sound: Little bit simplify reverb

This commit is contained in:
Denis Pauk 2022-08-12 14:23:37 +03:00
parent f0d6db5d4a
commit eb640a0033

View file

@ -61,7 +61,7 @@ static int s_framecount;
static ALuint underwaterFilter;
static ALuint ReverbEffect;
static ALuint ReverbEffectSlot;
static int lastreverbtreshold = 0;
static int lastreverteffect = -1; /* just some invalid index value */
/* ----------------------------------------------------------------- */
@ -474,12 +474,22 @@ static char ReverbPresetsNames[113][31] = {
};
static void
SetReverb(int index, int concalled)
SetReverb(int index)
{
EFXEAXREVERBPROPERTIES reverb = ReverbPresets[index];
if(concalled)
Com_Printf("Reverb set to: %s\n", ReverbPresetsNames[index]);
if (index == lastreverteffect && index < 0)
{
return;
}
/* We have only 113 effects */
if (reverb_effect > 112)
{
reverb_effect = 112;
}
lastreverteffect = index;
qalEffectf(ReverbEffect, AL_REVERB_DENSITY, reverb.flDensity);
qalEffectf(ReverbEffect, AL_REVERB_DIFFUSION, reverb.flDiffusion);
@ -504,74 +514,62 @@ SetReverb(int index, int concalled)
static void
UpdateReverb(void)
{
vec3_t mins = { 0, 0, 0 }, maxs = { 0, 0, 0 };
vec3_t forward = { 1000000, 0, 0 };
vec3_t backward = { -1000000, 0, 0 };
vec3_t left = { 0, 1000000, 0 };
vec3_t right = { 0, -1000000, 0 };
vec3_t up = { 0, 0, 1000000 };
trace_t trace1, trace2, trace3, trace4, trace5;
vec3_t length1, length2, length3, length4, length5;
float dist1, dist2, dist3, dist4, dist5;
float average;
vec3_t mins = {0, 0, 0}, maxs = {0, 0, 0};
vec3_t direction[6] = {
{1000000, 0, 0}, /* forward */
{-1000000, 0, 0}, /* backward */
{0, 1000000, 0}, /* left */
{0, -1000000, 0}, /* right */
{ 0, 0, 1000000 }, /* up */
{ 0, 0, -1000000 }, /* down */
};
float average = 0;
int i;
if (ReverbEffect == 0)
return;
trace1 = CM_BoxTrace(listener_origin, up, mins, maxs, 0, MASK_DEADSOLID);
trace2 = CM_BoxTrace(listener_origin, forward, mins, maxs, 0, MASK_DEADSOLID);
trace3 = CM_BoxTrace(listener_origin, backward, mins, maxs, 0, MASK_DEADSOLID);
trace4 = CM_BoxTrace(listener_origin, left, mins, maxs, 0, MASK_DEADSOLID);
trace5 = CM_BoxTrace(listener_origin, right, mins, maxs, 0, MASK_DEADSOLID);
VectorSubtract(trace1.endpos, listener_origin, length1);
VectorSubtract(trace2.endpos, listener_origin, length2);
VectorSubtract(trace3.endpos, listener_origin, length3);
VectorSubtract(trace4.endpos, listener_origin, length4);
VectorSubtract(trace5.endpos, listener_origin, length5);
dist1 = VectorLength(length1);
dist2 = VectorLength(length2);
dist3 = VectorLength(length3);
dist4 = VectorLength(length4);
dist5 = VectorLength(length5);
average = (dist1 + dist2 + dist3 + dist4 + dist5) / 5;
if (average < 100 && lastreverbtreshold != 0)
for (i=0; i < 6; i++)
{
SetReverb(41, 0);
lastreverbtreshold = 0;
trace_t trace;
vec3_t length;
trace = CM_BoxTrace(listener_origin, direction[i], mins, maxs, 0, MASK_DEADSOLID);
VectorSubtract(trace.endpos, listener_origin, length);
average += VectorLength(length);
}
if (average >= 100 && average < 200 && lastreverbtreshold != 1)
/* Use five as down is near to us */
average /= 5;
if (average < 100)
{
SetReverb(26, 0);
lastreverbtreshold = 1;
SetReverb(41);
}
if (average >= 200 && average < 330 && lastreverbtreshold != 2)
if (average >= 100 && average < 200)
{
SetReverb(5, 0);
lastreverbtreshold = 2;
SetReverb(26);
}
if (average >= 330 && average < 450 && lastreverbtreshold != 3)
if (average >= 200 && average < 330)
{
SetReverb(12, 0);
lastreverbtreshold = 3;
SetReverb(5);
}
if (average >= 450 && average < 650 && lastreverbtreshold != 4)
if (average >= 330 && average < 450)
{
SetReverb(18, 0);
lastreverbtreshold = 4;
SetReverb(12);
}
if (average >= 650 && lastreverbtreshold != 5)
if (average >= 450 && average < 650)
{
SetReverb(17, 0);
lastreverbtreshold = 5;
SetReverb(18);
}
if (average >= 650)
{
SetReverb(17);
}
}
@ -973,6 +971,8 @@ AL_UnqueueRawSamples()
static void
AL_UpdateReverb()
{
int reverb_effect;
if (!s_reverb_preset->modified)
{
return;
@ -980,19 +980,20 @@ AL_UpdateReverb()
s_reverb_preset->modified = false;
reverb_effect = s_reverb_preset->value;
if (s_reverb_preset_autopick->value)
{
Com_Printf("This will not have effect while s_reverb_preset_autopick is 1!");
return;
}
if (s_reverb_preset->value < 0)
s_reverb_preset->value = 0;
if (reverb_effect < 0)
reverb_effect = 0;
if (s_reverb_preset->value > 112)
s_reverb_preset->value = 112;
SetReverb(s_reverb_preset->value, 1);
lastreverbtreshold = -1;
SetReverb(reverb_effect);
Com_Printf("Reverb set to: %s\n", ReverbPresetsNames[reverb_effect]);
}
static void
@ -1160,7 +1161,7 @@ AL_Underwater()
for (i = 0; i < s_numchannels; i++)
{
qalSourcei(s_srcnums[i], AL_DIRECT_FILTER, underwaterFilter);
SetReverb(22, 0);
SetReverb(22);
}
}
@ -1184,9 +1185,8 @@ AL_Overwater()
for (i = 0; i < s_numchannels; i++)
{
qalSourcei(s_srcnums[i], AL_DIRECT_FILTER, AL_FILTER_NULL);
SetReverb(s_reverb_preset->value, 0);
SetReverb(s_reverb_preset->value);
}
lastreverbtreshold = -1;
}
/* ----------------------------------------------------------------- */
@ -1259,8 +1259,7 @@ AL_InitReverbEffect(void)
ReverbEffectSlot = 0;
qalGenAuxiliaryEffectSlots(1, &ReverbEffectSlot);
qalEffecti(ReverbEffect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
SetReverb(s_reverb_preset->value, 0);
lastreverbtreshold = -1;
SetReverb(s_reverb_preset->value);
}
/*