Commit graph

405 commits

Author SHA1 Message Date
Jaime Moreira
92a00c9f5d Fixed g_swap_speed behaviour with extreme values
When its value was between 0 and 1, rounded down to 0; did the same
when bigger than 65535. Both cases locked up the weapon animation.
2023-08-26 22:59:49 -04:00
Yamagi
16eee95bb8
Merge pull request #112 from BjossiAlfreds/gunnergren
Fixed gunner grenade duck code running twice
2023-07-30 17:39:27 +02:00
BjossiAlfreds
452ad99821 Fixed gunner grenade duck code running twice 2023-07-24 21:42:18 +00:00
Yamagi
c78a7358d3
Merge pull request #109 from BjossiAlfreds/tdam-dir
T_Damage no longer modifies dir parameter
2023-07-16 09:49:16 +02:00
BjossiAlfreds
dd0f1a8a61 T_Damage no longer modifies dir parameter 2023-07-07 23:51:47 +00:00
Yamagi
391128e0ac
Merge pull request #108 from protocultor/g_swap_speed
Cheat to speed up "weapon change" animations
2023-07-01 16:21:50 +02:00
Jaime Moreira
8319109c9f Snappier "g_swap_speed" behaviour
Player is no longer forced to go through the last frame of activation
or deactivation of a weapon before changing its state.
2023-06-29 11:46:43 -04:00
Jaime Moreira
15c531c300 Cheat cvar "g_swap_speed" implemented
Allows to skip frames of "putting down weapon" and
"raising weapon" animations, speeding them up.
2023-06-28 16:25:09 -04:00
Yamagi
0742bc24d7
Merge pull request #107 from BjossiAlfreds/makronjmp
Fixes to makron jump sequence
2023-06-17 16:36:35 +02:00
BjossiAlfreds
46660b8902 Fixes to makron jump sequence 2023-06-07 13:40:50 +00:00
Yamagi
2ad53a679f
Merge pull request #106 from BjossiAlfreds/blind-rockets
Fixed wrong Tank muzzle flash
2023-06-05 20:49:51 +02:00
BjossiAlfreds
71b5f5cf95 Fixed wrong Tank muzzle flash 2023-06-02 13:21:54 +00:00
Yamagi
c8914dd482
Merge pull request #103 from BjossiAlfreds/intersight
Fixed monsters seeing players during intermissions
2023-05-13 15:30:54 +02:00
Yamagi
9d46ec85fd
Merge pull request #104 from BjossiAlfreds/makrondeath
Fixed ungibbable makron parts
2023-05-13 15:22:20 +02:00
BjossiAlfreds
306beceb0c Fixed ungibbable makron parts 2023-05-09 18:29:55 +00:00
Yamagi
352e81481a
Merge pull request #102 from BjossiAlfreds/gladrange
Fixed stand-ground gladiators not attacking at certain range
2023-05-08 18:09:02 +02:00
BjossiAlfreds
004ff57649 Fixed monsters seeing players during intermissions 2023-04-26 01:35:00 +00:00
BjossiAlfreds
4a9c7f897e Fixed stand-ground gladiators not attacking at certain range 2023-04-22 18:52:34 +00:00
Yamagi
f762ee6116
Merge pull request #101 from Dremor8484/patch-1
Update g_items.c
2023-03-25 17:16:31 +01:00
Dremor8484
5d767c6b30
Update g_items.c
ammopak usually increase the maximum ammo, even beyond the bandolier.
i suppose there is a bug with fletchette ammo.

fletchette starts with 200 max ammo, becomes 250 max ammo with bandolier and returns to 200 max ammo with ammopack.
on the contrary both cells and bullets start at 200, becomes 250 with bandolier and 300 with ammopack.
2023-03-20 15:47:12 +01:00
Yamagi
a9412c91b9 Fix copypasta, the Phalanx is exclusive to xatrix. 2022-12-08 14:41:18 +01:00
Yamagi
ff834f7a58 Update the CHANGELOG for 2.10. 2022-12-03 17:12:46 +01:00
Yamagi
fc0ffbcc91
Merge pull request #100 from Dremor8484/Dremor8484-rogue-doublebarrelshotgun-aimfix
Update weapon.c
2022-12-03 17:06:55 +01:00
Dremor8484
e2ac13dae4
Update weapon.c
the aimfix was working only on half of the attack, since the supershotgun shoots 2 times (half bullets left, half bullets right)

to carefully test it i tried to comment out 1 of the 2 shots while also keep yaw change to 0
in 1 case the bullets hit around the crossair, in the other case the bullets were not centered around the crossair.

i added the same fix to the shot that did not have it, and it worked.

