mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-01 21:51:08 +00:00
game: add defines for frames
Add frame names for infighter/quake 1 monsters, without code use for now.
This commit is contained in:
parent
416e4b1269
commit
d907b8bb57
25 changed files with 1556 additions and 13 deletions
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@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
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|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// m_army.c
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#include "../../header/local.h"
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#include "army.h"
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static int sound_death;
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static int sound_search;
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143
src/game/monster/army/army.h
Normal file
143
src/game/monster/army/army.h
Normal file
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@ -0,0 +1,143 @@
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/*
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* Copyright (C) 1997-2001 Id Software 30 Inc.
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* Copyright (c) ZeniMax Media Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful 30 but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
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||||
* 02111-1307 30 USA.
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||||
*
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* =======================================================================
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*
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* Army/soldier animations.
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*
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* =======================================================================
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*/
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_stand6 5
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#define FRAME_stand7 6
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#define FRAME_stand8 7
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#define FRAME_death1 8
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#define FRAME_death2 9
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#define FRAME_death3 10
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#define FRAME_death4 11
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#define FRAME_death5 12
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#define FRAME_death6 13
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#define FRAME_death7 14
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#define FRAME_death8 15
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#define FRAME_death9 16
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#define FRAME_death10 17
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#define FRAME_deathc1 18
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#define FRAME_deathc2 19
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#define FRAME_deathc3 20
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#define FRAME_deathc4 21
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#define FRAME_deathc5 22
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#define FRAME_deathc6 23
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#define FRAME_deathc7 24
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#define FRAME_deathc8 25
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#define FRAME_deathc9 26
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#define FRAME_deathc10 27
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#define FRAME_deathc11 28
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#define FRAME_load1 29
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#define FRAME_load2 30
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#define FRAME_load3 31
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#define FRAME_load4 32
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#define FRAME_load5 33
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#define FRAME_load6 34
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#define FRAME_load7 35
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#define FRAME_load8 36
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#define FRAME_load9 37
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#define FRAME_load10 38
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#define FRAME_load11 39
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#define FRAME_pain1 40
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#define FRAME_pain2 41
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#define FRAME_pain3 42
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#define FRAME_pain4 43
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#define FRAME_pain5 44
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#define FRAME_pain6 45
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#define FRAME_painb1 46
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#define FRAME_painb2 47
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#define FRAME_painb3 48
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#define FRAME_painb4 49
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#define FRAME_painb5 50
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#define FRAME_painb6 51
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#define FRAME_painb7 52
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#define FRAME_painb8 53
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#define FRAME_painb9 54
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#define FRAME_painb10 55
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#define FRAME_painb11 56
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#define FRAME_painb12 57
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#define FRAME_painb13 58
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#define FRAME_painb14 59
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#define FRAME_painc1 60
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#define FRAME_painc2 61
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#define FRAME_painc3 62
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#define FRAME_painc4 63
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#define FRAME_painc5 64
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#define FRAME_painc6 65
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#define FRAME_painc7 66
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#define FRAME_painc8 67
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#define FRAME_painc9 68
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#define FRAME_painc10 69
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#define FRAME_painc11 70
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#define FRAME_painc12 71
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#define FRAME_painc13 72
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#define FRAME_run1 73
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#define FRAME_run2 74
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#define FRAME_run3 75
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#define FRAME_run4 76
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#define FRAME_run5 77
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#define FRAME_run6 78
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#define FRAME_run7 79
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#define FRAME_run8 80
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#define FRAME_shoot1 81
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#define FRAME_shoot2 82
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#define FRAME_shoot3 83
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#define FRAME_shoot4 84
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#define FRAME_shoot5 85
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#define FRAME_shoot6 86
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#define FRAME_shoot7 87
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#define FRAME_shoot8 88
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#define FRAME_shoot9 89
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#define FRAME_prowl_1 90
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#define FRAME_prowl_2 91
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#define FRAME_prowl_3 92
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#define FRAME_prowl_4 93
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#define FRAME_prowl_5 94
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#define FRAME_prowl_6 95
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#define FRAME_prowl_7 96
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#define FRAME_prowl_8 97
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#define FRAME_prowl_9 98
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#define FRAME_prowl_10 99
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#define FRAME_prowl_11 100
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#define FRAME_prowl_12 101
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#define FRAME_prowl_13 102
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#define FRAME_prowl_14 103
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#define FRAME_prowl_15 104
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#define FRAME_prowl_16 105
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#define FRAME_prowl_17 106
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#define FRAME_prowl_18 107
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#define FRAME_prowl_19 108
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#define FRAME_prowl_20 109
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#define FRAME_prowl_21 110
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#define FRAME_prowl_22 111
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#define FRAME_prowl_23 112
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#define FRAME_prowl_24 113
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#define MODEL_SCALE 1.000000
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@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// m_demon.c
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#include "../../header/local.h"
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#include "demon.h"
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static int sound_death;
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static int sound_hit;
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98
src/game/monster/demon/demon.h
Normal file
98
src/game/monster/demon/demon.h
Normal file
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@ -0,0 +1,98 @@
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/*
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* Copyright (C) 1997-2001 Id Software 30 Inc.
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* Copyright (c) ZeniMax Media Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License 30 or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful 30 but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
*
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* See the GNU General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU General Public License
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||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
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* 02111-1307 30 USA.
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*
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* =======================================================================
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*
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* Demon animations.
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*
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* =======================================================================
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*/
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_stand6 5
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#define FRAME_stand7 6
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#define FRAME_stand8 7
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#define FRAME_stand9 8
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#define FRAME_stand10 9
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#define FRAME_stand11 10
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#define FRAME_stand12 11
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#define FRAME_stand13 12
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#define FRAME_walk1 13
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#define FRAME_walk2 14
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#define FRAME_walk3 15
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#define FRAME_walk4 16
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#define FRAME_walk5 17
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#define FRAME_walk6 18
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#define FRAME_walk7 19
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#define FRAME_walk8 20
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#define FRAME_run1 21
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#define FRAME_run2 22
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#define FRAME_run3 23
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#define FRAME_run4 24
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#define FRAME_run5 25
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#define FRAME_run6 26
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#define FRAME_leap1 27
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#define FRAME_leap2 28
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#define FRAME_leap3 29
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#define FRAME_leap4 30
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#define FRAME_leap5 31
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#define FRAME_leap6 32
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#define FRAME_leap7 33
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#define FRAME_leap8 34
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#define FRAME_leap9 35
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#define FRAME_leap10 36
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#define FRAME_leap11 37
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#define FRAME_leap12 38
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#define FRAME_pain1 39
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#define FRAME_pain2 40
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#define FRAME_pain3 41
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#define FRAME_pain4 42
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#define FRAME_pain5 43
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#define FRAME_pain6 44
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#define FRAME_death1 45
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#define FRAME_death2 46
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#define FRAME_death3 47
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#define FRAME_death4 48
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#define FRAME_death5 49
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#define FRAME_death6 50
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#define FRAME_death7 51
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#define FRAME_death8 52
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#define FRAME_death9 53
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#define FRAME_attacka1 54
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#define FRAME_attacka2 55
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#define FRAME_attacka3 56
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#define FRAME_attacka4 57
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#define FRAME_attacka5 58
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#define FRAME_attacka6 59
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#define FRAME_attacka7 60
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#define FRAME_attacka8 61
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#define FRAME_attacka9 62
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#define FRAME_attacka10 63
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#define FRAME_attacka11 64
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#define FRAME_attacka12 65
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#define FRAME_attacka13 66
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#define FRAME_attacka14 67
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#define FRAME_attacka15 68
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#define MODEL_SCALE 1.000000
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@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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||||
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*/
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// m_dog.c
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#include "../../header/local.h"
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#include "dog.h"
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static int sound_melee;
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static int sound_death;
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115
src/game/monster/dog/dog.h
Normal file
115
src/game/monster/dog/dog.h
Normal file
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@ -0,0 +1,115 @@
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/*
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* Copyright (C) 1997-2001 Id Software 30 Inc.
