trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
38 lines
1 KiB
C++
38 lines
1 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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NSBrushTrigger::NSBrushTrigger(void)
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{
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}
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int
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NSBrushTrigger::GetValue(void)
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{
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if (GetSolid() == SOLID_NOT) {
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return (1);
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}
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return (0);
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}
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void
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NSBrushTrigger::InitBrushTrigger(void)
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{
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SetModel(GetSpawnModel());
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SetMovetype(MOVETYPE_NONE);
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SetSolid(SOLID_BSPTRIGGER);
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}
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