'Ground Zero' for Yamagi Quake II
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Jaime Moreira 92a00c9f5d Fixed g_swap_speed behaviour with extreme values
When its value was between 0 and 1, rounded down to 0; did the same
when bigger than 65535. Both cases locked up the weapon animation.
2023-08-26 22:59:49 -04:00
src Fixed g_swap_speed behaviour with extreme values 2023-08-26 22:59:49 -04:00
stuff/mapfixes Add rmine1.ent, fixes a stuck monster. 2022-05-10 18:50:56 +02:00
.gitignore Fix for Makefile on Windows and gitignore now ignores the release folder 2019-09-14 11:03:05 +00:00
CHANGELOG Fix copypasta, the Phalanx is exclusive to xatrix. 2022-12-08 14:41:18 +01:00
CMakeLists.txt Add a warning that the CMakeLists.txt is unmaintained. 2021-07-23 08:33:31 +02:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Normalize arm64 to aarch64. 2022-05-20 12:55:51 +02:00
README README: Always put quotes around "Ground Zero" 2018-08-14 21:09:26 +02:00

This is a bugfixed version of id Software's Quake II missionpack
"Ground Zero", developed by Rogue Software. Hundreds of bugs were
fixed, this version should run much more stable than the old
SDK version. While compatible with any Quake II client that uses
the original unaltered mod API, the "Yamagi Quake II Client" is
highly recommended to play the addon. For more information visit
http://www.yamagi.org/quake2. 

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory rogue/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
4. Copy release/game.so to rogue/.
5. Start the game with "./quake2 +set game rogue"

Installation for OS X:
----------------------
1. Create a subdirectory rogue/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
3. Copy game.dynlib from the zip-archive to rogue/.
4. Start the game with "quake2 +set game rogue"

If you want to compile 'rogue' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.
 
Installation for Windows:
-------------------------
1. Create a subdirectory rogue\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the "Ground Zero" CD to
   the newly created directory rogue\.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2.exe +set game rogue"

If you want to compile 'rogue' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.