game: add defines for frames

Add frame names for infighter/quake 1 monsters,
without code use for now.
This commit is contained in:
Denis Pauk 2024-02-14 00:28:54 +02:00
parent 416e4b1269
commit d907b8bb57
25 changed files with 1556 additions and 13 deletions

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_army.c
#include "../../header/local.h"
#include "army.h"
static int sound_death;
static int sound_search;

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@ -0,0 +1,143 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Army/soldier animations.
*
* =======================================================================
*/
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_death1 8
#define FRAME_death2 9
#define FRAME_death3 10
#define FRAME_death4 11
#define FRAME_death5 12
#define FRAME_death6 13
#define FRAME_death7 14
#define FRAME_death8 15
#define FRAME_death9 16
#define FRAME_death10 17
#define FRAME_deathc1 18
#define FRAME_deathc2 19
#define FRAME_deathc3 20
#define FRAME_deathc4 21
#define FRAME_deathc5 22
#define FRAME_deathc6 23
#define FRAME_deathc7 24
#define FRAME_deathc8 25
#define FRAME_deathc9 26
#define FRAME_deathc10 27
#define FRAME_deathc11 28
#define FRAME_load1 29
#define FRAME_load2 30
#define FRAME_load3 31
#define FRAME_load4 32
#define FRAME_load5 33
#define FRAME_load6 34
#define FRAME_load7 35
#define FRAME_load8 36
#define FRAME_load9 37
#define FRAME_load10 38
#define FRAME_load11 39
#define FRAME_pain1 40
#define FRAME_pain2 41
#define FRAME_pain3 42
#define FRAME_pain4 43
#define FRAME_pain5 44
#define FRAME_pain6 45
#define FRAME_painb1 46
#define FRAME_painb2 47
#define FRAME_painb3 48
#define FRAME_painb4 49
#define FRAME_painb5 50
#define FRAME_painb6 51
#define FRAME_painb7 52
#define FRAME_painb8 53
#define FRAME_painb9 54
#define FRAME_painb10 55
#define FRAME_painb11 56
#define FRAME_painb12 57
#define FRAME_painb13 58
#define FRAME_painb14 59
#define FRAME_painc1 60
#define FRAME_painc2 61
#define FRAME_painc3 62
#define FRAME_painc4 63
#define FRAME_painc5 64
#define FRAME_painc6 65
#define FRAME_painc7 66
#define FRAME_painc8 67
#define FRAME_painc9 68
#define FRAME_painc10 69
#define FRAME_painc11 70
#define FRAME_painc12 71
#define FRAME_painc13 72
#define FRAME_run1 73
#define FRAME_run2 74
#define FRAME_run3 75
#define FRAME_run4 76
#define FRAME_run5 77
#define FRAME_run6 78
#define FRAME_run7 79
#define FRAME_run8 80
#define FRAME_shoot1 81
#define FRAME_shoot2 82
#define FRAME_shoot3 83
#define FRAME_shoot4 84
#define FRAME_shoot5 85
#define FRAME_shoot6 86
#define FRAME_shoot7 87
#define FRAME_shoot8 88
#define FRAME_shoot9 89
#define FRAME_prowl_1 90
#define FRAME_prowl_2 91
#define FRAME_prowl_3 92
#define FRAME_prowl_4 93
#define FRAME_prowl_5 94
#define FRAME_prowl_6 95
#define FRAME_prowl_7 96
#define FRAME_prowl_8 97
#define FRAME_prowl_9 98
#define FRAME_prowl_10 99
#define FRAME_prowl_11 100
#define FRAME_prowl_12 101
#define FRAME_prowl_13 102
#define FRAME_prowl_14 103
#define FRAME_prowl_15 104
#define FRAME_prowl_16 105
#define FRAME_prowl_17 106
#define FRAME_prowl_18 107
#define FRAME_prowl_19 108
#define FRAME_prowl_20 109
#define FRAME_prowl_21 110
#define FRAME_prowl_22 111
#define FRAME_prowl_23 112
#define FRAME_prowl_24 113
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_demon.c
#include "../../header/local.h"
#include "demon.h"
static int sound_death;
static int sound_hit;

