Clarify NT building notes
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README.md
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README.md
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@ -10,6 +10,9 @@ Use it if you actually want to use the features listed below - note that they re
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You will not be able to make levels compatible with other games and engines.
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There's plenty of other editors for the first-party id Tech games.
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**Please use those instead if you want to use a level editor with actual support, submission for feature requests, etc. - we are only sharing this because that's the best way of preserving software.**
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**Please respect this notice, thank you.**
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![Screenshot](docs/screen.jpg)
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@ -50,9 +53,14 @@ To compile on a standard GNU/Linux system:
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On BSD you should probably use GNU make right now. The Makefiles are simple enough however.
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Clang should also be supported, pass `CC=clang and CXX=clang++` if you want to use it.
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On NT you'll probably have a build command-line likes this:
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`CC=x86_64-w64-mingw32-gcc CXX=x86_64-w64-mingw32-g++ PKG_CONFIG_PATH=/usr/x86_64-w64-mingw32/sys-root/mingw/lib/pkgconfig make`
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Not all works yet, but stay tuned.
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On NT you'll have to jump through a lot more hoops, here's the gist:
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1. MSYS2: https://www.msys2.org/
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2. in the msys2 shell, enter `pacman -S --needed base-devel git unzip mingw-w64-$(uname -m)-{toolchain,make,gtk2,gtkglext,minizip-git}`
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3. boot into the Mingw64 shell, don't use the stock MSYS2 shell
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4. run make and it should build everything, in theory
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**Please don't contact us about helping you build it on Windows. This is a development tool. This is provided AS-IS.**
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It'll compile everything into a subdirectory 'build'. At the end it'll copy files from ./resources into it too.
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@ -70,6 +78,6 @@ move it into Nuclide's ./bin directory.
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* minizip-devel
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## Support
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As mentioned before, if you need help with this: you're on your own.
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**As mentioned before, if you need help with this: you're on your own.**
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Please use [GtkRadiant](https://github.com/TTimo/GtkRadiant) if you want to make levels for existing games.
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