mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Skin names can have a length of 32 total
Fixes crash when entering "multiplayer" -> "player setup" menu with a skin name len > 16 Fixes "playermodels" cmd, which showed "(null)" as a final skin for every model
This commit is contained in:
parent
72ec12f8df
commit
b96734b9ee
1 changed files with 6 additions and 21 deletions
|
@ -5517,8 +5517,6 @@ PlayerModelList(void)
|
|||
// sort skin names alphabetically
|
||||
qsort(s_skinnames[mdl].data, s_skinnames[mdl].num, sizeof(char**), Q_sort_strcomp);
|
||||
|
||||
s_skinnames[mdl].num++; // guard pointer
|
||||
|
||||
// at this point we have a valid player model
|
||||
s = (char*)malloc(MAX_DISPLAYNAME);
|
||||
t = strrchr(s_directory.data[i], '/');
|
||||
|
@ -5590,10 +5588,10 @@ PlayerConfig_MenuInit(void)
|
|||
extern cvar_t *skin;
|
||||
cvar_t *hand = Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE );
|
||||
static const char *handedness[] = { "right", "left", "center", 0 };
|
||||
char mdlname[MAX_DISPLAYNAME];
|
||||
char mdlname[MAX_DISPLAYNAME * 2];
|
||||
char imgname[MAX_DISPLAYNAME];
|
||||
int mdlindex = -1;
|
||||
int imgindex = -1;
|
||||
int mdlindex = 0;
|
||||
int imgindex = 0;
|
||||
int i = 0;
|
||||
float scale = SCR_GetMenuScale();
|
||||
|
||||
|
@ -5602,7 +5600,7 @@ PlayerConfig_MenuInit(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
strcpy(mdlname, skin->string);
|
||||
strncpy(mdlname, skin->string, (MAX_DISPLAYNAME * 2) - 1);
|
||||
ReplaceCharacters(mdlname, '\\', '/' );
|
||||
|
||||
// MAX_DISPLAYNAME - 1, gcc warns about truncation
|
||||
|
@ -5613,11 +5611,8 @@ PlayerConfig_MenuInit(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
strncpy(mdlname, "male", MAX_DISPLAYNAME - 1);
|
||||
mdlname[strlen("male")] = 0;
|
||||
|
||||
strncpy(imgname, "grunt", MAX_DISPLAYNAME - 1);
|
||||
imgname[strlen("grunt")] = 0;
|
||||
strcpy(mdlname, "male\0");
|
||||
strcpy(imgname, "grunt\0");
|
||||
}
|
||||
|
||||
for (i = 0; i < s_modelname.num; i++)
|
||||
|
@ -5629,11 +5624,6 @@ PlayerConfig_MenuInit(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (mdlindex == -1)
|
||||
{
|
||||
mdlindex = 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < s_skinnames[mdlindex].num; i++)
|
||||
{
|
||||
char* names = s_skinnames[mdlindex].data[i];
|
||||
|
@ -5644,11 +5634,6 @@ PlayerConfig_MenuInit(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (imgindex == -1)
|
||||
{
|
||||
imgindex = 0;
|
||||
}
|
||||
|
||||
if (hand->value < 0 || hand->value > 2)
|
||||
{
|
||||
Cvar_SetValue("hand", 0);
|
||||
|
|
Loading…
Reference in a new issue