Merge pull request #102 from BjossiAlfreds/gladrange

Fixed stand-ground gladiators not attacking at certain range
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Yamagi 2023-05-08 18:09:02 +02:00 committed by GitHub
commit 352e81481a
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@ -275,13 +275,19 @@ gladiator_attack(edict_t *self)
return;
}
/* a small safe zone */
VectorSubtract(self->s.origin, self->enemy->s.origin, v);
range = VectorLength(v);
if (range <= (MELEE_DISTANCE + 32))
/* a small safe zone
but not for stand-ground ones since players can
abuse it by standing still inside this range
*/
if (!(self->monsterinfo.aiflags & AI_STAND_GROUND))
{
return;
VectorSubtract(self->s.origin, self->enemy->s.origin, v);
range = VectorLength(v);
if (range <= (MELEE_DISTANCE + 32))
{
return;
}
}
/* charge up the railgun */