Denis Pauk
1c0a4590d3
game: cleanup savegame exports
2024-02-24 23:56:15 +02:00
Denis Pauk
d48604ff8a
game: update gamemmove list
2024-02-24 23:42:35 +02:00
Denis Pauk
98de9d412a
game: gamefunc list sort
2024-02-24 23:21:12 +02:00
Denis Pauk
b9bafd0579
game: gamemmove list sort
2024-02-24 23:01:03 +02:00
Denis Pauk
1ad15c2e88
docs: add link to releases
2024-02-24 17:35:37 +02:00
Denis Pauk
7b29dce03f
game: enforcer frame names usage and save fix
2024-02-24 17:34:02 +02:00
Denis Pauk
a3d450ff64
client: Add gametype variable
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`gametype` variable could be used for show menu for different
embeded mod type. Remaster has all ctf/rogue/xatrix maps in baseq2
directory and menu could not detected by game variable anymore.
2024-02-23 00:33:24 +02:00
Denis Pauk
d907b8bb57
game: add defines for frames
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Add frame names for infighter/quake 1 monsters,
without code use for now.
2024-02-14 00:29:05 +02:00
Denis Pauk
416e4b1269
models: add mdl hack for subframes
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Fixes wizard spark spawn errors.
2024-02-13 23:33:11 +02:00
Denis Pauk
0d48f5e0ec
models: fix embeded image load
2024-02-13 23:12:38 +02:00
Denis Pauk
b21391954d
game: fix shambler effect
2024-02-11 23:51:33 +02:00
Denis Pauk
47bacf9a52
game: Add support some of quake 1 monsters
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Shambler is left without chenges and fixes for now.
2024-02-11 19:10:57 +02:00
decino
5b62a2f416
game: add Quake monsters logic
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Based on: https://github.com/decino/q2-infighter
2024-02-11 15:33:26 +02:00
Denis Pauk
1343dbcc97
ctf: fix STAT_* values to start from unused slot
2024-02-10 19:18:26 +02:00
Denis Pauk
85704fa134
sv_send: return new size of buffer before use
2024-02-10 15:38:42 +02:00
Denis Pauk
322c3ee9e8
sv_send: realloc send buffer
2024-02-10 15:23:38 +02:00
Denis Pauk
bc260a97e2
Update documentation
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cmake build as outdated/confusing and will be restored after
finish all tasks.
2024-02-10 14:29:14 +02:00
Denis Pauk
079267996d
models: Fix Anachronox resolution == 1
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DKM2 has different sequence of packed verts so exchange to correct
sequence
2024-02-08 01:03:49 +02:00
Denis Pauk
af6d0b26bd
models: Add Anachronox format support
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Based on https://github.com/hogsy/chronon code.
Does not support normals and could have issues with scale.
2024-02-08 00:54:01 +02:00
Denis Pauk
b3a84afcfa
models,renders: remove MAX_VERTS limit
2024-02-06 21:57:27 +02:00
Denis Pauk
3039fe723d
common code: clean up code by cppcheck recomendations
2024-02-05 23:22:47 +02:00
Denis Pauk
10cc304778
models: fix cppcheck warnings
2024-02-05 01:29:56 +02:00
Denis Pauk
5ea0a76f76
maps: improve texture coordinates
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Discussed in https://github.com/yquake2/yquake2/issues/886
2024-02-05 00:24:33 +02:00
Denis Pauk
e095dc1672
models: add initial md3 model format support
2024-02-04 19:38:11 +02:00
Denis Pauk
f0dac24bac
players: ignore skins images with slash in name
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It could happen when player directory is inside pak file and has model
overwrite.
2024-02-04 01:03:35 +02:00
David Carlier
c6d57d836c
client menu minor changes/correctness proposal.
2024-02-04 00:27:06 +02:00
Denis Pauk
ed5046bcf5
models: prepare PrepareFrameVertex
2024-02-03 23:35:51 +02:00
Denis Pauk
8cc3d90789
Merge remote-tracking branch 'yquake2/master'
2024-02-03 23:25:46 +02:00
Yamagi
e72ef48ae7
Add gl4 to the video menu renderer list.