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@ -0,0 +1,98 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Demon animations.
*
* =======================================================================
*/
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_stand10 9
#define FRAME_stand11 10
#define FRAME_stand12 11
#define FRAME_stand13 12
#define FRAME_walk1 13
#define FRAME_walk2 14
#define FRAME_walk3 15
#define FRAME_walk4 16
#define FRAME_walk5 17
#define FRAME_walk6 18
#define FRAME_walk7 19
#define FRAME_walk8 20
#define FRAME_run1 21
#define FRAME_run2 22
#define FRAME_run3 23
#define FRAME_run4 24
#define FRAME_run5 25
#define FRAME_run6 26
#define FRAME_leap1 27
#define FRAME_leap2 28
#define FRAME_leap3 29
#define FRAME_leap4 30
#define FRAME_leap5 31
#define FRAME_leap6 32
#define FRAME_leap7 33
#define FRAME_leap8 34
#define FRAME_leap9 35
#define FRAME_leap10 36
#define FRAME_leap11 37
#define FRAME_leap12 38
#define FRAME_pain1 39
#define FRAME_pain2 40
#define FRAME_pain3 41
#define FRAME_pain4 42
#define FRAME_pain5 43
#define FRAME_pain6 44
#define FRAME_death1 45
#define FRAME_death2 46
#define FRAME_death3 47
#define FRAME_death4 48
#define FRAME_death5 49
#define FRAME_death6 50
#define FRAME_death7 51
#define FRAME_death8 52
#define FRAME_death9 53
#define FRAME_attacka1 54
#define FRAME_attacka2 55
#define FRAME_attacka3 56
#define FRAME_attacka4 57
#define FRAME_attacka5 58
#define FRAME_attacka6 59
#define FRAME_attacka7 60
#define FRAME_attacka8 61
#define FRAME_attacka9 62
#define FRAME_attacka10 63
#define FRAME_attacka11 64
#define FRAME_attacka12 65
#define FRAME_attacka13 66
#define FRAME_attacka14 67
#define FRAME_attacka15 68
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_dog.c
#include "../../header/local.h"
#include "dog.h"
static int sound_melee;
static int sound_death;

115
src/game/monster/dog/dog.h Normal file
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@ -0,0 +1,115 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Dog animations.
*
* =======================================================================
*/
#define FRAME_attack1 0
#define FRAME_attack2 1
#define FRAME_attack3 2
#define FRAME_attack4 3
#define FRAME_attack5 4
#define FRAME_attack6 5
#define FRAME_attack7 6
#define FRAME_attack8 7
#define FRAME_death1 8
#define FRAME_death2 9
#define FRAME_death3 10
#define FRAME_death4 11
#define FRAME_death5 12
#define FRAME_death6 13
#define FRAME_death7 14
#define FRAME_death8 15
#define FRAME_death9 16
#define FRAME_deathb1 17
#define FRAME_deathb2 18
#define FRAME_deathb3 19
#define FRAME_deathb4 20
#define FRAME_deathb5 21
#define FRAME_deathb6 22
#define FRAME_deathb7 23
#define FRAME_deathb8 24
#define FRAME_deathb9 25
#define FRAME_pain1 26
#define FRAME_pain2 27
#define FRAME_pain3 28
#define FRAME_pain4 29
#define FRAME_pain5 30
#define FRAME_pain6 31
#define FRAME_painb1 32
#define FRAME_painb2 33
#define FRAME_painb3 34
#define FRAME_painb4 35
#define FRAME_painb5 36
#define FRAME_painb6 37
#define FRAME_painb7 38
#define FRAME_painb8 39
#define FRAME_painb9 40
#define FRAME_painb10 41
#define FRAME_painb11 42
#define FRAME_painb12 43
#define FRAME_painb13 44
#define FRAME_painb14 45
#define FRAME_painb15 46
#define FRAME_painb16 47
#define FRAME_run1 48
#define FRAME_run2 49
#define FRAME_run3 50
#define FRAME_run4 51
#define FRAME_run5 52
#define FRAME_run6 53
#define FRAME_run7 54
#define FRAME_run8 55
#define FRAME_run9 56
#define FRAME_run10 57
#define FRAME_run11 58
#define FRAME_run12 59
#define FRAME_leap1 60
#define FRAME_leap2 61
#define FRAME_leap3 62
#define FRAME_leap4 63
#define FRAME_leap5 64
#define FRAME_leap6 65
#define FRAME_leap7 66
#define FRAME_leap8 67
#define FRAME_leap9 68
#define FRAME_stand1 69
#define FRAME_stand2 70
#define FRAME_stand3 71
#define FRAME_stand4 72
#define FRAME_stand5 73
#define FRAME_stand6 74
#define FRAME_stand7 75
#define FRAME_stand8 76
#define FRAME_stand9 77
#define FRAME_walk1 78
#define FRAME_walk2 79
#define FRAME_walk3 80
#define FRAME_walk4 81
#define FRAME_walk5 82
#define FRAME_walk6 83
#define FRAME_walk7 84
#define FRAME_walk8 85
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_enforcer.c
#include "../../header/local.h"
#include "enforcer.h"
static int sound_death;
static int sound_hit;

