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Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
The problem in door_go_up() may prevent doors from crushing something blocking them. The problem in G_UseTargets() may prevent targets from getting killed or fired. Pointed out by @maraakate.
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7d1007ea1e
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2 changed files with 3 additions and 3 deletions
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@ -2101,7 +2101,7 @@ door_go_down(edict_t *self)
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void
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door_go_up(edict_t *self, edict_t *activator)
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{
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if (!self || !activator)
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if (!self)
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{
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return;
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}
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@ -270,7 +270,7 @@ G_UseTargets(edict_t *ent, edict_t *activator)
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edict_t *t;
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edict_t *master;
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if (!ent || !activator)
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if (!ent)
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{
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return;
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}
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@ -292,7 +292,7 @@ G_UseTargets(edict_t *ent, edict_t *activator)
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}
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/* print the message */
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if ((ent->message) && !(activator->svflags & SVF_MONSTER))
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if (activator && (ent->message) && !(activator->svflags & SVF_MONSTER))
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{
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gi.centerprintf(activator, "%s", ent->message);
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