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Merge pull request #89 from protocultor/prefweap
Added prefweap command to select weapon by priority
This commit is contained in:
commit
72a6f98730
1 changed files with 110 additions and 0 deletions
110
src/g_cmds.c
110
src/g_cmds.c
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@ -1598,6 +1598,112 @@ Cmd_CycleWeap_f(edict_t *ent)
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}
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}
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static gitem_t *
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preferred_weapon(edict_t *ent)
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{
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gclient_t *cl;
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gitem_t *noammo_fallback;
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gitem_t *noweap_fallback;
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gitem_t *weap;
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gitem_t *ammo;
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int i;
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int num_weaps;
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if (!ent)
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{
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return NULL;
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}
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cl = ent->client;
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if (!cl)
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{
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return NULL;
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}
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num_weaps = gi.argc();
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noammo_fallback = NULL;
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noweap_fallback = NULL;
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/* find the first eligible weapon in the list we can switch to */
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for (i = 1; i < num_weaps; i++)
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{
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weap = FindItemByClassname(gi.argv(i));
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if (weap && (weap->flags & IT_WEAPON) && weap->use)
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{
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if (cl->pers.inventory[ITEM_INDEX(weap)] > 0)
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{
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if (weap->ammo)
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{
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ammo = FindItem(weap->ammo);
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if (ammo)
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{
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if (cl->pers.inventory[ITEM_INDEX(ammo)] >= get_ammo_usage(weap))
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{
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return weap;
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}
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if (!noammo_fallback)
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{
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noammo_fallback = weap;
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}
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}
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}
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else
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{
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return weap;
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}
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}
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else if (!noweap_fallback)
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{
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noweap_fallback = weap;
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}
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}
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}
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/* if no weapon was found, the fallbacks will be used for
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printing the appropriate error message to the console
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*/
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if (noammo_fallback)
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{
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return noammo_fallback;
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}
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return noweap_fallback;
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}
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void
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Cmd_PrefWeap_f(edict_t *ent)
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{
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gitem_t *weap;
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if (!ent)
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{
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return;
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}
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if (gi.argc() <= 1)
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{
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gi.cprintf(ent, PRINT_HIGH, "Usage: prefweap classname1 classname2 .. classnameN\n");
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return;
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}
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weap = preferred_weapon(ent);
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if (weap)
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{
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if (ent->client->pers.inventory[ITEM_INDEX(weap)] <= 0)
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{
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gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", weap->pickup_name);
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}
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else
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{
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weap->use(ent, weap);
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}
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}
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}
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void
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ClientCommand(edict_t *ent)
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{
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@ -1758,6 +1864,10 @@ ClientCommand(edict_t *ent)
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{
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Cmd_CycleWeap_f(ent);
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}
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else if (Q_stricmp(cmd, "prefweap") == 0)
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{
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Cmd_PrefWeap_f(ent);
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}
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else /* anything that doesn't match a command will be a chat */
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{
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Cmd_Say_f(ent, false, true);
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