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* Copyright (c) ZeniMax Media Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful 30 but
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||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
*
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||||
* See the GNU General Public License for more details.
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||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
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* 02111-1307 30 USA.
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*
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* =======================================================================
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*
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* Dog animations.
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*
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* =======================================================================
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*/
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#define FRAME_attack1 0
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#define FRAME_attack2 1
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#define FRAME_attack3 2
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#define FRAME_attack4 3
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#define FRAME_attack5 4
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#define FRAME_attack6 5
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#define FRAME_attack7 6
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#define FRAME_attack8 7
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#define FRAME_death1 8
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#define FRAME_death2 9
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#define FRAME_death3 10
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#define FRAME_death4 11
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#define FRAME_death5 12
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#define FRAME_death6 13
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#define FRAME_death7 14
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#define FRAME_death8 15
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#define FRAME_death9 16
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#define FRAME_deathb1 17
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#define FRAME_deathb2 18
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#define FRAME_deathb3 19
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#define FRAME_deathb4 20
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#define FRAME_deathb5 21
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#define FRAME_deathb6 22
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#define FRAME_deathb7 23
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#define FRAME_deathb8 24
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#define FRAME_deathb9 25
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#define FRAME_pain1 26
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#define FRAME_pain2 27
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#define FRAME_pain3 28
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#define FRAME_pain4 29
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#define FRAME_pain5 30
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#define FRAME_pain6 31
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#define FRAME_painb1 32
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#define FRAME_painb2 33
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#define FRAME_painb3 34
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#define FRAME_painb4 35
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#define FRAME_painb5 36
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#define FRAME_painb6 37
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#define FRAME_painb7 38
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#define FRAME_painb8 39
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#define FRAME_painb9 40
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#define FRAME_painb10 41
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#define FRAME_painb11 42
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#define FRAME_painb12 43
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#define FRAME_painb13 44
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#define FRAME_painb14 45
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#define FRAME_painb15 46
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#define FRAME_painb16 47
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#define FRAME_run1 48
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#define FRAME_run2 49
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#define FRAME_run3 50
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#define FRAME_run4 51
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#define FRAME_run5 52
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#define FRAME_run6 53
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#define FRAME_run7 54
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#define FRAME_run8 55
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#define FRAME_run9 56
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#define FRAME_run10 57
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#define FRAME_run11 58
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#define FRAME_run12 59
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#define FRAME_leap1 60
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#define FRAME_leap2 61
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#define FRAME_leap3 62
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#define FRAME_leap4 63
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#define FRAME_leap5 64
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#define FRAME_leap6 65
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#define FRAME_leap7 66
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#define FRAME_leap8 67
