'Ground Zero' for Yamagi Quake II
Find a file
Yamagi 7d1007ea1e Force an MASK_SHOT clip mask for thrown heads.
The ThrowHead() and ThrowClientHead() functions are special. They
transform the entity given in `self` (mostly the caller itself) into a
ripped off head. They don't reset the entities clip mask, which may
cause problems in interactions with other entities. Fix that by reseting
the clip mask to `MASK_SHOT`.

Suggested by @BjossiAlfreds.
2022-02-05 17:25:42 +01:00
src Force an MASK_SHOT clip mask for thrown heads. 2022-02-05 17:25:42 +01:00
stuff/mapfixes Updated mapfixes for rsewer2 and rware2 2021-10-25 11:21:07 +00:00
.gitignore Fix for Makefile on Windows and gitignore now ignores the release folder 2019-09-14 11:03:05 +00:00
CHANGELOG Update the CHANGELOG for 2.08. 2021-06-14 16:29:07 +02:00
CMakeLists.txt Add a warning that the CMakeLists.txt is unmaintained. 2021-07-23 08:33:31 +02:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:05:15 +01:00
README README: Always put quotes around "Ground Zero" 2018-08-14 21:09:26 +02:00

This is a bugfixed version of id Software's Quake II missionpack
"Ground Zero", developed by Rogue Software. Hundreds of bugs were
fixed, this version should run much more stable than the old
SDK version. While compatible with any Quake II client that uses
the original unaltered mod API, the "Yamagi Quake II Client" is
highly recommended to play the addon. For more information visit
http://www.yamagi.org/quake2. 

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory rogue/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
4. Copy release/game.so to rogue/.
5. Start the game with "./quake2 +set game rogue"

Installation for OS X:
----------------------
1. Create a subdirectory rogue/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the "Ground Zero" CD to
   the newly created directory rogue/.
3. Copy game.dynlib from the zip-archive to rogue/.
4. Start the game with "quake2 +set game rogue"

If you want to compile 'rogue' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.
 
Installation for Windows:
-------------------------
1. Create a subdirectory rogue\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the "Ground Zero" CD to
   the newly created directory rogue\.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2.exe +set game rogue"

If you want to compile 'rogue' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.