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@ -0,0 +1,131 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Enforcer animations.
*
* =======================================================================
*/
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_walk1 7
#define FRAME_walk2 8
#define FRAME_walk3 9
#define FRAME_walk4 10
#define FRAME_walk5 11
#define FRAME_walk6 12
#define FRAME_walk7 13
#define FRAME_walk8 14
#define FRAME_walk9 15
#define FRAME_walk10 16
#define FRAME_walk11 17
#define FRAME_walk12 18
#define FRAME_walk13 19
#define FRAME_walk14 20
#define FRAME_walk15 21
#define FRAME_walk16 22
#define FRAME_run1 23
#define FRAME_run2 24
#define FRAME_run3 25
#define FRAME_run4 26
#define FRAME_run5 27
#define FRAME_run6 28
#define FRAME_run7 29
#define FRAME_run8 30
#define FRAME_attack1 31
#define FRAME_attack2 32
#define FRAME_attack3 33
#define FRAME_attack4 34
#define FRAME_attack5 35
#define FRAME_attack6 36
#define FRAME_attack7 37
#define FRAME_attack8 38
#define FRAME_attack9 39
#define FRAME_attack10 40
#define FRAME_death1 41
#define FRAME_death2 42
#define FRAME_death3 43
#define FRAME_death4 44
#define FRAME_death5 45
#define FRAME_death6 46
#define FRAME_death7 47
#define FRAME_death8 48
#define FRAME_death9 49
#define FRAME_death10 50
#define FRAME_death11 51
#define FRAME_death12 52
#define FRAME_death13 53
#define FRAME_death14 54
#define FRAME_fdeath1 55
#define FRAME_fdeath2 56
#define FRAME_fdeath3 57
#define FRAME_fdeath4 58
#define FRAME_fdeath5 59
#define FRAME_fdeath6 60
#define FRAME_fdeath7 61
#define FRAME_fdeath8 62
#define FRAME_fdeath9 63
#define FRAME_fdeath10 64
#define FRAME_fdeath11 65
#define FRAME_paina1 66
#define FRAME_paina2 67
#define FRAME_paina3 68
#define FRAME_paina4 69
#define FRAME_painb1 70
#define FRAME_painb2 71
#define FRAME_painb3 72
#define FRAME_painb4 73
#define FRAME_painb5 74
#define FRAME_painc1 75
#define FRAME_painc2 76
#define FRAME_painc3 77
#define FRAME_painc4 78
#define FRAME_painc5 79
#define FRAME_painc6 80
#define FRAME_painc7 81
#define FRAME_painc8 82
#define FRAME_paind1 83
#define FRAME_paind2 84
#define FRAME_paind3 85
#define FRAME_paind4 86
#define FRAME_paind5 87
#define FRAME_paind6 88
#define FRAME_paind7 89
#define FRAME_paind8 90
#define FRAME_paind9 91
#define FRAME_paind10 92
#define FRAME_paind11 93
#define FRAME_paind12 94
#define FRAME_paind13 95
#define FRAME_paind14 96
#define FRAME_paind15 97
#define FRAME_paind16 98
#define FRAME_paind17 99
#define FRAME_paind18 100
#define FRAME_paind19 101
#define MODEL_SCALE 1.000000

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@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_fish.c
#include "../../header/local.h"
#include "fish.h"
static int sound_search;
static int sound_death;

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@ -0,0 +1,95 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Fish animations.
*
* =======================================================================
*/
#define FRAME_attack1 0
#define FRAME_attack2 1
#define FRAME_attack3 2
#define FRAME_attack4 3
#define FRAME_attack5 4
#define FRAME_attack6 5
#define FRAME_attack7 6
#define FRAME_attack8 7
#define FRAME_attack9 8
#define FRAME_attack10 9
#define FRAME_attack11 10
#define FRAME_attack12 11
#define FRAME_attack13 12
#define FRAME_attack14 13
#define FRAME_attack15 14
#define FRAME_attack16 15
#define FRAME_attack17 16
#define FRAME_attack18 17
#define FRAME_death1 18
#define FRAME_death2 19
#define FRAME_death3 20
#define FRAME_death4 21
#define FRAME_death5 22
#define FRAME_death6 23
#define FRAME_death7 24
#define FRAME_death8 25
#define FRAME_death9 26
#define FRAME_death10 27
#define FRAME_death11 28
#define FRAME_death12 29
#define FRAME_death13 30
#define FRAME_death14 31
#define FRAME_death15 32
#define FRAME_death16 33
#define FRAME_death17 34
#define FRAME_death18 35
#define FRAME_death19 36
#define FRAME_death20 37
#define FRAME_death21 38
#define FRAME_swim1 39
#define FRAME_swim2 40
#define FRAME_swim3 41
#define FRAME_swim4 42
#define FRAME_swim5 43
#define FRAME_swim6 44
#define FRAME_swim7 45
#define FRAME_swim8 46
#define FRAME_swim9 47
#define FRAME_swim10 48
#define FRAME_swim11 49
#define FRAME_swim12 50
#define FRAME_swim13 51
#define FRAME_swim14 52
#define FRAME_swim15 53
#define FRAME_swim16 54
#define FRAME_swim17 55
#define FRAME_swim18 56
#define FRAME_pain1 57
#define FRAME_pain2 58
#define FRAME_pain3 59
#define FRAME_pain4 60
#define FRAME_pain5 61
#define FRAME_pain6 62
#define FRAME_pain7 63
#define FRAME_pain8 64
#define FRAME_pain9 65
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_hknight.c
#include "../../header/local.h"
#include "hknight.h"
static int sound_attack;
static int sound_melee;