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#define FRAME_leap9 68
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#define FRAME_stand1 69
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#define FRAME_stand2 70
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#define FRAME_stand3 71
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#define FRAME_stand4 72
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#define FRAME_stand5 73
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#define FRAME_stand6 74
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#define FRAME_stand7 75
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#define FRAME_stand8 76
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#define FRAME_stand9 77
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#define FRAME_walk1 78
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#define FRAME_walk2 79
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#define FRAME_walk3 80
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#define FRAME_walk4 81
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#define FRAME_walk5 82
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#define FRAME_walk6 83
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#define FRAME_walk7 84
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#define FRAME_walk8 85
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#define MODEL_SCALE 1.000000
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@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
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// m_enforcer.c
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#include "../../header/local.h"
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#include "enforcer.h"
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static int sound_death;
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static int sound_hit;
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131
src/game/monster/enforcer/enforcer.h
Normal file
131
src/game/monster/enforcer/enforcer.h
Normal file
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@ -0,0 +1,131 @@
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/*
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||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
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*
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* Enforcer animations.
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*
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* =======================================================================
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*/
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_stand6 5
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#define FRAME_stand7 6
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#define FRAME_walk1 7
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#define FRAME_walk2 8
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#define FRAME_walk3 9
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#define FRAME_walk4 10
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#define FRAME_walk5 11
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#define FRAME_walk6 12
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#define FRAME_walk7 13
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#define FRAME_walk8 14
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#define FRAME_walk9 15
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#define FRAME_walk10 16
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#define FRAME_walk11 17
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#define FRAME_walk12 18
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#define FRAME_walk13 19
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#define FRAME_walk14 20
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#define FRAME_walk15 21
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#define FRAME_walk16 22
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#define FRAME_run1 23
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#define FRAME_run2 24
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#define FRAME_run3 25
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#define FRAME_run4 26
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#define FRAME_run5 27
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#define FRAME_run6 28
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#define FRAME_run7 29
|
||||
#define FRAME_run8 30
|
||||
#define FRAME_attack1 31
|
||||
#define FRAME_attack2 32
|
||||
#define FRAME_attack3 33
|
||||
#define FRAME_attack4 34
|
||||
#define FRAME_attack5 35
|
||||
#define FRAME_attack6 36
|
||||
#define FRAME_attack7 37
|
||||
#define FRAME_attack8 38
|
||||
#define FRAME_attack9 39
|
||||
#define FRAME_attack10 40
|
||||
#define FRAME_death1 41
|
||||
#define FRAME_death2 42
|
||||
#define FRAME_death3 43
|
||||
#define FRAME_death4 44
|
||||
#define FRAME_death5 45
|
||||
#define FRAME_death6 46
|
||||
#define FRAME_death7 47
|
||||
#define FRAME_death8 48
|
||||
#define FRAME_death9 49
|
||||
#define FRAME_death10 50
|
||||
#define FRAME_death11 51
|
||||
#define FRAME_death12 52
|
||||
#define FRAME_death13 53
|
||||
#define FRAME_death14 54
|
||||
#define FRAME_fdeath1 55
|
||||
#define FRAME_fdeath2 56
|
||||
#define FRAME_fdeath3 57
|
||||
#define FRAME_fdeath4 58
|
||||
#define FRAME_fdeath5 59
|
||||
#define FRAME_fdeath6 60
|
||||
#define FRAME_fdeath7 61
|
||||
#define FRAME_fdeath8 62
|
||||
#define FRAME_fdeath9 63
|
||||
#define FRAME_fdeath10 64
|
||||
#define FRAME_fdeath11 65
|
||||
#define FRAME_paina1 66
|
||||
#define FRAME_paina2 67
|
||||
#define FRAME_paina3 68
|
||||
#define FRAME_paina4 69
|
||||
#define FRAME_painb1 70
|
||||
#define FRAME_painb2 71
|
||||
#define FRAME_painb3 72
|
||||
#define FRAME_painb4 73
|
||||
#define FRAME_painb5 74
|
||||
#define FRAME_painc1 75
|
||||
#define FRAME_painc2 76
|
||||
#define FRAME_painc3 77
|
||||
#define FRAME_painc4 78
|
||||
#define FRAME_painc5 79
|
||||
#define FRAME_painc6 80
|
||||
#define FRAME_painc7 81
|
||||
#define FRAME_painc8 82
|
||||
#define FRAME_paind1 83
