Make sure the XYWindow doesn't respond to our toggle modifiers.
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parent
9152440420
commit
7d04f846c6
2 changed files with 17 additions and 2 deletions
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@ -173,3 +173,18 @@ ModifierFlags modifiers_for_state(unsigned int state)
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}
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return modifiers;
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}
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ModifierFlags modifiers_for_key(unsigned int state)
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{
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ModifierFlags modifiers = c_modifierNone;
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if (state & GDK_CONTROL_MASK) {
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modifiers |= c_modifierShift;
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}
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if (state & GDK_SHIFT_MASK) {
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modifiers |= c_modifierControl;
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}
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if (state & GDK_MOD1_MASK) {
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modifiers |= c_modifierAlt;
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}
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return modifiers;
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}
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@ -740,7 +740,7 @@ bool XYWnd::chaseMouseMotion(int pointx, int pointy)
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// =============================================================================
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// XYWnd class
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Shader *XYWnd::m_state_selected = 0;
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ModifierFlags modifiers_for_key(unsigned int state);
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void xy_update_xor_rectangle(XYWnd &self, rect_t area)
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{
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if (self.GetWidget().visible()) {
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@ -756,7 +756,7 @@ gboolean xywnd_button_press(ui::Widget widget, GdkEventButton *event, XYWnd *xyw
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xywnd->ButtonState_onMouseDown(buttons_for_event_button(event));
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xywnd->onMouseDown(WindowVector(event->x, event->y), button_for_button(event->button),
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modifiers_for_state(event->state));
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modifiers_for_key(event->state));
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}
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return FALSE;
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}
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