Set up some sane vmap defaults.
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2 changed files with 22 additions and 0 deletions
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@ -593,6 +593,7 @@ int BSPMain( int argc, char **argv ){
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maxSurfaceIndexes = game->maxSurfaceIndexes;
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texturesRGB = game->texturesRGB;
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colorsRGB = game->colorsRGB;
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sampleSize = 16;
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/* process arguments */
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for ( i = 1; i < ( argc - 1 ); i++ )
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@ -2460,9 +2460,18 @@ int LightMain( int argc, char **argv ){
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qboolean lightSamplesInsist = qfalse;
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qboolean fastAllocate = qfalse;
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/* defaults */
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fast = qtrue;
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fastgrid = qtrue;
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fastbounce = qtrue;
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bounce = 8;
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dirty = qtrue;
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patchShadows = qtrue;
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deluxemap = qtrue;
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noStyles = qtrue;
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sampleSize = 16;
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shadeAngleDegrees = 40.0f;
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shade = qtrue;
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/* note it */
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Sys_Printf( "--- Light ---\n" );
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@ -2934,6 +2943,10 @@ int LightMain( int argc, char **argv ){
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shade = qtrue;
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Sys_Printf( "Phong shading enabled\n" );
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}
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else if ( !strcmp( argv[ i ], "-noshade" ) ) {
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shade = qfalse;
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Sys_Printf( "Phong shading disabled\n" );
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}
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else if ( !strcmp( argv[ i ], "-bouncegrid" ) ) {
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bouncegrid = qtrue;
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@ -3047,6 +3060,10 @@ int LightMain( int argc, char **argv ){
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patchShadows = qtrue;
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Sys_Printf( "Patch shadow casting enabled\n" );
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}
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else if ( !strcmp( argv[ i ], "-nopatchshadows" ) ) {
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patchShadows = qfalse;
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Sys_Printf( "Patch shadow casting disabled\n" );
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}
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else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
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sampleSize = atoi( argv[ i + 1 ] );
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if ( sampleSize < 1 ) {
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@ -3140,6 +3157,10 @@ int LightMain( int argc, char **argv ){
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dirty = qtrue;
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Sys_Printf( "Dirtmapping enabled\n" );
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}
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else if ( !strcmp( argv[ i ], "-nodirty" ) ) {
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dirty = qfalse;
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Sys_Printf( "Dirtmapping disabled\n" );
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}
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else if ( !strcmp( argv[ i ], "-dirtdebug" ) || !strcmp( argv[ i ], "-debugdirt" ) ) {
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dirtDebug = qtrue;
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Sys_Printf( "Dirtmap debugging enabled\n" );
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