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@ -0,0 +1,195 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Hknight animations.
*
* =======================================================================
*/
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_walk1 9
#define FRAME_walk2 10
#define FRAME_walk3 11
#define FRAME_walk4 12
#define FRAME_walk5 13
#define FRAME_walk6 14
#define FRAME_walk7 15
#define FRAME_walk8 16
#define FRAME_walk9 17
#define FRAME_walk10 18
#define FRAME_walk11 19
#define FRAME_walk12 20
#define FRAME_walk13 21
#define FRAME_walk14 22
#define FRAME_walk15 23
#define FRAME_walk16 24
#define FRAME_walk17 25
#define FRAME_walk18 26
#define FRAME_walk19 27
#define FRAME_walk20 28
#define FRAME_run1 29
#define FRAME_run2 30
#define FRAME_run3 31
#define FRAME_run4 32
#define FRAME_run5 33
#define FRAME_run6 34
#define FRAME_run7 35
#define FRAME_run8 36
#define FRAME_pain1 37
#define FRAME_pain2 38
#define FRAME_pain3 39
#define FRAME_pain4 40
#define FRAME_pain5 41
#define FRAME_death1 42
#define FRAME_death2 43
#define FRAME_death3 44
#define FRAME_death4 45
#define FRAME_death5 46
#define FRAME_death6 47
#define FRAME_death7 48
#define FRAME_death8 49
#define FRAME_death9 50
#define FRAME_death10 51
#define FRAME_death11 52
#define FRAME_death12 53
#define FRAME_deathb1 54
#define FRAME_deathb2 55
#define FRAME_deathb3 56
#define FRAME_deathb4 57
#define FRAME_deathb5 58
#define FRAME_deathb6 59
#define FRAME_deathb7 60
#define FRAME_deathb8 61
#define FRAME_deathb9 62
#define FRAME_char_a1 63
#define FRAME_char_a2 64
#define FRAME_char_a3 65
#define FRAME_char_a4 66
#define FRAME_char_a5 67
#define FRAME_char_a6 68
#define FRAME_char_a7 69
#define FRAME_char_a8 70
#define FRAME_char_a9 71
#define FRAME_char_a10 72
#define FRAME_char_a11 73
#define FRAME_char_a12 74
#define FRAME_char_a13 75
#define FRAME_char_a14 76
#define FRAME_char_a15 77
#define FRAME_char_a16 78
#define FRAME_magica1 79
#define FRAME_magica2 80
#define FRAME_magica3 81
#define FRAME_magica4 82
#define FRAME_magica5 83
#define FRAME_magica6 84
#define FRAME_magica7 85
#define FRAME_magica8 86
#define FRAME_magica9 87
#define FRAME_magica10 88
#define FRAME_magica11 89
#define FRAME_magica12 90
#define FRAME_magica13 91
#define FRAME_magica14 92
#define FRAME_magicb1 93
#define FRAME_magicb2 94
#define FRAME_magicb3 95
#define FRAME_magicb4 96
#define FRAME_magicb5 97
#define FRAME_magicb6 98
#define FRAME_magicb7 99
#define FRAME_magicb8 100
#define FRAME_magicb9 101
#define FRAME_magicb10 102
#define FRAME_magicb11 103
#define FRAME_magicb12 104
#define FRAME_magicb13 105
#define FRAME_char_b1 106
#define FRAME_char_b2 107
#define FRAME_char_b3 108
#define FRAME_char_b4 109
#define FRAME_char_b5 110
#define FRAME_char_b6 111
#define FRAME_slice1 112
#define FRAME_slice2 113
#define FRAME_slice3 114
#define FRAME_slice4 115
#define FRAME_slice5 116
#define FRAME_slice6 117
#define FRAME_slice7 118
#define FRAME_slice8 119
#define FRAME_slice9 120
#define FRAME_slice10 121
#define FRAME_smash1 122
#define FRAME_smash2 123
#define FRAME_smash3 124
#define FRAME_smash4 125
#define FRAME_smash5 126
#define FRAME_smash6 127
#define FRAME_smash7 128
#define FRAME_smash8 129
#define FRAME_smash9 130
#define FRAME_smash10 131
#define FRAME_smash11 132
#define FRAME_w_attack1 133
#define FRAME_w_attack2 134
#define FRAME_w_attack3 135
#define FRAME_w_attack4 136
#define FRAME_w_attack5 137
#define FRAME_w_attack6 138
#define FRAME_w_attack7 139
#define FRAME_w_attack8 140
#define FRAME_w_attack9 141
#define FRAME_w_attack10 142
#define FRAME_w_attack11 143
#define FRAME_w_attack12 144
#define FRAME_w_attack13 145
#define FRAME_w_attack14 146
#define FRAME_w_attack15 147
#define FRAME_w_attack16 148
#define FRAME_w_attack17 149
#define FRAME_w_attack18 150
#define FRAME_w_attack19 151
#define FRAME_w_attack20 152
#define FRAME_w_attack21 153
#define FRAME_w_attack22 154
#define FRAME_magicc1 155
#define FRAME_magicc2 156
#define FRAME_magicc3 157
#define FRAME_magicc4 158
#define FRAME_magicc5 159
#define FRAME_magicc6 160
#define FRAME_magicc7 161
#define FRAME_magicc8 162
#define FRAME_magicc9 163
#define FRAME_magicc10 164
#define FRAME_magicc11 165
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_knight.c
#include "../../header/local.h"
#include "knight.h"
static int sound_death;
static int sound_pain;

