Editor: Add prop_physics previews, and fix that def files their model= key

is respected.
This commit is contained in:
Marco Cawthorne 2021-08-28 15:44:27 +02:00
parent 99aebfc57b
commit 9cda1adcd4
2 changed files with 5 additions and 1 deletions

View file

@ -86,6 +86,7 @@ void construct()
m_keyObservers.insert("angle", AnglesKey::AngleChangedCaller(m_anglesKey));
m_keyObservers.insert("angles", AnglesKey::AnglesChangedCaller(m_anglesKey));
m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
m_keyObservers.insert("model", SingletonModel::ModelChangedCaller(m_model));
}
// vc 2k5 compiler fix

View file

@ -52,7 +52,9 @@ inline scene::Node &entity_for_eclass(EntityClass *eclass)
{
if ( classname_equal(eclass->name(), "prop_dynamic" ) ) {
return New_PropDynamic(eclass);
} if ( classname_equal(eclass->name(), "prop_static" ) ) {
} else if ( classname_equal(eclass->name(), "prop_static" ) ) {
return New_PropStatic(eclass);
} else if ( classname_equal(eclass->name(), "prop_physics" ) ) {
return New_PropStatic(eclass);
} else if (classname_equal(eclass->name(), "light")
|| classname_equal(eclass->name(), "lightJunior")) {
@ -61,6 +63,7 @@ inline scene::Node &entity_for_eclass(EntityClass *eclass)
|| classname_equal(eclass->name(), "lightJunior")) {
return New_Light(eclass);
}
if (!eclass->fixedsize) {
/*if (g_gameType == eGameTypeDoom3) {
return New_Doom3Group(eclass);