models: add initial md3 model format support

This commit is contained in:
Denis Pauk 2024-02-04 19:38:11 +02:00
parent f0dac24bac
commit e095dc1672
11 changed files with 351 additions and 3 deletions

View File

@ -5710,6 +5710,7 @@ PlayerModelList(void)
if (ContainsFile(s, "tris.fm") == false &&
ContainsFile(s, "tris.dkm") == false &&
ContainsFile(s, "tris.md2") == false &&
ContainsFile(s, "tris.md3") == false &&
ContainsFile(s, "tris.md5mesh") == false &&
ContainsFile(s, "tris.mdl") == false)
{

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@ -605,6 +605,251 @@ Mod_LoadModel_MDL(const char *mod_name, const void *buffer, int modfilelen,
return extradata;
}
/*
=================
Mod_LoadModel_MD3
=================
*/
static void *
Mod_LoadModel_MD3(const char *mod_name, const void *buffer, int modfilelen,
struct image_s ***skins, int *numskins, modtype_t *type)
{
md3_header_t pinmodel;
void *extradata;
int i;
if (modfilelen < sizeof(pinmodel))
{
R_Printf(PRINT_ALL, "%s: %s has incorrect header size (%i should be %ld)",
__func__, mod_name, modfilelen, sizeof(pinmodel));
return NULL;
}
for (i=0 ; i < sizeof(pinmodel) / sizeof(int) ; i++)
{
((int *)&pinmodel)[i] = LittleLong(((int *)buffer)[i]);
}
if (pinmodel.version != ID3_VERSION)
{
R_Printf(PRINT_ALL, "%s: %s has wrong version number (%i should be %i)",
__func__, mod_name, pinmodel.version, ID3_VERSION);
return NULL;
}
if (pinmodel.ofs_end < 0 || pinmodel.ofs_end > modfilelen)
{
R_Printf(PRINT_ALL, "%s: model %s file size(%d) too small, should be %d",
__func__, mod_name, modfilelen, pinmodel.ofs_end);
return NULL;
}
if (pinmodel.num_meshes < 0)
{
R_Printf(PRINT_ALL, "%s: model %s file has incorrect meshes count %d",
__func__, mod_name, pinmodel.num_meshes);
return NULL;
}
if (pinmodel.num_frames < 0)
{
R_Printf(PRINT_ALL, "%s: model %s file has incorrect frames count %d",
__func__, mod_name, pinmodel.num_frames);
return NULL;
}
int num_xyz = 0, num_tris = 0, num_glcmds = 0, num_skins = 0;
byte * meshofs = (byte*)buffer + pinmodel.ofs_meshes;
for (i = 0; i < pinmodel.num_meshes; i++)
{
md3_mesh_t *md3_mesh = (md3_mesh_t*)meshofs;
num_xyz += LittleLong(md3_mesh->num_xyz);
num_tris += LittleLong(md3_mesh->num_tris);
num_skins += LittleLong(md3_mesh->num_shaders);
/* (count vert + 3 vert * (2 float + 1 int)) + final zero; */
num_glcmds += (10 * md3_mesh->num_tris) + 1;
if (pinmodel.num_frames != LittleLong(md3_mesh->num_frames))
{
R_Printf(PRINT_ALL, "%s: model %s broken mesh %d",
__func__, mod_name, i);
return NULL;
}
meshofs += md3_mesh->ofs_end;
}
int framesize = sizeof(daliasxframe_t) + sizeof(dxtrivertx_t) * num_xyz;
int ofs_skins = sizeof(dmdx_t);
int ofs_frames = ofs_skins + num_skins * MAX_SKINNAME;
int ofs_glcmds = ofs_frames + framesize * pinmodel.num_frames;
int ofs_meshes = ofs_glcmds + num_glcmds * sizeof(int);
