Windows connected to wglGetProcAddress(). If it's NULL the
system wide function is called, if not the function Pointer is used.
2012-08-03 15:14:45 +02:00
Yamagi Burmeister
f1420ffe75
Use correct default mode
2012-08-02 14:47:18 +02:00
Yamagi Burmeister
c6eaf5c876
Mobe LIBGL makro to common.h and replace all hardcoded libGL calls with it
2012-08-02 14:06:32 +02:00
Yamagi Burmeister
6f719f4c7b
Reformat the refresher
2012-07-21 14:09:45 +02:00
Yamagi Burmeister
6b7bc06074
opengl32.dll is the default gldriver on Windows
2012-06-04 13:13:14 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Daniel Gibson
965fedf9ae
It's X11GAMMA with 2 "m".
2012-04-28 20:04:24 +00:00
Yamagi Burmeister
38943b3573
Print build options at startup
2012-04-25 09:50:06 +00:00
Yamagi Burmeister
92da6ed580
Hind retexturing support behind RETEXTURE
2012-04-25 08:59:40 +00:00
Yamagi Burmeister
b6bb97e223
- add support for big endian CPUs
...
- enable the build on SPARC64
- add runtime-requirements for SPARC64
- bump version number to 4.10
2012-04-16 06:54:48 +00:00
Yamagi Burmeister
d0133509e1
Provide the gl_retexturing CVAR to switch retexturing off. Default is
...
"1", retexturing enabled.
2012-03-12 09:31:33 +00:00
Yamagi Burmeister
042ec93bfe
Rename r_lefthand to gl_lefthand to match the other renderer cvar. This
...
is a noop, since this is an internal cvar to exposed to the user.
2012-03-08 11:30:30 +00:00
Yamagi Burmeister
1f3ce73a75
Add gl_farsee (by Richard Allen)
2012-03-08 11:24:45 +00:00
Yamagi Burmeister
f8a9f6ead4
- Define the values for point parameters in qgl.h. They should be
...
set by the OpenGL implementation somewhere in gl.h but apperently
the values are sometimes wrong...
- AND the particle color with 0xFF. This is a no-op with most
OpenGL implementations but may help Mesa3D. Suggest by
"hukaru" on IRC.
2012-02-09 16:30:17 +00:00
Yamagi Burmeister
0f7b422ded
- Switch multitexturing by default to 1
...
- Switch paletted textures (8 bit textures) to 0
2012-02-09 15:13:51 +00:00
Yamagi Burmeister
2320693f6a
Change the default mode 4 aka "640x480". This should be saver than 3 aka
...
"640x400"
2011-12-06 13:26:12 +00:00
Yamagi Burmeister
55f51eb680
Add support for anisotropic filtering
2011-10-17 10:43:48 +00:00
Yamagi Burmeister
6db456587c
Schreibe das Hardwaregamma auf X11 um :)
2010-10-25 15:57:39 +00:00
Yamagi Burmeister
95d7d43695
Füge Overbrightbits ein
2010-10-25 13:21:52 +00:00
Yamagi Burmeister
40a91572e0
Baue Texturen auf Basis ner Palette wieder ein
2010-10-25 12:55:59 +00:00
Yamagi Burmeister
6847b33cb5
Füge Multitexturing ein. Dies funktioniert (natürlich) nicht mir Mesa3D
2010-10-25 12:33:55 +00:00
Yamagi Burmeister
8b3002b1dd
Benenne alle r_ CVAR in gl_ um
2010-10-24 08:50:01 +00:00
Yamagi Burmeister
cbc6e22c6f
gl_rmisc in Sachen Funktionsnamen aufgeräumt
2010-10-23 07:19:40 +00:00
Yamagi Burmeister
d1aaaf06b0
Lizenzheader
2010-10-23 06:58:56 +00:00
Yamagi Burmeister
de91dbe5b0
Benennen gl_rmain.c in r_main.c um
2010-10-23 06:56:02 +00:00