|
||||
#define FRAME_paind2 84
|
||||
#define FRAME_paind3 85
|
||||
#define FRAME_paind4 86
|
||||
#define FRAME_paind5 87
|
||||
#define FRAME_paind6 88
|
||||
#define FRAME_paind7 89
|
||||
#define FRAME_paind8 90
|
||||
#define FRAME_paind9 91
|
||||
#define FRAME_paind10 92
|
||||
#define FRAME_paind11 93
|
||||
#define FRAME_paind12 94
|
||||
#define FRAME_paind13 95
|
||||
#define FRAME_paind14 96
|
||||
#define FRAME_paind15 97
|
||||
#define FRAME_paind16 98
|
||||
#define FRAME_paind17 99
|
||||
#define FRAME_paind18 100
|
||||
#define FRAME_paind19 101
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_fish.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "fish.h"
|
||||
|
||||
static int sound_search;
|
||||
static int sound_death;
|
||||
|
|
95
src/game/monster/fish/fish.h
Normal file
95
src/game/monster/fish/fish.h
Normal file
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Fish animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_attack1 0
|
||||
#define FRAME_attack2 1
|
||||
#define FRAME_attack3 2
|
||||
#define FRAME_attack4 3
|
||||
#define FRAME_attack5 4
|
||||
#define FRAME_attack6 5
|
||||
#define FRAME_attack7 6
|
||||
#define FRAME_attack8 7
|
||||
#define FRAME_attack9 8
|
||||
#define FRAME_attack10 9
|
||||
#define FRAME_attack11 10
|
||||
#define FRAME_attack12 11
|
||||
#define FRAME_attack13 12
|
||||
#define FRAME_attack14 13
|
||||
#define FRAME_attack15 14
|
||||
#define FRAME_attack16 15
|
||||
#define FRAME_attack17 16
|
||||
#define FRAME_attack18 17
|
||||
#define FRAME_death1 18
|
||||
#define FRAME_death2 19
|
||||
#define FRAME_death3 20
|
||||
#define FRAME_death4 21
|
||||
#define FRAME_death5 22
|
||||
#define FRAME_death6 23
|
||||
#define FRAME_death7 24
|
||||
#define FRAME_death8 25
|
||||
#define FRAME_death9 26
|
||||
#define FRAME_death10 27
|
||||
#define FRAME_death11 28
|
||||
#define FRAME_death12 29
|
||||
#define FRAME_death13 30
|
||||
#define FRAME_death14 31
|
||||
#define FRAME_death15 32
|
||||
#define FRAME_death16 33
|
||||
#define FRAME_death17 34
|
||||
#define FRAME_death18 35
|
||||
#define FRAME_death19 36
|
||||
#define FRAME_death20 37
|
||||
#define FRAME_death21 38
|
||||
#define FRAME_swim1 39
|
||||
#define FRAME_swim2 40
|
||||
#define FRAME_swim3 41
|
||||
#define FRAME_swim4 42
|
||||
#define FRAME_swim5 43
|
||||
#define FRAME_swim6 44
|
||||
#define FRAME_swim7 45
|
||||
#define FRAME_swim8 46
|
||||
#define FRAME_swim9 47
|
||||
#define FRAME_swim10 48
|
||||
#define FRAME_swim11 49
|
||||
#define FRAME_swim12 50
|
||||
#define FRAME_swim13 51
|
||||
#define FRAME_swim14 52
|
||||
#define FRAME_swim15 53
|
||||
#define FRAME_swim16 54
|
||||
#define FRAME_swim17 55
|
||||
#define FRAME_swim18 56
|
||||
#define FRAME_pain1 57
|
||||
#define FRAME_pain2 58
|
||||
#define FRAME_pain3 59
|
||||
#define FRAME_pain4 60
|
||||
#define FRAME_pain5 61
|
||||
#define FRAME_pain6 62
|
||||
#define FRAME_pain7 63
|
||||
#define FRAME_pain8 64
|
||||
#define FRAME_pain9 65
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_hknight.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "hknight.h"
|
||||
|
||||
static int sound_attack;
|
||||
static int sound_melee;
|
||||
|
|
195
src/game/monster/hknight/hknight.h
Normal file
195
src/game/monster/hknight/hknight.h
Normal file
|
@ -0,0 +1,195 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Hknight animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_stand1 0
|
||||
#define FRAME_stand2 1
|
||||
#define FRAME_stand3 2
|
||||
#define FRAME_stand4 3
|
||||
#define FRAME_stand5 4
|
||||
#define FRAME_stand6 5
|
||||
#define FRAME_stand7 6
|
||||
#define FRAME_stand8 7
|
||||
#define FRAME_stand9 8
|
||||
#define FRAME_walk1 9
|
||||
#define FRAME_walk2 10
|
||||
#define FRAME_walk3 11
|
||||
#define FRAME_walk4 12
|
||||
#define FRAME_walk5 13
|
||||
#define FRAME_walk6 14
|
||||
#define FRAME_walk7 15
|
||||
#define FRAME_walk8 16
|
||||
#define FRAME_walk9 17
|
||||
#define FRAME_walk10 18
|
||||
#define FRAME_walk11 19
|
||||
#define FRAME_walk12 20
|
||||
#define FRAME_walk13 21
|
||||
#define FRAME_walk14 22
|
||||
#define FRAME_walk15 23
|
||||
#define FRAME_walk16 24
|
||||
#define FRAME_walk17 25
|
||||
#define FRAME_walk18 26
|
||||
#define FRAME_walk19 27
|
||||
#define FRAME_walk20 28
|
||||
#define FRAME_run1 29
|
||||
#define FRAME_run2 30
|
||||
#define FRAME_run3 31
|
||||
#define FRAME_run4 32
|
||||
#define FRAME_run5 33
|
||||
#define FRAME_run6 34
|
||||
#define FRAME_run7 35
|
||||
#define FRAME_run8 36
|
||||
#define FRAME_pain1 37
|
||||
#define FRAME_pain2 38
|
||||
#define FRAME_pain3 39
|
||||
#define FRAME_pain4 40
|
||||
#define FRAME_pain5 41
|
||||
#define FRAME_death1 42
|
||||
#define FRAME_death2 43
|
||||
#define FRAME_death3 44
|
||||
#define FRAME_death4 45
|
||||
#define FRAME_death5 46
|
||||
#define FRAME_death6 47
|
||||
#define FRAME_death7 48
|
||||
#define FRAME_death8 49
|
||||
#define FRAME_death9 50
|
||||
#define FRAME_death10 51
|
||||
#define FRAME_death11 52
|
||||
#define FRAME_death12 53
|
||||
#define FRAME_deathb1 54
|
||||
#define FRAME_deathb2 55
|
||||
#define FRAME_deathb3 56
|
||||
#define FRAME_deathb4 57
|
||||
#define FRAME_deathb5 58
|
||||
#define FRAME_deathb6 59
|
||||
#define FRAME_deathb7 60
|
||||
#define FRAME_deathb8 61
|
||||
#define FRAME_deathb9 62
|
||||
#define FRAME_char_a1 63
|
||||
#define FRAME_char_a2 64
|
||||
#define FRAME_char_a3 65
|
||||
#define FRAME_char_a4 66
|
||||
#define FRAME_char_a5 67
|
||||
#define FRAME_char_a6 68
|
||||
#define FRAME_char_a7 69
|
||||
#define FRAME_char_a8 70
|
||||
#define FRAME_char_a9 71
|
||||
#define FRAME_char_a10 72
|
||||
#define FRAME_char_a11 73
|
||||
#define FRAME_char_a12 74
|
||||
#define FRAME_char_a13 75
|
||||
#define FRAME_char_a14 76
|
||||
#define FRAME_char_a15 77
|
||||
#define FRAME_char_a16 78
|
||||
#define FRAME_magica1 79
|
||||
#define FRAME_magica2 80
|
||||
#define FRAME_magica3 81
|
||||
#define FRAME_magica4 82
|
||||
#define FRAME_magica5 83
|
||||
#define FRAME_magica6 84
|
||||
#define FRAME_magica7 85
|
||||
#define FRAME_magica8 86
|
||||
#define FRAME_magica9 87
|
||||
#define FRAME_magica10 88
|
||||
#define FRAME_magica11 89
|
||||
#define FRAME_magica12 90
|
||||
#define FRAME_magica13 91
|
||||