...
GL4 is community maintained variant of GL3 using somewhat more up to
date OpenGL APIs. Requsted in #1045 .
2024-02-03 16:18:06 +01:00
Yamagi
cc176da74e
Merge pull request #1083 from apartfromtime/Case-insensitive-sort-on-player-skin-names
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Case insensitive sort for player skins
2024-02-03 16:03:32 +01:00
Yamagi
5933b64f77
Sort the mod list case insensitive.
2024-02-03 16:00:30 +01:00
apartfromtime
8beb3d8a2e
Case insensitive sort for player skins
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Case insensitive compare in quicksort compare function for player names.
Closes #1082
2024-02-02 21:33:14 +11:00
Denis Pauk
09b53be665
Version bump 8.31RR4.
...
* Added md5 model support,
* Fixes for other model formats,
* Extend compresed vertex to short,
* yquake2 fixes.
2024-02-02 01:19:04 +02:00
Denis Pauk
a324ef51c9
menu: fix players model menu
2024-02-02 00:54:40 +02:00
Denis Pauk
ded6b9c858
models: reuse md2 skins in md5 models
2024-01-30 01:16:49 +02:00
Denis Pauk
ca0e150232
models: move md5 merge code to separate function
2024-01-28 22:48:28 +02:00
Denis Pauk
f57ef011b5
models: merge md5 mesh and anim on load
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Merge content with use zero as separator
of content sections.
Fixes: https://github.com/yquake2/yquake2remaster/issues/4
2024-01-28 13:59:57 +02:00
Denis Pauk
8d0261c6a0
models: add md5 support
...
Has:
* no hacks for replace md2 with md5 automatically(TODO),
* no logic for merge anim and mesh content as required by loader(TODO),
* automaticlly converted md5 to md2 like internal format.
Part of https://github.com/yquake2/yquake2remaster/issues/4
Based on:
* http://tfc.duke.free.fr/coding/md5-specs-en.html
* https://github.com/Shpoike/Quakespasm/blob/qsrebase/Quake/gl_model.c (Normals code)
Also looked to:
* https://github.com/Novum/vkQuake/blob/master/Quake/gl_model.c#L4181
* https://github.com/fte-team/fteqw/blob/master/engine/common/com_mesh.c
* 1b42134e11
2024-01-28 12:28:17 +02:00
Denis Pauk
ab198a962e
filesystem: remove unused Com_FilePath
2024-01-22 00:14:14 +02:00
Sajt
6479b41be7
models: Add normals convert code
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Based on https://icculus.org/projects/qshed/
2024-01-22 00:13:17 +02:00
Denis Pauk
b375239b61
models: fix mdl texture coordinates
2024-01-21 00:21:54 +02:00
Denis Pauk
d5020ecd82
models: make MAX_LBM_HEIGHT check optional
2024-01-20 23:53:46 +02:00
atsb
744e33cdf2
Fixing an incorrect cvar
2024-01-20 14:13:55 +02:00
Denis Pauk
e2b2efaa59
models: in mesh could be more than 16k glcmds
2024-01-17 01:11:39 +02:00
Denis Pauk
014dd11b2e
clean up function definitions
2024-01-07 19:22:09 +02:00
Denis Pauk
9b3b4b44df
Merge remote-tracking branch 'yquake2/master'
2024-01-07 14:51:26 +02:00
Yamagi
ceee1c1d32
Merge pull request #1081 from protocultor/overbrightbits_revenge
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Fixed gl1_overbrightbits limiter (for real now)
2024-01-07 11:39:11 +01:00
Jaime Moreira
adf638d1f4
Controller buttons read more succinctly
2024-01-06 13:35:48 -03:00
Jaime Moreira
fb46007bc3
Fixed gl1_overbrightbits limiter, for real now
...
Allowed values are 0, 1, 2 and 4 only.
Updated documentation, again.
2024-01-06 13:32:48 -03:00
Jaime Moreira
9f9c212648
OpenGL 1 errors are visible now
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Needs DEBUG=1 to enable
2024-01-06 13:29:13 -03:00