int ofs_tris = ofs_meshes + pinmodel.num_meshes * sizeof(dmdxmesh_t);
int ofs_st = ofs_tris + num_tris * sizeof(dtriangle_t);
int ofs_end = ofs_st + num_tris * 3 * sizeof(dstvert_t);
dmdx_t *pheader = NULL;
*numskins = num_skins;
extradata = Hunk_Begin(ofs_end + Q_max(*numskins, MAX_MD2SKINS) * sizeof(struct image_s *));
pheader = Hunk_Alloc(ofs_end);
*skins = Hunk_Alloc((*numskins) * sizeof(struct image_s *));
pheader->framesize = framesize;
pheader->skinheight = 256;
pheader->skinwidth = 256;
pheader->num_skins = *numskins;
pheader->num_glcmds = num_glcmds;
pheader->num_frames = pinmodel.num_frames;
pheader->num_xyz = num_xyz;
pheader->num_meshes = pinmodel.num_meshes;
pheader->num_st = num_tris * 3;
pheader->num_tris = num_tris;
pheader->ofs_meshes = ofs_meshes;
pheader->ofs_skins = ofs_skins;
pheader->ofs_st = ofs_st;
pheader->ofs_tris = ofs_tris;
pheader->ofs_frames = ofs_frames;
pheader->ofs_glcmds = ofs_glcmds;
pheader->ofs_end = ofs_end;
meshofs = (byte*)buffer + pinmodel.ofs_meshes;
num_xyz = 0;
num_tris = 0;
int *pglcmds, *baseglcmds;
pglcmds = baseglcmds = (int *)((byte *)pheader + pheader->ofs_glcmds);
dmdxmesh_t *mesh_nodes = (dmdxmesh_t *)((byte *)pheader + pheader->ofs_meshes);
dtriangle_t *tris = (dtriangle_t*)((byte *)pheader + pheader->ofs_tris);
dstvert_t *st = (dstvert_t*)((byte *)pheader + pheader->ofs_st);
dmdx_vert_t * vertx = malloc(pinmodel.num_frames * pheader->num_xyz * sizeof(dmdx_vert_t));
char *skin = (char *)pheader + pheader->ofs_skins;
meshofs = (byte*)buffer + pinmodel.ofs_meshes;
for (i = 0; i < pinmodel.num_meshes; i++)
{
int j;
md3_mesh_t *md3_mesh = (md3_mesh_t*)meshofs;
const float *fst = (const float*)(meshofs + md3_mesh->ofs_st);
/* load shaders */
for (j = 0; j < md3_mesh->num_shaders; j++)
{
md3_shader_t *md3_shader = (md3_shader_t*)(meshofs + md3_mesh->ofs_shaders) + j;
strncpy(skin, md3_shader->name, MAX_SKINNAME - 1);
skin += MAX_SKINNAME;
}
for (j = 0; j < md3_mesh->num_xyz; j++)
{
st[j + num_xyz].s = LittleFloat(fst[j * 2 + 0]) * pheader->skinwidth;
st[j + num_xyz].t = LittleFloat(fst[j * 2 + 1]) * pheader->skinheight;
}
/* load triangles */
const int *p = (const int*)(meshofs + md3_mesh->ofs_tris);
mesh_nodes[i].start = pglcmds - baseglcmds;
for (j = 0; j < md3_mesh->num_tris * 3; j++)
{
int vert_id;
vec2_t st;
/* count */
if ((j % 3) == 0)
{
*pglcmds = 3;
pglcmds++;
}
/* st */
st[0] = LittleFloat(fst[LittleLong(p[j]) * 2 + 0]);
st[1] = LittleFloat(fst[LittleLong(p[j]) * 2 + 1]);
memcpy(pglcmds, &st, sizeof(st));
pglcmds += 2;
/* index */
vert_id = LittleLong(p[j]) + num_xyz;
*pglcmds = vert_id;
tris[num_tris + j / 3].index_xyz[j % 3] = vert_id;
tris[num_tris + j / 3].index_st[j % 3] = vert_id;
pglcmds++;
}
/* final zero */
*pglcmds = 0;
pglcmds++;
mesh_nodes[i].num = pglcmds - baseglcmds - mesh_nodes[i].start;