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@ -0,0 +1,126 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Knight animations.
*
* =======================================================================
*/
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_runb1 9
#define FRAME_runb2 10
#define FRAME_runb3 11
#define FRAME_runb4 12
#define FRAME_runb5 13
#define FRAME_runb6 14
#define FRAME_runb7 15
#define FRAME_runb8 16
#define FRAME_runattack1 17
#define FRAME_runattack2 18
#define FRAME_runattack3 19
#define FRAME_runattack4 20
#define FRAME_runattack5 21
#define FRAME_runattack6 22
#define FRAME_runattack7 23
#define FRAME_runattack8 24
#define FRAME_runattack9 25
#define FRAME_runattack10 26
#define FRAME_runattack11 27
#define FRAME_pain1 28
#define FRAME_pain2 29
#define FRAME_pain3 30
#define FRAME_painb1 31
#define FRAME_painb2 32
#define FRAME_painb3 33
#define FRAME_painb4 34
#define FRAME_painb5 35
#define FRAME_painb6 36
#define FRAME_painb7 37
#define FRAME_painb8 38
#define FRAME_painb9 39
#define FRAME_painb10 40
#define FRAME_painb11 41
#define FRAME_attackb1 42
#define FRAME_attackb2 43
#define FRAME_attackb3 44
#define FRAME_attackb4 45
#define FRAME_attackb5 46
#define FRAME_attackb6 47
#define FRAME_attackb7 48
#define FRAME_attackb8 49
#define FRAME_attackb9 50
#define FRAME_attackb10 51
#define FRAME_attackb11 52
#define FRAME_walk1 53
#define FRAME_walk2 54
#define FRAME_walk3 55
#define FRAME_walk4 56
#define FRAME_walk5 57
#define FRAME_walk6 58
#define FRAME_walk7 59
#define FRAME_walk8 60
#define FRAME_walk9 61
#define FRAME_walk10 62
#define FRAME_walk11 63
#define FRAME_walk12 64
#define FRAME_walk13 65
#define FRAME_walk14 66
#define FRAME_kneel1 67
#define FRAME_kneel2 68
#define FRAME_kneel3 69
#define FRAME_kneel4 70
#define FRAME_kneel5 71
#define FRAME_standing2 72
#define FRAME_standing3 73
#define FRAME_standing4 74
#define FRAME_standing5 75
#define FRAME_death1 76
#define FRAME_death2 77
#define FRAME_death3 78
#define FRAME_death4 79
#define FRAME_death5 80
#define FRAME_death6 81
#define FRAME_death7 82
#define FRAME_death8 83
#define FRAME_death9 84
#define FRAME_death10 85
#define FRAME_deathb1 86
#define FRAME_deathb2 87
#define FRAME_deathb3 88
#define FRAME_deathb4 89
#define FRAME_deathb5 90
#define FRAME_deathb6 91
#define FRAME_deathb7 92
#define FRAME_deathb8 93
#define FRAME_deathb9 94
#define FRAME_deathb10 95
#define FRAME_deathb11 96
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_ogre.c
#include "../../header/local.h"
#include "ogre.h"
static int sound_death;
static int sound_attack;