#define FRAME_magica14 92
|
||||
#define FRAME_magicb1 93
|
||||
#define FRAME_magicb2 94
|
||||
#define FRAME_magicb3 95
|
||||
#define FRAME_magicb4 96
|
||||
#define FRAME_magicb5 97
|
||||
#define FRAME_magicb6 98
|
||||
#define FRAME_magicb7 99
|
||||
#define FRAME_magicb8 100
|
||||
#define FRAME_magicb9 101
|
||||
#define FRAME_magicb10 102
|
||||
#define FRAME_magicb11 103
|
||||
#define FRAME_magicb12 104
|
||||
#define FRAME_magicb13 105
|
||||
#define FRAME_char_b1 106
|
||||
#define FRAME_char_b2 107
|
||||
#define FRAME_char_b3 108
|
||||
#define FRAME_char_b4 109
|
||||
#define FRAME_char_b5 110
|
||||
#define FRAME_char_b6 111
|
||||
#define FRAME_slice1 112
|
||||
#define FRAME_slice2 113
|
||||
#define FRAME_slice3 114
|
||||
#define FRAME_slice4 115
|
||||
#define FRAME_slice5 116
|
||||
#define FRAME_slice6 117
|
||||
#define FRAME_slice7 118
|
||||
#define FRAME_slice8 119
|
||||
#define FRAME_slice9 120
|
||||
#define FRAME_slice10 121
|
||||
#define FRAME_smash1 122
|
||||
#define FRAME_smash2 123
|
||||
#define FRAME_smash3 124
|
||||
#define FRAME_smash4 125
|
||||
#define FRAME_smash5 126
|
||||
#define FRAME_smash6 127
|
||||
#define FRAME_smash7 128
|
||||
#define FRAME_smash8 129
|
||||
#define FRAME_smash9 130
|
||||
#define FRAME_smash10 131
|
||||
#define FRAME_smash11 132
|
||||
#define FRAME_w_attack1 133
|
||||
#define FRAME_w_attack2 134
|
||||
#define FRAME_w_attack3 135
|
||||
#define FRAME_w_attack4 136
|
||||
#define FRAME_w_attack5 137
|
||||
#define FRAME_w_attack6 138
|
||||
#define FRAME_w_attack7 139
|
||||
#define FRAME_w_attack8 140
|
||||
#define FRAME_w_attack9 141
|
||||
#define FRAME_w_attack10 142
|
||||
#define FRAME_w_attack11 143
|
||||
#define FRAME_w_attack12 144
|
||||
#define FRAME_w_attack13 145
|
||||
#define FRAME_w_attack14 146
|
||||
#define FRAME_w_attack15 147
|
||||
#define FRAME_w_attack16 148
|
||||
#define FRAME_w_attack17 149
|
||||
#define FRAME_w_attack18 150
|
||||
#define FRAME_w_attack19 151
|
||||
#define FRAME_w_attack20 152
|
||||
#define FRAME_w_attack21 153
|
||||
#define FRAME_w_attack22 154
|
||||
#define FRAME_magicc1 155
|
||||
#define FRAME_magicc2 156
|
||||
#define FRAME_magicc3 157
|
||||
#define FRAME_magicc4 158
|
||||
#define FRAME_magicc5 159
|
||||
#define FRAME_magicc6 160
|
||||
#define FRAME_magicc7 161
|
||||
#define FRAME_magicc8 162
|
||||
#define FRAME_magicc9 163
|
||||
#define FRAME_magicc10 164
|
||||
#define FRAME_magicc11 165
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_knight.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "knight.h"
|
||||
|
||||
static int sound_death;
|
||||
static int sound_pain;
|
||||
|
|
126
src/game/monster/knight/knight.h
Normal file
126
src/game/monster/knight/knight.h
Normal file
|
@ -0,0 +1,126 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Knight animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_stand1 0
|
||||
#define FRAME_stand2 1
|
||||
#define FRAME_stand3 2
|
||||
#define FRAME_stand4 3
|
||||
#define FRAME_stand5 4
|
||||
#define FRAME_stand6 5
|
||||
#define FRAME_stand7 6
|
||||
#define FRAME_stand8 7
|
||||
#define FRAME_stand9 8
|
||||
#define FRAME_runb1 9
|
||||
#define FRAME_runb2 10
|
||||
#define FRAME_runb3 11
|
||||
#define FRAME_runb4 12
|
||||
#define FRAME_runb5 13
|
||||
#define FRAME_runb6 14
|
||||
#define FRAME_runb7 15
|
||||
#define FRAME_runb8 16
|
||||
#define FRAME_runattack1 17
|
||||
#define FRAME_runattack2 18
|
||||
#define FRAME_runattack3 19
|
||||
#define FRAME_runattack4 20
|
||||
#define FRAME_runattack5 21
|
||||
#define FRAME_runattack6 22
|
||||
#define FRAME_runattack7 23
|
||||
#define FRAME_runattack8 24
|
||||
#define FRAME_runattack9 25
|
||||
#define FRAME_runattack10 26
|
||||
#define FRAME_runattack11 27
|
||||
#define FRAME_pain1 28
|
||||
#define FRAME_pain2 29
|
||||
#define FRAME_pain3 30
|
||||
#define FRAME_painb1 31
|
||||
#define FRAME_painb2 32
|
||||
#define FRAME_painb3 33
|
||||
#define FRAME_painb4 34
|
||||
#define FRAME_painb5 35
|
||||
#define FRAME_painb6 36
|
||||
#define FRAME_painb7 37
|
||||
#define FRAME_painb8 38
|
||||
#define FRAME_painb9 39
|
||||
#define FRAME_painb10 40
|
||||
#define FRAME_painb11 41
|
||||
#define FRAME_attackb1 42
|
||||
#define FRAME_attackb2 43
|
||||
#define FRAME_attackb3 44
|
||||
#define FRAME_attackb4 45
|
||||
#define FRAME_attackb5 46
|
||||
#define FRAME_attackb6 47
|
||||
#define FRAME_attackb7 48
|
||||
#define FRAME_attackb8 49
|
||||
#define FRAME_attackb9 50
|
||||
#define FRAME_attackb10 51
|
||||
#define FRAME_attackb11 52
|
||||
#define FRAME_walk1 53
|
||||
#define FRAME_walk2 54
|
||||
#define FRAME_walk3 55
|
||||
#define FRAME_walk4 56
|
||||
#define FRAME_walk5 57
|
||||
#define FRAME_walk6 58
|
||||
#define FRAME_walk7 59
|
||||
#define FRAME_walk8 60
|
||||
#define FRAME_walk9 61
|
||||
#define FRAME_walk10 62
|
||||
#define FRAME_walk11 63
|
||||
#define FRAME_walk12 64
|
||||
#define FRAME_walk13 65
|
||||
#define FRAME_walk14 66
|
||||
#define FRAME_kneel1 67
|
||||
#define FRAME_kneel2 68
|
||||
#define FRAME_kneel3 69
|
||||
#define FRAME_kneel4 70
|
||||
#define FRAME_kneel5 71
|
||||
#define FRAME_standing2 72
|
||||
#define FRAME_standing3 73
|
||||
#define FRAME_standing4 74
|
||||
#define FRAME_standing5 75
|
||||
#define FRAME_death1 76
|
||||
#define FRAME_death2 77
|
||||
#define FRAME_death3 78
|
||||
#define FRAME_death4 79
|
||||
#define FRAME_death5 80
|
||||
#define FRAME_death6 81
|
||||
#define FRAME_death7 82
|
||||
#define FRAME_death8 83
|
||||
#define FRAME_death9 84
|
||||
#define FRAME_death10 85
|
||||
#define FRAME_deathb1 86
|
||||
#define FRAME_deathb2 87
|
||||
#define FRAME_deathb3 88
|
||||
#define FRAME_deathb4 89
|
||||
#define FRAME_deathb5 90
|
||||
#define FRAME_deathb6 91
|
||||
#define FRAME_deathb7 92
|
||||
#define FRAME_deathb8 93
|
||||
#define FRAME_deathb9 94
|
||||
#define FRAME_deathb10 95
|
||||
#define FRAME_deathb11 96
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_ogre.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "ogre.h"
|
||||
|
||||
static int sound_death;
|
||||
static int sound_attack;
|
||||
|
|
176
src/game/monster/ogre/ogre.h
Normal file
176
src/game/monster/ogre/ogre.h
Normal file
|