md3_vertex_t *md3_vertex = (md3_vertex_t*)(meshofs + md3_mesh->ofs_verts);
int k;
for (k = 0; k < pinmodel.num_frames; k ++)
{
for (j = 0; j < md3_mesh->num_xyz; j++, md3_vertex++)
{
double npitch, nyaw;
short normalpitchyaw;
int vert_pos = num_xyz + k * pheader->num_xyz;
vertx[vert_pos + j].xyz[0] = (signed short)LittleShort(md3_vertex->origin[0]) * (1.0f / 64.0f);
vertx[vert_pos + j].xyz[1] = (signed short)LittleShort(md3_vertex->origin[1]) * (1.0f / 64.0f);
vertx[vert_pos + j].xyz[2] = (signed short)LittleShort(md3_vertex->origin[2]) * (1.0f / 64.0f);
/* decompress the vertex normal */
normalpitchyaw = LittleShort(md3_vertex->normalpitchyaw);
npitch = (normalpitchyaw & 255) * (2 * M_PI) / 256.0;
nyaw = ((normalpitchyaw >> 8) & 255) * (2 * M_PI) / 256.0;
vertx[vert_pos + j].norm[0] = (float)(sin(npitch) * cos(nyaw));
vertx[vert_pos + j].norm[1] = (float)(sin(npitch) * sin(nyaw));
vertx[vert_pos + j].norm[2] = (float)cos(npitch);
}
}
meshofs += md3_mesh->ofs_end;
num_xyz += LittleLong(md3_mesh->num_xyz);
num_tris += LittleLong(md3_mesh->num_tris);
}
byte *inframe = (unsigned char*)buffer + pinmodel.ofs_frames;
for (i = 0; i < pheader->num_frames; i ++)
{
daliasxframe_t *frame = (daliasxframe_t *)(
(byte *)pheader + pheader->ofs_frames + i * pheader->framesize);
md3_frameinfo_t *md3_frameinfo = (md3_frameinfo_t*)inframe;
strncpy(frame->name, md3_frameinfo->name, sizeof(frame->name) - 1);
PrepareFrameVertex(vertx + i * pheader->num_xyz,
pheader->num_xyz, frame);
inframe += sizeof(md3_frameinfo_t);
}
free(vertx);
for (i = 0; i < pheader->num_skins; i++)
{
char *skin;
skin = (char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME;
skin[MAX_SKINNAME - 1] = 0;
R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
__func__, mod_name, i, skin);
}
*type = mod_alias;
return extradata;
}
/*
=================
Mod_LoadModel_MD2
@ -1458,6 +1703,11 @@ Mod_LoadModel(const char *mod_name, const void *buffer, int modfilelen,
skins, numskins, type);
break;
case ID3HEADER:
extradata = Mod_LoadModel_MD3(mod_name, buffer, modfilelen,
skins, numskins, type);
break;
case IDMD5HEADER:
extradata = Mod_LoadModel_MD5(mod_name, buffer, modfilelen,
skins, numskins, type);
@ -1614,6 +1864,7 @@ Mod_LoadFileWithoutExt(const char *namewe, void **buffer, const char* ext)
if (!strcmp(ext, "fm") ||
!strcmp(ext, "dkm") ||
!strcmp(ext, "md2") ||
!strcmp(ext, "md3") ||
!strcmp(ext, "md5mesh") ||
!strcmp(ext, "mdl"))
{
@ -1626,6 +1877,15 @@ Mod_LoadFileWithoutExt(const char *namewe, void **buffer, const char* ext)
return filesize;
}
/* Check Quake 3 model */
Q_strlcpy(newname, namewe, sizeof(newname));
Q_strlcpy(newname + tlen, ".md3", sizeof(newname));
filesize = ri.FS_LoadFile(newname, buffer);
if (filesize > 0)
{
return filesize;
}
/* Check Heretic2 model */
Q_strlcpy(newname, namewe, sizeof(newname));
Q_strlcat(newname, ".fm", sizeof(newname));