View file

@ -0,0 +1,176 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Ogre animations.
*
* =======================================================================
*/
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_walk1 9
#define FRAME_walk2 10
#define FRAME_walk3 11
#define FRAME_walk4 12
#define FRAME_walk5 13
#define FRAME_walk6 14
#define FRAME_walk7 15
#define FRAME_walk8 16
#define FRAME_walk9 17
#define FRAME_walk10 18
#define FRAME_walk11 19
#define FRAME_walk12 20
#define FRAME_walk13 21
#define FRAME_walk14 22
#define FRAME_walk15 23
#define FRAME_walk16 24
#define FRAME_run1 25
#define FRAME_run2 26
#define FRAME_run3 27
#define FRAME_run4 28
#define FRAME_run5 29
#define FRAME_run6 30
#define FRAME_run7 31
#define FRAME_run8 32
#define FRAME_swing1 33
#define FRAME_swing2 34
#define FRAME_swing3 35
#define FRAME_swing4 36
#define FRAME_swing5 37
#define FRAME_swing6 38
#define FRAME_swing7 39
#define FRAME_swing8 40
#define FRAME_swing9 41
#define FRAME_swing10 42
#define FRAME_swing11 43
#define FRAME_swing12 44
#define FRAME_swing13 45
#define FRAME_swing14 46
#define FRAME_smash1 47
#define FRAME_smash2 48
#define FRAME_smash3 49
#define FRAME_smash4 50
#define FRAME_smash5 51
#define FRAME_smash6 52
#define FRAME_smash7 53
#define FRAME_smash8 54
#define FRAME_smash9 55
#define FRAME_smash10 56
#define FRAME_smash11 57
#define FRAME_smash12 58
#define FRAME_smash13 59
#define FRAME_smash14 60
#define FRAME_shoot1 61
#define FRAME_shoot2 62
#define FRAME_shoot3 63
#define FRAME_shoot4 64
#define FRAME_shoot5 65
#define FRAME_shoot6 66
#define FRAME_pain1 67
#define FRAME_pain2 68
#define FRAME_pain3 69
#define FRAME_pain4 70
#define FRAME_pain5 71
#define FRAME_painb1 72
#define FRAME_painb2 73
#define FRAME_painb3 74
#define FRAME_painc1 75
#define FRAME_painc2 76
#define FRAME_painc3 77
#define FRAME_painc4 78
#define FRAME_painc5 79
#define FRAME_painc6 80
#define FRAME_paind1 81
#define FRAME_paind2 82
#define FRAME_paind3 83
#define FRAME_paind4 84
#define FRAME_paind5 85
#define FRAME_paind6 86
#define FRAME_paind7 87
#define FRAME_paind8 88
#define FRAME_paind9 89
#define FRAME_paind10 90
#define FRAME_paind11 91
#define FRAME_paind12 92
#define FRAME_paind13 93
#define FRAME_paind14 94
#define FRAME_paind15 95
#define FRAME_paind16 96
#define FRAME_paine1 97
#define FRAME_paine2 98
#define FRAME_paine3 99
#define FRAME_paine4 100
#define FRAME_paine5 101
#define FRAME_paine6 102
#define FRAME_paine7 103
#define FRAME_paine8 104
#define FRAME_paine9 105
#define FRAME_paine10 106
#define FRAME_paine11 107
#define FRAME_paine12 108
#define FRAME_paine13 109
#define FRAME_paine14 110
#define FRAME_paine15 111
#define FRAME_death1 112
#define FRAME_death2 113
#define FRAME_death3 114
#define FRAME_death4 115
#define FRAME_death5 116
#define FRAME_death6 117
#define FRAME_death7 118
#define FRAME_death8 119
#define FRAME_death9 120
#define FRAME_death10 121
#define FRAME_death11 122
#define FRAME_death12 123
#define FRAME_death13 124
#define FRAME_death14 125
#define FRAME_bdeath1 126
#define FRAME_bdeath2 127
#define FRAME_bdeath3 128
#define FRAME_bdeath4 129
#define FRAME_bdeath5 130
#define FRAME_bdeath6 131
#define FRAME_bdeath7 132
#define FRAME_bdeath8 133
#define FRAME_bdeath9 134
#define FRAME_bdeath10 135
#define FRAME_pull1 136
#define FRAME_pull2 137
#define FRAME_pull3 138
#define FRAME_pull4 139
#define FRAME_pull5 140
#define FRAME_pull6 141
#define FRAME_pull7 142
#define FRAME_pull8 143
#define FRAME_pull9 144
#define FRAME_pull10 145
#define FRAME_pull11 146
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_shalrath.c
#include "../../header/local.h"
#include "shalrath.h"
static int sound_death;
static int sound_search;

View file

@ -0,0 +1,64 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Shalrath animations.
*
* =======================================================================
*/
#define FRAME_attack1 0
#define FRAME_attack2 1
#define FRAME_attack3 2
#define FRAME_attack4 3
#define FRAME_attack5 4
#define FRAME_attack6 5
#define FRAME_attack7 6
#define FRAME_attack8 7
#define FRAME_attack9 8
#define FRAME_attack10 9
#define FRAME_attack11 10
#define FRAME_pain1 11
#define FRAME_pain2 12
#define FRAME_pain3 13
#define FRAME_pain4 14
#define FRAME_pain5 15
#define FRAME_death1 16
#define FRAME_death2 17
#define FRAME_death3 18
#define FRAME_death4 19
#define FRAME_death5 20
#define FRAME_death6 21
#define FRAME_death7 22
#define FRAME_walk1 23
#define FRAME_walk2 24
#define FRAME_walk3 25
#define FRAME_walk4 26
#define FRAME_walk5 27
#define FRAME_walk6 28
#define FRAME_walk7 29
#define FRAME_walk8 30
#define FRAME_walk9 31
#define FRAME_walk10 32
#define FRAME_walk11 33
#define FRAME_walk12 34
#define MODEL_SCALE 1.000000

View file

@ -20,7 +20,7 @@
*
* =======================================================================
*
* Tank and Tank Commander animations.
* Shambler animations.
*
* =======================================================================
*/

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_tarbaby.c
#include "../../header/local.h"
#include "tarbaby.h"
static int sound_death;
static int sound_hit;

