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63fe97ee0f
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Update readme clarifying the material definition set up
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2023-10-09 13:12:32 -07:00 |
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da7389d9a2
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add alias for -basedir for consistency with the engine parameters
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2023-10-09 12:27:37 -07:00 |
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2d0fac5f98
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Remove CXX from the linking stage and update readme
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2023-10-09 11:51:19 -07:00 |
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a09ae7261a
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Readme: add Usage section that covers the basics
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2023-10-08 23:24:17 -07:00 |
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f228121fd8
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Create win-ci.yaml
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2023-10-08 22:33:51 -07:00 |
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f34bafef70
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Create linux-ci.yaml
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2023-10-08 22:25:55 -07:00 |
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2ae68a5c85
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Separate from WorldSpawn
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2023-10-08 20:39:20 -07:00 |
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3026ccf374
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Add docs/patchDefWS.md
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2023-01-05 13:48:11 -08:00 |
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112f4b3732
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platform.game: add ktx to the list of supported texture types
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2022-07-14 21:26:55 -07:00 |
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230a97a116
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Clarify NT building notes
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2022-06-19 08:51:01 -07:00 |
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d8e2eb103c
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vmap: skip remapped materials when looking for an already allocated material.
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2022-06-08 16:38:08 -07:00 |
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f753e6f3ba
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Building fixes from the Win32 branch. (#19)
To make sure the repo is back in-sync
Co-authored-by: Marco Hladik <marco@icculus.org>
Reviewed-on: https://git.vera-visions.com:3000/tech/worldspawn/pulls/19
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2022-05-13 09:34:58 -07:00 |
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743aa026a4
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Some fixes that might help building under MSYS2.
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2022-05-06 17:32:13 -07:00 |
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cc5f83e191
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Add 'Arbitrary Move' command and dialog to the Modify menu.
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2022-05-05 07:38:02 -07:00 |
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00f967f070
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Add 'Select all of model type" to the Edit menu.
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2022-05-05 07:27:47 -07:00 |
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9df6ec6305
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vmap: Add _entcontentflags, which like _entsurfaceflags controls content flags on a per brush-entity basis
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2022-04-12 21:23:44 -07:00 |
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f0c0c4f4a4
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vmap: Add _entsurfaceflags. Which allows an entity (even func_detail) to add upon
surfaceflags of a brush. Experimental and hacky.
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2022-04-12 20:52:09 -07:00 |
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70932b8eab
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ParsePatch: On older patch types we get our tess info from different segments
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2022-03-28 20:56:37 -07:00 |
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2f2c8e88be
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patch.c: add sanity check for patches that have subdivisions set to 0
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2022-03-28 14:13:49 -07:00 |
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028f1ae2a0
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patchDef2WS now is always treated as fixed, as it should be
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2022-03-26 21:49:31 -07:00 |
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c353639515
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Add support for WAD2/WAD3 loading, as well as fixed PAK support.
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2022-01-23 12:11:44 -08:00 |
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36add9020c
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WorldSpawn: Throw up a model dialog if prop_dynamic is spawned into a place.
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2022-01-20 15:01:52 -08:00 |
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ed1b1d6338
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vmap: Detect 'generatelightmaps' inside prop_static to decide whether or
not to bake an entity into the .bsp or not.
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2022-01-20 14:58:05 -08:00 |
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c4655a19e1
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Add toolbar buttons for 'additive selection' as well as 'auto-expand selection'.
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2021-12-30 16:51:53 -08:00 |
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eb4580ccbe
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Add 'additive selection' toggle, so that users coming from Hammer can
make it so WorldSpawn unselects things before making a new selection.
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2021-12-30 16:37:09 -08:00 |
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11b15aec3d
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Rip out indexmap, legacyTerrain code that is broken since we abuse vertex
colors for more interesting things now.
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2021-11-01 23:59:54 +01:00 |
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8da6cc3a76
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Restore original window save/restore behaviour
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2021-11-01 00:40:30 +01:00 |
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e60f3dfb74
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Start Patch and Surface inspector dialogues at the smallest size.
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2021-11-01 00:35:55 +01:00 |
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18810b4edd
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Always keep entity/texture window on top
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2021-11-01 00:24:44 +01:00 |
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6a9f283c64
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Undo/Redo will now label the menu item with the last respective action.
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2021-10-31 23:15:41 +01:00 |
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7d04f846c6
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Make sure the XYWindow doesn't respond to our toggle modifiers.
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2021-10-31 22:16:34 +01:00 |
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9152440420
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UX updates to make this all more bearable
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2021-10-31 21:39:43 +01:00 |
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921c07a3f8
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Fix vmap_remapMaterial/q3map_remapShader to carry over surfaceflag info
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2021-10-31 18:48:24 +01:00 |
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08238a4e4b
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Add sidebar buttons for most common modifiers/tools...
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2021-10-30 03:06:03 +02:00 |
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9115c39fba
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Re-order some UI related gubbins...
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2021-10-30 01:51:34 +02:00 |
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6eb872b4c0
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Set up some sane vmap defaults.
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2021-10-15 09:56:24 +02:00 |
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991633dfce
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Add option to hide the fixed-Patch balls.
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2021-10-13 23:45:43 +02:00 |
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83051af63b
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Don't strip # enumarations in key/value pairs unless we're dealing
with an I/O system
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2021-09-30 21:51:22 +02:00 |
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Slartibarty
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7b553f5b7a
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Add support for targetless spotlights, fix bug with "light" keyvalues (#4)
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2021-08-29 17:36:55 +02:00 |
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e7606f6c78
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Editor: Fix some entities getting their 'angles' reset when moved.
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2021-08-28 16:34:20 +02:00 |
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9cda1adcd4
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Editor: Add prop_physics previews, and fix that def files their model= key
is respected.
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2021-08-28 15:44:27 +02:00 |
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99aebfc57b
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vmap: Simplify the last commit, by giving us what's basically areascale
for individual surfaces. (vmap_surfaceLightDistance and areascale for
light_surface)
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2021-08-28 14:46:03 +02:00 |
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c5bfadcf1a
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vmap: Added vmap_lightLinear, added vmap_lightLinearFade, plus light_surface
can now check for spawnflags 1 and has a valid 'fade' key value.
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2021-08-28 13:44:15 +02:00 |
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56603d6048
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vmap: Fix _light/light handling, small PR slipup
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2021-08-28 13:29:53 +02:00 |
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5537a7c2b3
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vmap: support for _light in light_environment
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2021-08-26 00:24:16 +02:00 |
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d23ad3e797
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Merge pull request #3 from Joshua-Ashton/zhlt_ambient_color
Support for ZHLT sun spread angle and ambient light_environment color
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2021-08-22 20:23:15 +02:00 |
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98a3fedf16
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Merge pull request #2 from Joshua-Ashton/zhlt_lightflags
Add support for zhlt_lightflags
|
2021-08-22 20:22:11 +02:00 |
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Joshua Ashton
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c5215a0737
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Support for ZHLT's sun spread angle
Signed-off-by: Joshua Ashton <joshua@froggi.es>
|
2021-08-22 19:16:20 +01:00 |
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Joshua Ashton
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ab6c146ddb
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Support for ZHLT ambient light_environment color
Signed-off-by: Joshua Ashton <joshua@froggi.es>
|
2021-08-22 19:12:54 +01:00 |
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Joshua Ashton
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9823977391
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Add support for zhlt_lightflags
Support zhlt lightflags for shadow casting
Signed-off-by: Joshua Ashton <joshua@froggi.es>
|
2021-08-22 19:05:12 +01:00 |
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