nuclide/Source/gs-entbase/server
2019-01-15 22:29:04 +01:00
..
ambient_generic.cpp Fixed some rendering-frame bugs (stuff that doesn't belong...) 2019-01-14 16:13:20 +01:00
baseentity.cpp rendermode optimisations for all CBaseEntity classes. 2019-01-10 11:15:10 +01:00
basetrigger.cpp Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
cycler.cpp Added missing escape-zone, vip-zone and defusal-kit HUD icons 2019-01-05 20:28:31 +01:00
cycler_sprite.cpp cycler_sprite: Fixed it not being a trigger, so now the chickens on cs_italy work again. Praise the chicken.mdl 2019-01-05 11:50:02 +01:00
defs.h rendermode optimisations for all CBaseEntity classes. 2019-01-10 11:15:10 +01:00
env_beam.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
env_beverage.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
env_explosion.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
env_fade.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
env_global.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
env_glow.cpp Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
env_message.cpp Added env_message and game_text support. 2019-01-10 11:13:12 +01:00
env_render.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
env_shake.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
env_shooter.cpp env_shooter: Actually sat down and made it work 2019-01-10 11:15:48 +01:00
env_spark.cpp env_spark autostart fix 2019-01-04 20:39:45 +01:00
env_sprite.cpp Missing animated sprite cleanup 2019-01-10 11:14:50 +01:00
func_breakable.cpp func_breakable: Added support for 'explodemagnitude' 2019-01-10 11:16:04 +01:00
func_button.cpp func_button: Added support for shooting buttons to trigger them, if they have health attached. 2019-01-10 11:16:22 +01:00
func_conveyor.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
func_door.cpp Fixed some rendering-frame bugs (stuff that doesn't belong...) 2019-01-14 16:13:20 +01:00
func_door_rotating.cpp Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
func_healthcharger.cpp Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
func_illusionary.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
func_ladder.cpp func_ladder: Fix the placeholder ladder not colliding/rendering properly. 2019-01-05 18:30:47 +01:00
func_recharge.cpp Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
func_rotating.cpp Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
func_train.cpp Fixed some rendering-frame bugs (stuff that doesn't belong...) 2019-01-14 16:13:20 +01:00
func_wall.cpp Fixed some rendering-frame bugs (stuff that doesn't belong...) 2019-01-14 16:13:20 +01:00
func_wall_toggle.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
game_text.cpp Added env_message and game_text support. 2019-01-10 11:13:12 +01:00
infodecal.cpp Fixed some rendering-frame bugs (stuff that doesn't belong...) 2019-01-14 16:13:20 +01:00
item_food.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
item_suit.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
light.cpp light: make sure lightstyles reset upon round respawn 2019-01-15 22:29:04 +01:00
monster_furniture.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
monster_generic.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
multi_manager.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
multisource.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
scripted_sequence.cpp Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
stubs.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_auto.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_camera.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_cdaudio.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_changelevel.cpp Fixed some rendering-frame bugs (stuff that doesn't belong...) 2019-01-14 16:13:20 +01:00
trigger_endsection.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_hurt.cpp trigger_hurt: Fixed the timer so you can get hurt more than once 2019-01-10 11:16:39 +01:00
trigger_multiple.cpp Fixed some rendering-frame bugs (stuff that doesn't belong...) 2019-01-14 16:13:20 +01:00
trigger_once.cpp trigger_once: Same as last commit 2019-01-10 11:17:10 +01:00
trigger_push.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_relay.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_teleport.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
trigger_transition.cpp - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
world.cpp Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00