i tested it out with yaw-5 and yaw+5 with both shots shooting at the same time and the bullets appeared to gather into 2 distinct clusters one left side of crossair, one right side of crossair like 2 eyes on the wall
2022-12-03 15:47:14 +01:00
Yamagi
9922dd88bb
Merge pull request #99 from devnexen/va_fmt_chg
va little signature change
2022-11-06 17:21:11 +01:00
David CARLIER
a4747d3d8d va little signature change 2022-11-05 10:27:06 +00:00
Yamagi
5ed36196b7
Merge pull request #94 from skullernet/master
Remove broken pusher delta yaw manipulation
2022-10-08 15:38:53 +02:00
Yamagi
0dda457eb5
Merge pull request #98 from BjossiAlfreds/collision
Prevent dead bodies from obstructing elevators and falling through them
2022-10-08 15:37:59 +02:00
Yamagi
fb2f6bd3b5
Merge pull request #97 from BjossiAlfreds/powercubes
Fix coop power cube related bugs
2022-10-08 15:37:42 +02:00
Yamagi
f15c5c57a2
Merge pull request #96 from BjossiAlfreds/splashes
Fix items already in water at level start playing splash sound
2022-10-08 15:37:27 +02:00
Yamagi
d64a15f535
Merge pull request #95 from BjossiAlfreds/flood
Prevented crash or memory corruption when flood_msgs is too high or too low
2022-10-08 15:37:16 +02:00
BjossiAlfreds
3bb2602f5b Prevent dead bodies from obstructing elevators and falling through them 2022-09-30 15:25:18 +00:00
BjossiAlfreds
eff7705812 Fix coop power cube related bugs 2022-09-24 14:33:38 +00:00
BjossiAlfreds
678eee9bc7 Fix items already in water at level start playing splash sound 2022-09-24 12:23:49 +00:00
BjossiAlfreds
2f76831f1c Prevented crash or memory corruption when flood_msgs is too high or too low 2022-09-24 01:49:35 +00:00
Andrey Nazarov
213b14e16a Remove broken pusher delta yaw manipulation.
This didn't work correctly for multiple reasons:

1. `deltayaw` was wrongly initialized for the pusher itself, rather than
for pushed client.

2. `delta_angles[YAW]` is a short, adding plain `amove[YAW]` to it is
wrong.

To support yaw angle rotation properly, delta_angles must be
interpolated on the client. But this is hardly practical as it would
introduce other bugs. Thus, simply remove delta yaw manipulation code
altogether.

Fixes infamous Q2 bug when player standing on a blocked lift gets turned
to wrong direction.
2022-09-09 21:55:04 +03:00
Yamagi
2246a943bf
Merge pull request #93 from protocultor/cycleweap_quick
Faster weapon switching with 'cycleweap'
2022-08-07 18:22:14 +02:00
Jaime Moreira
6b9331ea5f Faster weapon switching with 'cycleweap'
Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:35:42 -04:00
Yamagi
7bf2454901
Merge pull request #92 from Dremor8484/Dremor8484-rogue-doublebarrelshotgun-aimfix
Update weapon.c
2022-06-11 17:04:04 +02:00
Dremor8484
6de4a9ce77
Update weapon.c
rogue-doublebarrelshotgun-aimfix
2022-06-10 19:19:18 +02:00
Yamagi
15ffab8518 Fix of by one in Info_SetValueForKey(). Found by ASAN. 2022-05-28 11:35:08 +02:00
Yamagi
1ca53f3118 Update CHANGELOG for 2.09. 2022-05-28 11:35:08 +02:00
Yamagi
43a5a3fc23 Normalize arm64 to aarch64.
This ensures that we call ARM64 `aarch64` on all platform, which aren't
MacOS or Windows. And it fixes the bug, that `arm64` was normalized to
`arm`, making incompatible savegames between 32 bit and 64 bit ARM
loadable. Leading to crashes.
2022-05-20 12:55:51 +02:00
Yamagi
ca5e278670
Merge pull request #91 from devnexen/build_macos_arm_fix
Forcing proper native arch build on darwin mainly due to arm64
2022-05-20 12:48:33 +02:00
David CARLIER
e7642db54d Forcing proper native arch build on darwin mainly due to arm64 2022-05-14 16:30:01 +01:00
Yamagi
c083b7c66c Add rmine1.ent, fixes a stuck monster.
Found and submitted by @Dremor8484, closes #90.
2022-05-10 18:50:56 +02:00
Yamagi
72a6f98730
Merge pull request #89 from protocultor/prefweap
Added prefweap command to select weapon by priority
2022-04-13 11:50:57 +02:00
Jaime Moreira
20da96d0ab Added prefweap command to select weapon by priority 2022-04-11 09:53:13 -04:00
Yamagi
f63c952103 Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
The problem in door_go_up() may prevent doors from crushing something
blocking them. The problem in G_UseTargets() may prevent targets from
getting killed or fired.

Pointed out by @maraakate.
2022-02-05 17:26:19 +01:00
Yamagi
7d1007ea1e Force an MASK_SHOT clip mask for thrown heads.
The ThrowHead() and ThrowClientHead() functions are special. They
transform the entity given in `self` (mostly the caller itself) into a
ripped off head. They don't reset the entities clip mask, which may
cause problems in interactions with other entities. Fix that by reseting
the clip mask to `MASK_SHOT`.

Suggested by @BjossiAlfreds.
2022-02-05 17:25:42 +01:00