View file

@ -0,0 +1,90 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Tarbaby animations.
*
* =======================================================================
*/
#define FRAME_walk1 0
#define FRAME_walk2 1
#define FRAME_walk3 2
#define FRAME_walk4 3
#define FRAME_walk5 4
#define FRAME_walk6 5
#define FRAME_walk7 6
#define FRAME_walk8 7
#define FRAME_walk9 8
#define FRAME_walk10 9
#define FRAME_walk11 10
#define FRAME_walk12 11
#define FRAME_walk13 12
#define FRAME_walk14 13
#define FRAME_walk15 14
#define FRAME_walk16 15
#define FRAME_walk17 16
#define FRAME_walk18 17
#define FRAME_walk19 18
#define FRAME_walk20 19
#define FRAME_walk21 20
#define FRAME_walk22 21
#define FRAME_walk23 22
#define FRAME_walk24 23
#define FRAME_walk25 24
#define FRAME_run1 25
#define FRAME_run2 26
#define FRAME_run3 27
#define FRAME_run4 28
#define FRAME_run5 29
#define FRAME_run6 30
#define FRAME_run7 31
#define FRAME_run8 32
#define FRAME_run9 33
#define FRAME_run10 34
#define FRAME_run11 35
#define FRAME_run12 36
#define FRAME_run13 37
#define FRAME_run14 38
#define FRAME_run15 39
#define FRAME_run16 40
#define FRAME_run17 41
#define FRAME_run18 42
#define FRAME_run19 43
#define FRAME_run20 44
#define FRAME_run21 45
#define FRAME_run22 46
#define FRAME_run23 47
#define FRAME_run24 48
#define FRAME_run25 49
#define FRAME_jump1 50
#define FRAME_jump2 51
#define FRAME_jump3 52
#define FRAME_jump4 53
#define FRAME_jump5 54
#define FRAME_jump6 55
#define FRAME_fly1 56
#define FRAME_fly2 57
#define FRAME_fly3 58
#define FRAME_fly4 59
#define FRAME_exp 60
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_wizard.c
#include "../../header/local.h"
#include "wizard.h"
static int sound_proj_hit;
static int sound_attack;

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@ -0,0 +1,83 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Wizard animations.
*
* =======================================================================
*/
#define FRAME_hover1 0
#define FRAME_hover2 1
#define FRAME_hover3 2
#define FRAME_hover4 3
#define FRAME_hover5 4
#define FRAME_hover6 5
#define FRAME_hover7 6
#define FRAME_hover8 7
#define FRAME_hover9 8
#define FRAME_hover10 9
#define FRAME_hover11 10
#define FRAME_hover12 11
#define FRAME_hover13 12
#define FRAME_hover14 13
#define FRAME_hover15 14
#define FRAME_fly1 15
#define FRAME_fly2 16
#define FRAME_fly3 17
#define FRAME_fly4 18
#define FRAME_fly5 19
#define FRAME_fly6 20
#define FRAME_fly7 21
#define FRAME_fly8 22
#define FRAME_fly9 23
#define FRAME_fly10 24
#define FRAME_fly11 25
#define FRAME_fly12 26
#define FRAME_fly13 27
#define FRAME_fly14 28
#define FRAME_magatt1 29
#define FRAME_magatt2 30
#define FRAME_magatt3 31
#define FRAME_magatt4 32
#define FRAME_magatt5 33
#define FRAME_magatt6 34
#define FRAME_magatt7 35
#define FRAME_magatt8 36
#define FRAME_magatt9 37
#define FRAME_magatt10 38
#define FRAME_magatt11 39
#define FRAME_magatt12 40
#define FRAME_magatt13 41
#define FRAME_pain1 42
#define FRAME_pain2 43
#define FRAME_pain3 44
#define FRAME_pain4 45
#define FRAME_death1 46
#define FRAME_death2 47
#define FRAME_death3 48
#define FRAME_death4 49
#define FRAME_death5 50
#define FRAME_death6 51
#define FRAME_death7 52
#define FRAME_death8 53
#define MODEL_SCALE 1.000000

View file

@ -17,9 +17,9 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_zombie.c
#include "../../header/local.h"
#include "zombie.h"
static int sound_sight;
static int sound_search;