@ -0,0 +1,176 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Ogre animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_stand1 0
|
||||
#define FRAME_stand2 1
|
||||
#define FRAME_stand3 2
|
||||
#define FRAME_stand4 3
|
||||
#define FRAME_stand5 4
|
||||
#define FRAME_stand6 5
|
||||
#define FRAME_stand7 6
|
||||
#define FRAME_stand8 7
|
||||
#define FRAME_stand9 8
|
||||
#define FRAME_walk1 9
|
||||
#define FRAME_walk2 10
|
||||
#define FRAME_walk3 11
|
||||
#define FRAME_walk4 12
|
||||
#define FRAME_walk5 13
|
||||
#define FRAME_walk6 14
|
||||
#define FRAME_walk7 15
|
||||
#define FRAME_walk8 16
|
||||
#define FRAME_walk9 17
|
||||
#define FRAME_walk10 18
|
||||
#define FRAME_walk11 19
|
||||
#define FRAME_walk12 20
|
||||
#define FRAME_walk13 21
|
||||
#define FRAME_walk14 22
|
||||
#define FRAME_walk15 23
|
||||
#define FRAME_walk16 24
|
||||
#define FRAME_run1 25
|
||||
#define FRAME_run2 26
|
||||
#define FRAME_run3 27
|
||||
#define FRAME_run4 28
|
||||
#define FRAME_run5 29
|
||||
#define FRAME_run6 30
|
||||
#define FRAME_run7 31
|
||||
#define FRAME_run8 32
|
||||
#define FRAME_swing1 33
|
||||
#define FRAME_swing2 34
|
||||
#define FRAME_swing3 35
|
||||
#define FRAME_swing4 36
|
||||
#define FRAME_swing5 37
|
||||
#define FRAME_swing6 38
|
||||
#define FRAME_swing7 39
|
||||
#define FRAME_swing8 40
|
||||
#define FRAME_swing9 41
|
||||
#define FRAME_swing10 42
|
||||
#define FRAME_swing11 43
|
||||
#define FRAME_swing12 44
|
||||
#define FRAME_swing13 45
|
||||
#define FRAME_swing14 46
|
||||
#define FRAME_smash1 47
|
||||
#define FRAME_smash2 48
|
||||
#define FRAME_smash3 49
|
||||
#define FRAME_smash4 50
|
||||
#define FRAME_smash5 51
|
||||
#define FRAME_smash6 52
|
||||
#define FRAME_smash7 53
|
||||
#define FRAME_smash8 54
|
||||
#define FRAME_smash9 55
|
||||
#define FRAME_smash10 56
|
||||
#define FRAME_smash11 57
|
||||
#define FRAME_smash12 58
|
||||
#define FRAME_smash13 59
|
||||
#define FRAME_smash14 60
|
||||
#define FRAME_shoot1 61
|
||||
#define FRAME_shoot2 62
|
||||
#define FRAME_shoot3 63
|
||||
#define FRAME_shoot4 64
|
||||
#define FRAME_shoot5 65
|
||||
#define FRAME_shoot6 66
|
||||
#define FRAME_pain1 67
|
||||
#define FRAME_pain2 68
|
||||
#define FRAME_pain3 69
|
||||
#define FRAME_pain4 70
|
||||
#define FRAME_pain5 71
|
||||
#define FRAME_painb1 72
|
||||
#define FRAME_painb2 73
|
||||
#define FRAME_painb3 74
|
||||
#define FRAME_painc1 75
|
||||
#define FRAME_painc2 76
|
||||
#define FRAME_painc3 77
|
||||
#define FRAME_painc4 78
|
||||
#define FRAME_painc5 79
|
||||
#define FRAME_painc6 80
|
||||
#define FRAME_paind1 81
|
||||
#define FRAME_paind2 82
|
||||
#define FRAME_paind3 83
|
||||
#define FRAME_paind4 84
|
||||
#define FRAME_paind5 85
|
||||
#define FRAME_paind6 86
|
||||
#define FRAME_paind7 87
|
||||
#define FRAME_paind8 88
|
||||
#define FRAME_paind9 89
|
||||
#define FRAME_paind10 90
|
||||
#define FRAME_paind11 91
|
||||
#define FRAME_paind12 92
|
||||
#define FRAME_paind13 93
|
||||
#define FRAME_paind14 94
|
||||
#define FRAME_paind15 95
|
||||
#define FRAME_paind16 96
|
||||
#define FRAME_paine1 97
|
||||
#define FRAME_paine2 98
|
||||
#define FRAME_paine3 99
|
||||
#define FRAME_paine4 100
|
||||
#define FRAME_paine5 101
|
||||
#define FRAME_paine6 102
|
||||
#define FRAME_paine7 103
|
||||
#define FRAME_paine8 104
|
||||
#define FRAME_paine9 105
|
||||
#define FRAME_paine10 106
|
||||
#define FRAME_paine11 107
|
||||
#define FRAME_paine12 108
|
||||
#define FRAME_paine13 109
|
||||
#define FRAME_paine14 110
|
||||
#define FRAME_paine15 111
|
||||
#define FRAME_death1 112
|
||||
#define FRAME_death2 113
|
||||
#define FRAME_death3 114
|
||||
#define FRAME_death4 115
|
||||
#define FRAME_death5 116
|
||||
#define FRAME_death6 117
|
||||
#define FRAME_death7 118
|
||||
#define FRAME_death8 119
|
||||
#define FRAME_death9 120
|
||||
#define FRAME_death10 121
|
||||
#define FRAME_death11 122
|
||||
#define FRAME_death12 123
|
||||
#define FRAME_death13 124
|
||||
#define FRAME_death14 125
|
||||
#define FRAME_bdeath1 126
|
||||
#define FRAME_bdeath2 127
|
||||
#define FRAME_bdeath3 128
|
||||
#define FRAME_bdeath4 129
|
||||
#define FRAME_bdeath5 130
|
||||
#define FRAME_bdeath6 131
|
||||
#define FRAME_bdeath7 132
|
||||
#define FRAME_bdeath8 133
|
||||
#define FRAME_bdeath9 134
|
||||
#define FRAME_bdeath10 135
|
||||
#define FRAME_pull1 136
|
||||
#define FRAME_pull2 137
|
||||
#define FRAME_pull3 138
|
||||
#define FRAME_pull4 139
|
||||
#define FRAME_pull5 140
|
||||
#define FRAME_pull6 141
|
||||
#define FRAME_pull7 142
|
||||
#define FRAME_pull8 143
|
||||
#define FRAME_pull9 144
|
||||
#define FRAME_pull10 145
|
||||
#define FRAME_pull11 146
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_shalrath.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "shalrath.h"
|
||||
|
||||
static int sound_death;
|
||||
static int sound_search;
|
||||
|
|
64
src/game/monster/shalrath/shalrath.h
Normal file
64
src/game/monster/shalrath/shalrath.h
Normal file
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Shalrath animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_attack1 0
|
||||
#define FRAME_attack2 1
|
||||
#define FRAME_attack3 2
|
||||
#define FRAME_attack4 3
|
||||
#define FRAME_attack5 4
|
||||
#define FRAME_attack6 5
|
||||
#define FRAME_attack7 6
|
||||
#define FRAME_attack8 7
|
||||
#define FRAME_attack9 8
|
||||
#define FRAME_attack10 9
|
||||
#define FRAME_attack11 10
|
||||
#define FRAME_pain1 11
|
||||
#define FRAME_pain2 12
|
||||
#define FRAME_pain3 13
|
||||
#define FRAME_pain4 14
|
||||
#define FRAME_pain5 15
|
||||
#define FRAME_death1 16
|
||||
#define FRAME_death2 17
|
||||
#define FRAME_death3 18
|
||||
#define FRAME_death4 19
|
||||
#define FRAME_death5 20
|
||||
#define FRAME_death6 21
|
||||
#define FRAME_death7 22
|
||||
#define FRAME_walk1 23
|
||||
#define FRAME_walk2 24
|
||||
#define FRAME_walk3 25
|
||||
#define FRAME_walk4 26
|
||||
#define FRAME_walk5 27
|
||||
#define FRAME_walk6 28
|
||||
#define FRAME_walk7 29
|
||||
#define FRAME_walk8 30
|
||||
#define FRAME_walk9 31
|
||||
#define FRAME_walk10 32
|
||||
#define FRAME_walk11 33
|
||||
#define FRAME_walk12 34
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -20,7 +20,7 @@
|
|||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Tank and Tank Commander animations.