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@ -36,4 +36,9 @@ typedef struct dmdx_vert_s
vec3_t norm;
} dmdx_vert_t;
extern void PrepareFrameVertex(dmdx_vert_t *vertexArray, int num_verts,
daliasxframe_t *frame_out);
extern void *Mod_LoadModel_MD5(const char *mod_name, const void *buffer,
int modfilelen, struct image_s ***skins, int *numskins, modtype_t *type);
#endif /* SRC_CLIENT_REFRESH_FILES_MODELS_H_ */

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@ -895,7 +895,7 @@ PrepareMeshVertex(const md5_mesh_t *mesh, const md5_joint_t *skeleton,
}
}
static void
void
PrepareFrameVertex(dmdx_vert_t *vertexArray, int num_verts, daliasxframe_t *frame_out)
{
int i;

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@ -824,6 +824,8 @@ Mod_ForName(const char *name, model_t *parent_model, qboolean crash)
/* fall through */
case IDMDLHEADER:
/* fall through */
case ID3HEADER:
/* fall through */
case IDMD5HEADER:
/* fall through */
case IDSPRITEHEADER:

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@ -825,6 +825,8 @@ Mod_ForName(const char *name, gl3model_t *parent_model, qboolean crash)
/* fall through */
case IDMDLHEADER:
/* fall through */
case ID3HEADER:
/* fall through */
case IDMD5HEADER:
/* fall through */
case IDSPRITEHEADER:

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@ -823,6 +823,8 @@ Mod_ForName(const char *name, gl4model_t *parent_model, qboolean crash)
/* fall through */
case IDMDLHEADER:
/* fall through */
case ID3HEADER:
/* fall through */
case IDMD5HEADER:
/* fall through */
case IDSPRITEHEADER:

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@ -322,8 +322,6 @@ typedef struct
/* Shared models func */
typedef struct image_s* (*findimage_t)(const char *name, imagetype_t type);
extern void *Mod_LoadModel_MD5(const char *mod_name, const void *buffer, int modfilelen,
struct image_s ***skins, int *numskins, modtype_t *type);
extern void *Mod_LoadModel(const char *mod_name, const void *buffer, int modfilelen,
vec3_t mins, vec3_t maxs, struct image_s ***skins, int *numskins,
findimage_t find_image, loadimage_t load_image, modtype_t *type);

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@ -648,6 +648,8 @@ Mod_ForName(const char *name, model_t *parent_model, qboolean crash)
/* fall through */
case IDMDLHEADER:
/* fall through */
case ID3HEADER:
/* fall through */
case IDMD5HEADER:
/* fall through */
case IDSPRITEHEADER:

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@ -815,6 +815,8 @@ Mod_ForName(const char *name, model_t *parent_model, qboolean crash)
/* fall through */
case IDMDLHEADER:
/* fall through */
case ID3HEADER:
/* fall through */
case IDMD5HEADER:
/* fall through */
case IDSPRITEHEADER:

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@ -241,6 +241,80 @@ typedef struct dkm_header_s
int ofs_end; /* end of file */
} dkm_header_t;
/* .MD3 mesh/anim files */
#define ID3HEADER (('3' << 24) + ('P' << 16) + ('D' << 8) + 'I')
#define ID3_VERSION 15
typedef struct md3_vertex_s
{
short origin[3];
short normalpitchyaw;
} md3_vertex_t;
typedef struct md3_frameinfo_s
{
float mins[3];
float maxs[3];
float origin[3];
float radius;
char name[16];
} md3_frameinfo_t;
typedef struct md3_tag_s
{
char name[MAX_SKINNAME];
vec3_t origin;
float rotationmatrix[9];
} md3_tag_t;
typedef struct md3_shader_s
{
char name[MAX_SKINNAME];
int shadernum; /* not used by the disk format */
} md3_shader_t;
typedef struct md3_mesh_s
{
int ident;
char name[MAX_SKINNAME];
int flags; /* unused */
int num_frames;
int num_shaders;
int num_xyz;
int num_tris;
/* lump offsets are relative to start of mesh */
int ofs_tris;
int ofs_shaders;
int ofs_st;
int ofs_verts;
int ofs_end;
} md3_mesh_t;
typedef struct md3_header_s
{
int ident;
int version;
char name[MAX_SKINNAME];
int flags; /* unused by quake3, darkplaces uses it for quake-style modelflags (rocket trails, etc.) */
int num_frames;
int num_tags;
int num_meshes;
int num_skins; /* apparently unused */
/* lump offsets are relative to start of header (start of file) */
int ofs_frames;
int ofs_tags;
int ofs_meshes;
int ofs_end;
} md3_header_t;
/* .MD5 model file format */
#define IDMD5HEADER (('V' << 24) + ('5' << 16) + ('D' << 8) + 'M')