.. |
cloader.h
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Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
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2023-07-15 11:34:58 -07:00 |
cloader.qc
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Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
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2023-07-15 11:34:58 -07:00 |
colors.h
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
damage.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
decalgroups.h
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DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
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2023-07-14 18:08:29 -07:00 |
decalgroups.qc
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DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
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2023-07-14 18:08:29 -07:00 |
defs.h
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Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
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2023-07-15 11:34:58 -07:00 |
effects.h
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Documentation improvements to various headers, also g_developer prints.
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2022-12-21 17:09:35 -08:00 |
entities.h
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add class NSPortal (initial work, plus custom pmove changes).
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2023-05-27 11:58:34 -07:00 |
events.h
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Add new cvar com_showTracers to aid in debugging tracelines.
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2023-07-04 08:42:32 -07:00 |
flags.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
fteextensions.qc
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
global.h
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Implement helper function NSAssert from OPENSTEP
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2023-03-24 13:21:16 -07:00 |
hitmesh.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
include.src
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Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
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2023-07-15 11:34:58 -07:00 |
materials.h
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
materials.qc
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Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
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2023-03-18 17:49:12 -07:00 |
math.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
math.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
memory.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
motd.h
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Add functions all about handling Message of the Day server info. Adds the motd console command, as well as motdfile .
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2023-03-25 17:32:58 -07:00 |
motd.qc
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Add functions all about handling Message of the Day server info. Adds the motd console command, as well as motdfile .
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2023-03-25 17:32:58 -07:00 |
NSBrushTrigger.h
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSBrushTrigger.qc
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSClient.h
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Add and track new player entity field '.score'. Used to trag score points separate from frags.
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2023-06-15 11:42:01 -07:00 |
NSClient.qc
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSClientPlayer.h
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add class NSPortal (initial work, plus custom pmove changes).
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2023-05-27 11:58:34 -07:00 |
NSClientPlayer.qc
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NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments()
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2023-05-04 08:25:46 -07:00 |
NSClientSpectator.h
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSClientSpectator.qc
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSEntity.h
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EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
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2023-06-20 21:19:00 -07:00 |
NSEntity.qc
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Get rid of a debug print
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2023-07-16 13:06:38 -07:00 |
NSIO.h
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EntityDef: support 'events' group, so developers can tie animation events to Inputs (Source Base I/O system)
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2023-06-19 10:35:24 -07:00 |
NSIO.qc
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Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
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2023-07-15 11:34:58 -07:00 |
NSItem.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSItem.qc
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSMonster.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSMonster.qc
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSMoverEntity.h
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NSMoverEntity: Improvements so transformation and rotation is easier at the same time.
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2023-03-14 00:06:19 -07:00 |
NSMoverEntity.qc
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Add new cvar: r_drawGLQuakeShadow
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2023-07-16 13:28:41 -07:00 |
NSNavAI.h
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AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets
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2023-05-30 12:06:16 -07:00 |
NSNavAI.qc
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AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets
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2023-05-30 12:06:16 -07:00 |
NSPhysicsEntity.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSPhysicsEntity.qc
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSPointTrigger.h
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSPointTrigger.qc
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSPortal.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSPortal.qc
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSProjectile.h
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NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override)
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2023-07-08 18:56:23 -07:00 |
NSProjectile.qc
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Clean up some warnings
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2023-07-16 22:46:26 -07:00 |
NSRenderableEntity.h
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Clean up some warnings
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2023-07-16 22:46:26 -07:00 |
NSRenderableEntity.qc
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Add new cvar: r_drawGLQuakeShadow
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2023-07-16 13:28:41 -07:00 |
NSSpraylogo.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSSpraylogo.qc
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Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
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2022-10-14 15:49:59 -07:00 |
NSSquadMonster.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSSquadMonster.qc
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSSurfacePropEntity.h
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NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods
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2023-06-01 10:30:51 -07:00 |
NSSurfacePropEntity.qc
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NSSurfacePropEntity: network 'axialscale' rendering tweak
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2023-07-08 23:37:34 -07:00 |
NSTalkMonster.h
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EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
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2023-06-20 21:19:00 -07:00 |
NSTalkMonster.qc
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Add new cvar: r_drawGLQuakeShadow
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2023-07-16 13:28:41 -07:00 |
NSTimer.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSTimer.qc
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSTrigger.h
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NSTrigger: change team touch filter to new field team_no
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2023-06-28 14:18:51 -07:00 |
NSTrigger.qc
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NSTrigger: change team touch filter to new field team_no
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2023-06-28 14:18:51 -07:00 |
NSVehicle.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSVehicle.qc
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
platform.h
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Add new cvar com_showTracers to aid in debugging tracelines.
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2023-07-04 08:42:32 -07:00 |
player_pmove.qc
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Remove now unnecessary debug prints.
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2023-04-16 01:03:00 -07:00 |
pmove.h
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
pmove.qc
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Client: add cvar net_debugUpdates, to show which entity updates.
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2023-01-08 13:18:57 -08:00 |
pmove_custom.qc
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NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted()
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2023-05-31 10:09:21 -07:00 |
propdata.h
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PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead.
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2022-11-14 19:50:23 -08:00 |
propdata.qc
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GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be
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2022-11-30 17:26:50 -08:00 |
sentences.h
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
sentences.qc
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
sound.h
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Minor documentation enhancements, QuakeEd entity comment color changes
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2023-03-13 02:04:31 -07:00 |
sound.qc
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Minor documentation enhancements, QuakeEd entity comment color changes
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2023-03-13 02:04:31 -07:00 |
surfaceproperties.h
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Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file.
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2023-03-17 11:35:27 -07:00 |
surfaceproperties.qc
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func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time.
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2023-05-01 05:52:20 -07:00 |
util.qc
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Client: Disable some expensive routines when paused.
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2022-07-18 10:02:04 -07:00 |
weapons.h
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Add client-side stub for function Weapons_SwitchBest.
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2023-04-15 17:24:49 -07:00 |
weapons.qc
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Unbreak base/src from not compiling.
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2023-04-16 23:16:15 -07:00 |