View file

@ -0,0 +1,227 @@
/*
* Copyright (C) 1997-2001 Id Software 30 Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License 30 or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful 30 but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not 30 write to the Free Software
* Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
* 02111-1307 30 USA.
*
* =======================================================================
*
* Zombie animations.
*
* =======================================================================
*/
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_stand10 9
#define FRAME_stand11 10
#define FRAME_stand12 11
#define FRAME_stand13 12
#define FRAME_stand14 13
#define FRAME_stand15 14
#define FRAME_walk1 15
#define FRAME_walk2 16
#define FRAME_walk3 17
#define FRAME_walk4 18
#define FRAME_walk5 19
#define FRAME_walk6 20
#define FRAME_walk7 21
#define FRAME_walk8 22
#define FRAME_walk9 23
#define FRAME_walk10 24
#define FRAME_walk11 25
#define FRAME_walk12 26
#define FRAME_walk13 27
#define FRAME_walk14 28
#define FRAME_walk15 29
#define FRAME_walk16 30
#define FRAME_walk17 31
#define FRAME_walk18 32
#define FRAME_walk19 33
#define FRAME_run1 34
#define FRAME_run2 35
#define FRAME_run3 36
#define FRAME_run4 37
#define FRAME_run5 38
#define FRAME_run6 39
#define FRAME_run7 40
#define FRAME_run8 41
#define FRAME_run9 42
#define FRAME_run10 43
#define FRAME_run11 44
#define FRAME_run12 45
#define FRAME_run13 46
#define FRAME_run14 47
#define FRAME_run15 48
#define FRAME_run16 49
#define FRAME_run17 50
#define FRAME_run18 51
#define FRAME_atta1 52
#define FRAME_atta2 53
#define FRAME_atta3 54
#define FRAME_atta4 55
#define FRAME_atta5 56
#define FRAME_atta6 57
#define FRAME_atta7 58
#define FRAME_atta8 59
#define FRAME_atta9 60
#define FRAME_atta10 61
#define FRAME_atta11 62
#define FRAME_atta12 63
#define FRAME_atta13 64
#define FRAME_attb1 65
#define FRAME_attb2 66
#define FRAME_attb3 67
#define FRAME_attb4 68
#define FRAME_attb5 69
#define FRAME_attb6 70
#define FRAME_attb7 71
#define FRAME_attb8 72
#define FRAME_attb9 73
#define FRAME_attb10 74
#define FRAME_attb11 75
#define FRAME_attb12 76
#define FRAME_attb13 77
#define FRAME_attb14 78
#define FRAME_attc1 79
#define FRAME_attc2 80
#define FRAME_attc3 81
#define FRAME_attc4 82
#define FRAME_attc5 83
#define FRAME_attc6 84
#define FRAME_attc7 85
#define FRAME_attc8 86
#define FRAME_attc9 87
#define FRAME_attc10 88
#define FRAME_attc11 89
#define FRAME_attc12 90
#define FRAME_paina1 91
#define FRAME_paina2 92
#define FRAME_paina3 93
#define FRAME_paina4 94
#define FRAME_paina5 95
#define FRAME_paina6 96
#define FRAME_paina7 97
#define FRAME_paina8 98
#define FRAME_paina9 99
#define FRAME_paina10 100
#define FRAME_paina11 101
#define FRAME_paina12 102
#define FRAME_painb1 103
#define FRAME_painb2 104
#define FRAME_painb3 105
#define FRAME_painb4 106
#define FRAME_painb5 107
#define FRAME_painb6 108
#define FRAME_painb7 109
#define FRAME_painb8 110
#define FRAME_painb9 111
#define FRAME_painb10 112
#define FRAME_painb11 113
#define FRAME_painb12 114
#define FRAME_painb13 115
#define FRAME_painb14 116
#define FRAME_painb15 117
#define FRAME_painb16 118
#define FRAME_painb17 119
#define FRAME_painb18 120
#define FRAME_painb19 121
#define FRAME_painb20 122
#define FRAME_painb21 123
#define FRAME_painb22 124
#define FRAME_painb23 125
#define FRAME_painb24 126
#define FRAME_painb25 127
#define FRAME_painb26 128
#define FRAME_painb27 129
#define FRAME_painb28 130
#define FRAME_painc1 131
#define FRAME_painc2 132
#define FRAME_painc3 133
#define FRAME_painc4 134
#define FRAME_painc5 135
#define FRAME_painc6 136
#define FRAME_painc7 137
#define FRAME_painc8 138
#define FRAME_painc9 139
#define FRAME_painc10 140
#define FRAME_painc11 141
#define FRAME_painc12 142
#define FRAME_painc13 143
#define FRAME_painc14 144
#define FRAME_painc15 145
#define FRAME_painc16 146
#define FRAME_painc17 147
#define FRAME_painc18 148
#define FRAME_paind1 149
#define FRAME_paind2 150
#define FRAME_paind3 151
#define FRAME_paind4 152
#define FRAME_paind5 153
#define FRAME_paind6 154
#define FRAME_paind7 155
#define FRAME_paind8 156
#define FRAME_paind9 157
#define FRAME_paind10 158
#define FRAME_paind11 159
#define FRAME_paind12 160
#define FRAME_paind13 161
#define FRAME_paine1 162
#define FRAME_paine2 163
#define FRAME_paine3 164
#define FRAME_paine4 165
#define FRAME_paine5 166
#define FRAME_paine6 167
#define FRAME_paine7 168
#define FRAME_paine8 169
#define FRAME_paine9 170
#define FRAME_paine10 171
#define FRAME_paine11 172
#define FRAME_paine12 173
#define FRAME_paine13 174
#define FRAME_paine14 175
#define FRAME_paine15 176
#define FRAME_paine16 177
#define FRAME_paine17 178
#define FRAME_paine18 179
#define FRAME_paine19 180
#define FRAME_paine20 181
#define FRAME_paine21 182
#define FRAME_paine22 183
#define FRAME_paine23 184
#define FRAME_paine24 185
#define FRAME_paine25 186
#define FRAME_paine26 187
#define FRAME_paine27 188
#define FRAME_paine28 189
#define FRAME_paine29 190
#define FRAME_paine30 191
#define FRAME_cruc_1 192
#define FRAME_cruc_2 193
#define FRAME_cruc_3 194
#define FRAME_cruc_4 195
#define FRAME_cruc_5 196
#define FRAME_cruc_6 197
#define MODEL_SCALE 1.000000