Yamagi
caab3864c6
Merge pull request #921 from BjossiAlfreds/ogg
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Fixed ignoretrack0 and ogg menu option bugs
2022-10-16 18:57:35 +02:00
Yamagi
0b41a83410
Merge pull request #919 from protocultor/playerskins
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Fix for crash with long player skin name
2022-10-16 18:57:16 +02:00
Jaime Moreira
f0d985dfb9
Deleted unneeded string terminators
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Redundant after the usage of Q_strlcpy
2022-10-15 10:41:38 -03:00
Jaime Moreira
cc45e20bac
Replaced strncpy with Q_strlcpy
2022-10-12 14:53:33 -03:00
BjossiAlfreds
e1efbecc82
Fixed ignoretrack0 and ogg menu option bugs
2022-10-12 13:42:48 +00:00
Jaime Moreira
7ca0ba4c11
Allows controller to select skin in menu
2022-10-11 17:13:26 -03:00
Jaime Moreira
b96734b9ee
Skin names can have a length of 32 total
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Fixes crash when entering "multiplayer" -> "player setup" menu with a skin name len > 16
Fixes "playermodels" cmd, which showed "(null)" as a final skin for every model
2022-10-11 16:58:44 -03:00
Yamagi
72ec12f8df
Fix two 'comparison will always be false' warnings:
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* Check the return value for `_wfullpath()`, not the returned pointer.
* Check first byte of char array, not the array itself.
2022-10-09 11:21:21 +02:00
Yamagi
658b6543ed
Add fotosteps.pkz to the filelist.
2022-10-09 11:05:42 +02:00
Yamagi
4648f1f520
Merge pull request #914 from protocultor/ordered
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Mods ordered by priority in menu
2022-10-09 10:50:25 +02:00
Yamagi
c5e87f5c74
Update the URL for the retexturing pack.
2022-10-09 10:47:23 +02:00
Yamagi
f03906e91f
Explain were to get the optional monster footsteps assets from.
2022-10-09 10:46:49 +02:00
Yamagi
805ffac105
Give a hint that the GOG music track need a capital T on Unix.
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Because Linux and Unix are case sensitive. Second half of #877 .
Closes #877 .
2022-10-09 10:21:23 +02:00
Yamagi
2780bf41ee
Add a warning that addons need their own game.dll.
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First half of #877 .
2022-10-09 10:19:22 +02:00
Jaime Moreira
5c7bf732df
Player skins in menu sorted alphabetically
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Mods in menu are now ordered: baseq2, xatrix, rogue, ctf, the rest
2022-10-08 17:21:50 -03:00
Yamagi
746f5ad21e
Merge pull request #913 from devnexen/sdl_windowmin_pause
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pause the game when window is minimized.
2022-10-08 19:44:24 +02:00
David Carlier
9298c3abc8
pause the game when window is minimized.
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closes #911
2022-10-08 18:03:03 +01:00
Yamagi
75f7f7092e
The always_inline
does not inline the function...
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...it just forces inline functions to be inlined, regardless of
restrictions.
2022-10-08 17:02:43 +02:00
Yamagi
66dcc8edf3
Merge pull request #898 from devnexen/sdl_cpupauseinstr
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Sys_CpuPause uses the new SDL_CPUPauseInstruction macro if available.
2022-10-08 16:37:23 +02:00
Daniel Gibson
4d6bdcc853
If CM_LeafCluster() returned -1, don't use that as array index, fix #894
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It seems to return -1 if the leaf is in the void; sometimes it
also seems to happen when you're just close to a wall, maybe due to
(mis)prediction.
ASan complains about this, but in practice it probably can't cause
issues, as the byte left to the mask array (from CM_ClusterPVS() or
CM_ClusterPHS()) will either belong to another global variable or
padding between them. Fixed it anyway.
2022-10-08 16:34:28 +02:00
Yamagi
d29e551773
Remove work around for msys2 / mingw64 not setting CC.
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This was a upstream bug which has been resolved long ago. Closes #901 .