|
||||
* Shambler animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_tarbaby.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "tarbaby.h"
|
||||
|
||||
static int sound_death;
|
||||
static int sound_hit;
|
||||
|
|
90
src/game/monster/tarbaby/tarbaby.h
Normal file
90
src/game/monster/tarbaby/tarbaby.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Tarbaby animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_walk1 0
|
||||
#define FRAME_walk2 1
|
||||
#define FRAME_walk3 2
|
||||
#define FRAME_walk4 3
|
||||
#define FRAME_walk5 4
|
||||
#define FRAME_walk6 5
|
||||
#define FRAME_walk7 6
|
||||
#define FRAME_walk8 7
|
||||
#define FRAME_walk9 8
|
||||
#define FRAME_walk10 9
|
||||
#define FRAME_walk11 10
|
||||
#define FRAME_walk12 11
|
||||
#define FRAME_walk13 12
|
||||
#define FRAME_walk14 13
|
||||
#define FRAME_walk15 14
|
||||
#define FRAME_walk16 15
|
||||
#define FRAME_walk17 16
|
||||
#define FRAME_walk18 17
|
||||
#define FRAME_walk19 18
|
||||
#define FRAME_walk20 19
|
||||
#define FRAME_walk21 20
|
||||
#define FRAME_walk22 21
|
||||
#define FRAME_walk23 22
|
||||
#define FRAME_walk24 23
|
||||
#define FRAME_walk25 24
|
||||
#define FRAME_run1 25
|
||||
#define FRAME_run2 26
|
||||
#define FRAME_run3 27
|
||||
#define FRAME_run4 28
|
||||
#define FRAME_run5 29
|
||||
#define FRAME_run6 30
|
||||
#define FRAME_run7 31
|
||||
#define FRAME_run8 32
|
||||
#define FRAME_run9 33
|
||||
#define FRAME_run10 34
|
||||
#define FRAME_run11 35
|
||||
#define FRAME_run12 36
|
||||
#define FRAME_run13 37
|
||||
#define FRAME_run14 38
|
||||
#define FRAME_run15 39
|
||||
#define FRAME_run16 40
|
||||
#define FRAME_run17 41
|
||||
#define FRAME_run18 42
|
||||
#define FRAME_run19 43
|
||||
#define FRAME_run20 44
|
||||
#define FRAME_run21 45
|
||||
#define FRAME_run22 46
|
||||
#define FRAME_run23 47
|
||||
#define FRAME_run24 48
|
||||
#define FRAME_run25 49
|
||||
#define FRAME_jump1 50
|
||||
#define FRAME_jump2 51
|
||||
#define FRAME_jump3 52
|
||||
#define FRAME_jump4 53
|
||||
#define FRAME_jump5 54
|
||||
#define FRAME_jump6 55
|
||||
#define FRAME_fly1 56
|
||||
#define FRAME_fly2 57
|
||||
#define FRAME_fly3 58
|
||||
#define FRAME_fly4 59
|
||||
#define FRAME_exp 60
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_wizard.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "wizard.h"
|
||||
|
||||
static int sound_proj_hit;
|
||||
static int sound_attack;
|
||||
|
|
83
src/game/monster/wizard/wizard.h
Normal file
83
src/game/monster/wizard/wizard.h
Normal file
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Wizard animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_hover1 0
|
||||
#define FRAME_hover2 1
|
||||
#define FRAME_hover3 2
|
||||
#define FRAME_hover4 3
|
||||
#define FRAME_hover5 4
|
||||
#define FRAME_hover6 5
|
||||
#define FRAME_hover7 6
|
||||
#define FRAME_hover8 7
|
||||
#define FRAME_hover9 8
|
||||
#define FRAME_hover10 9
|
||||
#define FRAME_hover11 10
|
||||
#define FRAME_hover12 11
|
||||
#define FRAME_hover13 12
|
||||
#define FRAME_hover14 13
|
||||
#define FRAME_hover15 14
|
||||
#define FRAME_fly1 15
|
||||
#define FRAME_fly2 16
|
||||
#define FRAME_fly3 17
|
||||
#define FRAME_fly4 18
|
||||
#define FRAME_fly5 19
|
||||
#define FRAME_fly6 20
|
||||
#define FRAME_fly7 21
|
||||
#define FRAME_fly8 22
|
||||
#define FRAME_fly9 23
|
||||
#define FRAME_fly10 24
|
||||
#define FRAME_fly11 25
|
||||
#define FRAME_fly12 26
|
||||
#define FRAME_fly13 27
|
||||
#define FRAME_fly14 28
|
||||
#define FRAME_magatt1 29
|
||||
#define FRAME_magatt2 30
|
||||
#define FRAME_magatt3 31
|
||||
#define FRAME_magatt4 32
|
||||
#define FRAME_magatt5 33
|
||||
#define FRAME_magatt6 34
|
||||
#define FRAME_magatt7 35
|
||||
#define FRAME_magatt8 36
|
||||
#define FRAME_magatt9 37
|
||||
#define FRAME_magatt10 38
|
||||
#define FRAME_magatt11 39
|
||||
#define FRAME_magatt12 40
|
||||
#define FRAME_magatt13 41
|
||||
#define FRAME_pain1 42
|
||||
#define FRAME_pain2 43
|
||||
#define FRAME_pain3 44
|
||||
#define FRAME_pain4 45
|
||||
#define FRAME_death1 46
|
||||
#define FRAME_death2 47
|
||||
#define FRAME_death3 48
|
||||
#define FRAME_death4 49
|
||||
#define FRAME_death5 50
|
||||
#define FRAME_death6 51
|
||||
#define FRAME_death7 52
|
||||
#define FRAME_death8 53
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_zombie.c
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "zombie.h"
|
||||
|
||||
static int sound_sight;
|
||||
static int sound_search;
|
||||
|
|
227
src/game/monster/zombie/zombie.h
Normal file
227
src/game/monster/zombie/zombie.h
Normal file
|
@ -0,0 +1,227 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software 30 Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License 30 or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful 30 but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not 30 write to the Free Software
|
||||
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
|
||||
* 02111-1307 30 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Zombie animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_stand1 0
|
||||
#define FRAME_stand2 1
|
||||
#define FRAME_stand3 2
|
||||
#define FRAME_stand4 3
|
||||
#define FRAME_stand5 4
|
||||
#define FRAME_stand6 5
|
||||
#define FRAME_stand7 6
|
||||
#define FRAME_stand8 7
|
||||
#define FRAME_stand9 8
|
||||
#define FRAME_stand10 9
|
||||
#define FRAME_stand11 10
|
||||
#define FRAME_stand12 11
|
||||
#define FRAME_stand13 12
|
||||
#define FRAME_stand14 13
|
||||
#define FRAME_stand15 14
|
||||
#define FRAME_walk1 15
|
||||
#define FRAME_walk2 16
|
||||
#define FRAME_walk3 17
|
||||
#define FRAME_walk4 18
|
||||
#define FRAME_walk5 19
|
||||
