Add support for zhlt_lightflags
Support zhlt lightflags for shadow casting Signed-off-by: Joshua Ashton <joshua@froggi.es>
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1 changed files with 17 additions and 11 deletions
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@ -1063,18 +1063,24 @@ void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castS
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/* get cast shadows */
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if ( castShadows != NULL ) {
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value = ValueForKey( ent, "_castShadows" );
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if ( value[ 0 ] == '\0' ) {
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value = ValueForKey( ent, "_cs" );
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value = ValueForKey( ent, "zhlt_lightflags" );
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if ( value && value[ 0 ] != '\0' ) {
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*castShadows = atoi( value ) & 0x2;
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}
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if ( value[ 0 ] == '\0' ) {
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value = ValueForKey( ent2, "_castShadows" );
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}
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if ( value[ 0 ] == '\0' ) {
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value = ValueForKey( ent2, "_cs" );
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}
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if ( value[ 0 ] != '\0' ) {
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*castShadows = atoi( value );
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else {
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value = ValueForKey( ent, "_castShadows" );
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if ( value[ 0 ] == '\0' ) {
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value = ValueForKey( ent, "_cs" );
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}
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if ( value[ 0 ] == '\0' ) {
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value = ValueForKey( ent2, "_castShadows" );
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}
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if ( value[ 0 ] == '\0' ) {
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value = ValueForKey( ent2, "_cs" );
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}
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if ( value[ 0 ] != '\0' ) {
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*castShadows = atoi( value );
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}
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}
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}
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