2022-10-08 16:29:59 +02:00
Yamagi
434bc90fbb
Merge pull request #909 from BjossiAlfreds/collision
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Prevent dead bodies from obstructing elevators
2022-10-08 15:32:23 +02:00
Yamagi
386f16ccbd
Merge pull request #907 from BjossiAlfreds/labupd
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Fixed some more minor bugs in Research Lab
2022-10-08 15:26:03 +02:00
Yamagi
0b67676535
Merge pull request #906 from BjossiAlfreds/powercubes
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Fix coop power cube related bugs
2022-10-08 15:24:40 +02:00
Yamagi
87e9db15a3
Merge pull request #904 from BjossiAlfreds/splashes
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Fix items already in water at level start playing splash sound
2022-10-08 15:22:11 +02:00
Yamagi
ff75190541
Merge pull request #902 from BjossiAlfreds/flood
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Prevent crash or memory corruption when flood_msgs is too high or too low
2022-10-08 15:21:23 +02:00
Yamagi
3222270df6
Merge pull request #900 from protocultor/delete_save
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Quicksaves can be deleted from menu
2022-10-08 15:16:06 +02:00
Yamagi
294c4d1175
Merge pull request #896 from protocultor/gyro_invert
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Options to invert gyro axes
2022-10-08 15:08:14 +02:00
David Carlier
f9d9577e9c
fix some unitialized vars and clarify signedness on a handful of bitshift ops.
2022-10-08 15:07:02 +02:00
Yamagi
08b729ca6c
Merge pull request #869 from 0lvin/audioq2rtx
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Add step sound and reverberation
2022-10-08 14:58:51 +02:00
BjossiAlfreds
240232cdde
Prevent dead bodies from obstructing elevators and from falling through BSP geometry
2022-09-30 14:16:09 +00:00
BjossiAlfreds
729ebfb2cd
Fixed some more minor bugs in Research Lab
2022-09-26 23:10:56 +00:00
BjossiAlfreds
37db07410f
Fix coop power cube related bugs
2022-09-24 14:31:21 +00:00
BjossiAlfreds
9891f3f5af
Fix items already in water at level start playing splash sound
2022-09-24 12:11:16 +00:00
BjossiAlfreds
153587f0cb
Prevent crash or memory corruption when flood_msgs is too low or too high
2022-09-24 01:23:39 +00:00
Jaime Moreira
654c145e29
Quicksaves can be deleted from menu
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Also, avoids asking for deletion in "<empty>" savegames
2022-09-23 17:57:01 -03:00
David Carlier
9d38e5c347
Sys_CpuPause uses the new SDL_CPUPauseInstruction macro if available.
2022-09-20 19:06:03 +01:00
Jaime Moreira
9de55c603d
Classic cvar 'in_initjoy' resurrected
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Added myself to credits
2022-09-19 11:36:23 -03:00
Jaime Moreira
da31490684
"Invert gyro" spincontrols
2022-09-19 11:27:47 -03:00
Jaime Moreira
54eb9e441d
Sliders can ignore cvar value's sign, if needed
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Gyro sensitivity sliders need this, since their values can be negative
to invert pitch and yaw.
2022-09-19 11:24:06 -03:00
Yamagi
e29d37956a
Merge pull request #868 from devnexen/cmake_build_fix2
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Cmake build fix2
2022-09-19 11:11:53 +02:00
Denis Pauk
61f4540617
Fix documentation for model preview.
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All default players models have 84-94 frames for salute.
So value will be same for `cyborg`/`female`/`male`.
2022-09-18 12:39:50 +03:00
Denis Pauk
3b583a7143
Bumb game version value
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New code has exported monster footsteps sounds function.
Fixes typos.
2022-09-18 12:39:50 +03:00
Denis Pauk
4946400260
sound: reverb logic cleanup
2022-09-18 12:39:50 +03:00
Denis Pauk
93c6c76b0e
sound: cleanup reverb code
2022-09-18 12:39:50 +03:00
Denis Pauk
983f1db185
audio: Update autopick reverb magic
2022-09-18 12:39:50 +03:00
Denis Pauk
eb640a0033
sound: Little bit simplify reverb
2022-09-18 12:39:50 +03:00
SkacikPL
f0d6db5d4a
Improved reverb behavior and presets
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Adjusted presets and their ranges. Occluded sounds no longer have reverb.
Cherrypick of 66927bff72
2022-09-18 12:39:50 +03:00
SkacikPL
93812df488
Added reverb sound effect
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Enabled by default, can be disabled via s_reverb 0. Also by default
picks preset automatically out of 7 presets based on surrounding
size, this function can be disabled via s_reverb_preset_autopick 0.
Presets can be set manually via s_reverb_preset (0-113).
Cherrypick of ac7be51e94
2022-09-18 12:39:50 +03:00
SkacikPL
66f1bc9a33
Add simple sound occusion based on YQ2 AL EFX code
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Can be disabled via s_occlusion 0, strength is modified
via s_occlusion_strength (higher values are actually less occlusion).
Cherrypick of b557494e14
2022-09-18 12:39:50 +03:00