#define FRAME_walk6 20
|
||||
#define FRAME_walk7 21
|
||||
#define FRAME_walk8 22
|
||||
#define FRAME_walk9 23
|
||||
#define FRAME_walk10 24
|
||||
#define FRAME_walk11 25
|
||||
#define FRAME_walk12 26
|
||||
#define FRAME_walk13 27
|
||||
#define FRAME_walk14 28
|
||||
#define FRAME_walk15 29
|
||||
#define FRAME_walk16 30
|
||||
#define FRAME_walk17 31
|
||||
#define FRAME_walk18 32
|
||||
#define FRAME_walk19 33
|
||||
#define FRAME_run1 34
|
||||
#define FRAME_run2 35
|
||||
#define FRAME_run3 36
|
||||
#define FRAME_run4 37
|
||||
#define FRAME_run5 38
|
||||
#define FRAME_run6 39
|
||||
#define FRAME_run7 40
|
||||
#define FRAME_run8 41
|
||||
#define FRAME_run9 42
|
||||
#define FRAME_run10 43
|
||||
#define FRAME_run11 44
|
||||
#define FRAME_run12 45
|
||||
#define FRAME_run13 46
|
||||
#define FRAME_run14 47
|
||||
#define FRAME_run15 48
|
||||
#define FRAME_run16 49
|
||||
#define FRAME_run17 50
|
||||
#define FRAME_run18 51
|
||||
#define FRAME_atta1 52
|
||||
#define FRAME_atta2 53
|
||||
#define FRAME_atta3 54
|
||||
#define FRAME_atta4 55
|
||||
#define FRAME_atta5 56
|
||||
#define FRAME_atta6 57
|
||||
#define FRAME_atta7 58
|
||||
#define FRAME_atta8 59
|
||||
#define FRAME_atta9 60
|
||||
#define FRAME_atta10 61
|
||||
#define FRAME_atta11 62
|
||||
#define FRAME_atta12 63
|
||||
#define FRAME_atta13 64
|
||||
#define FRAME_attb1 65
|
||||
#define FRAME_attb2 66
|
||||
#define FRAME_attb3 67
|
||||
#define FRAME_attb4 68
|
||||
#define FRAME_attb5 69
|
||||
#define FRAME_attb6 70
|
||||
#define FRAME_attb7 71
|
||||
#define FRAME_attb8 72
|
||||
#define FRAME_attb9 73
|
||||
#define FRAME_attb10 74
|
||||
#define FRAME_attb11 75
|
||||
#define FRAME_attb12 76
|
||||
#define FRAME_attb13 77
|
||||
#define FRAME_attb14 78
|
||||
#define FRAME_attc1 79
|
||||
#define FRAME_attc2 80
|
||||
#define FRAME_attc3 81
|
||||
#define FRAME_attc4 82
|
||||
#define FRAME_attc5 83
|
||||
#define FRAME_attc6 84
|
||||
#define FRAME_attc7 85
|
||||
#define FRAME_attc8 86
|
||||
#define FRAME_attc9 87
|
||||
#define FRAME_attc10 88
|
||||
#define FRAME_attc11 89
|
||||
#define FRAME_attc12 90
|
||||
#define FRAME_paina1 91
|
||||
#define FRAME_paina2 92
|
||||
#define FRAME_paina3 93
|
||||
#define FRAME_paina4 94
|
||||
#define FRAME_paina5 95
|
||||
#define FRAME_paina6 96
|
||||
#define FRAME_paina7 97
|
||||
#define FRAME_paina8 98
|
||||
#define FRAME_paina9 99
|
||||
#define FRAME_paina10 100
|
||||
#define FRAME_paina11 101
|
||||
#define FRAME_paina12 102
|
||||
#define FRAME_painb1 103
|
||||
#define FRAME_painb2 104
|
||||
#define FRAME_painb3 105
|
||||
#define FRAME_painb4 106
|
||||
#define FRAME_painb5 107
|
||||
#define FRAME_painb6 108
|
||||
#define FRAME_painb7 109
|
||||
#define FRAME_painb8 110
|
||||
#define FRAME_painb9 111
|
||||
#define FRAME_painb10 112
|
||||
#define FRAME_painb11 113
|
||||
#define FRAME_painb12 114
|
||||
#define FRAME_painb13 115
|
||||
#define FRAME_painb14 116
|
||||
#define FRAME_painb15 117
|
||||
#define FRAME_painb16 118
|
||||
#define FRAME_painb17 119
|
||||
#define FRAME_painb18 120
|
||||
#define FRAME_painb19 121
|
||||
#define FRAME_painb20 122
|
||||
#define FRAME_painb21 123
|
||||
#define FRAME_painb22 124
|
||||
#define FRAME_painb23 125
|
||||
#define FRAME_painb24 126
|
||||
#define FRAME_painb25 127
|
||||
#define FRAME_painb26 128
|
||||
#define FRAME_painb27 129
|
||||
#define FRAME_painb28 130
|
||||
#define FRAME_painc1 131
|
||||
#define FRAME_painc2 132
|
||||
#define FRAME_painc3 133
|
||||
#define FRAME_painc4 134
|
||||
#define FRAME_painc5 135
|
||||
#define FRAME_painc6 136
|
||||
#define FRAME_painc7 137
|
||||
#define FRAME_painc8 138
|
||||
#define FRAME_painc9 139
|
||||
#define FRAME_painc10 140
|
||||
#define FRAME_painc11 141
|
||||
#define FRAME_painc12 142
|
||||
#define FRAME_painc13 143
|
||||
#define FRAME_painc14 144
|
||||
#define FRAME_painc15 145
|
||||
#define FRAME_painc16 146
|
||||
#define FRAME_painc17 147
|
||||
#define FRAME_painc18 148
|
||||
#define FRAME_paind1 149
|
||||
#define FRAME_paind2 150
|
||||
#define FRAME_paind3 151
|
||||
#define FRAME_paind4 152
|
||||
#define FRAME_paind5 153
|
||||
#define FRAME_paind6 154
|
||||
#define FRAME_paind7 155
|
||||
#define FRAME_paind8 156
|
||||
#define FRAME_paind9 157
|
||||
#define FRAME_paind10 158
|
||||
#define FRAME_paind11 159
|
||||
#define FRAME_paind12 160
|
||||
#define FRAME_paind13 161
|
||||
#define FRAME_paine1 162
|
||||
#define FRAME_paine2 163
|
||||
#define FRAME_paine3 164
|
||||
#define FRAME_paine4 165
|
||||
#define FRAME_paine5 166
|
||||
#define FRAME_paine6 167
|
||||
#define FRAME_paine7 168
|
||||
#define FRAME_paine8 169
|
||||
#define FRAME_paine9 170
|
||||
#define FRAME_paine10 171
|
||||
#define FRAME_paine11 172
|
||||
#define FRAME_paine12 173
|
||||
#define FRAME_paine13 174
|
||||
#define FRAME_paine14 175
|
||||
#define FRAME_paine15 176
|
||||
#define FRAME_paine16 177
|
||||
#define FRAME_paine17 178
|
||||
#define FRAME_paine18 179
|
||||
#define FRAME_paine19 180
|
||||
#define FRAME_paine20 181
|
||||
#define FRAME_paine21 182
|
||||
#define FRAME_paine22 183
|
||||
#define FRAME_paine23 184
|
||||
#define FRAME_paine24 185
|
||||
#define FRAME_paine25 186
|
||||
#define FRAME_paine26 187
|
||||
#define FRAME_paine27 188
|
||||
#define FRAME_paine28 189
|
||||
#define FRAME_paine29 190
|
||||
#define FRAME_paine30 191
|
||||
#define FRAME_cruc_1 192
|
||||
#define FRAME_cruc_2 193
|
||||
#define FRAME_cruc_3 194
|
||||
#define FRAME_cruc_4 195
|
||||
#define FRAME_cruc_5 196
|
||||
#define FRAME_cruc_6 197
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
Loading…
Reference in a new issue