.. |
ambient_generic.cpp
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
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2019-01-14 16:13:20 +01:00 |
baseentity.cpp
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rendermode optimisations for all CBaseEntity classes.
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2019-01-10 11:15:10 +01:00 |
basetrigger.cpp
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Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
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2018-12-31 02:00:38 +01:00 |
cycler.cpp
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Added missing escape-zone, vip-zone and defusal-kit HUD icons
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2019-01-05 20:28:31 +01:00 |
cycler_sprite.cpp
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cycler_sprite: Fixed it not being a trigger, so now the chickens on cs_italy work again. Praise the chicken.mdl
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2019-01-05 11:50:02 +01:00 |
defs.h
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rendermode optimisations for all CBaseEntity classes.
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2019-01-10 11:15:10 +01:00 |
env_beam.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
env_beverage.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
env_explosion.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
env_fade.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
env_global.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
env_glow.cpp
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Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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2019-01-05 02:02:12 +01:00 |
env_message.cpp
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Added env_message and game_text support.
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2019-01-10 11:13:12 +01:00 |
env_render.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
env_shake.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
env_shooter.cpp
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env_shooter: Actually sat down and made it work
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2019-01-10 11:15:48 +01:00 |
env_spark.cpp
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env_spark autostart fix
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2019-01-04 20:39:45 +01:00 |
env_sprite.cpp
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Missing animated sprite cleanup
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2019-01-10 11:14:50 +01:00 |
func_breakable.cpp
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func_breakable: Added support for 'explodemagnitude'
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2019-01-10 11:16:04 +01:00 |
func_button.cpp
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func_button: Added support for shooting buttons to trigger them, if they have health attached.
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2019-01-10 11:16:22 +01:00 |
func_conveyor.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
func_door.cpp
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
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2019-01-14 16:13:20 +01:00 |
func_door_rotating.cpp
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Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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2019-01-05 02:02:12 +01:00 |
func_healthcharger.cpp
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Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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2019-01-05 02:02:12 +01:00 |
func_illusionary.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
func_ladder.cpp
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func_ladder: Fix the placeholder ladder not colliding/rendering properly.
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2019-01-05 18:30:47 +01:00 |
func_recharge.cpp
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Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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2019-01-05 02:02:12 +01:00 |
func_rotating.cpp
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Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
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2018-12-31 02:00:38 +01:00 |
func_train.cpp
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
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2019-01-14 16:13:20 +01:00 |
func_wall.cpp
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
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2019-01-14 16:13:20 +01:00 |
func_wall_toggle.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
game_text.cpp
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Added env_message and game_text support.
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2019-01-10 11:13:12 +01:00 |
infodecal.cpp
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
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2019-01-14 16:13:20 +01:00 |
item_food.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
item_suit.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
light.cpp
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light: make sure lightstyles reset upon round respawn
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2019-01-15 22:29:04 +01:00 |
monster_furniture.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
monster_generic.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
multi_manager.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
multisource.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
scripted_sequence.cpp
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Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
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2018-12-31 02:00:38 +01:00 |
stubs.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_auto.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_camera.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_cdaudio.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_changelevel.cpp
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
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2019-01-14 16:13:20 +01:00 |
trigger_endsection.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_hurt.cpp
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trigger_hurt: Fixed the timer so you can get hurt more than once
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2019-01-10 11:16:39 +01:00 |
trigger_multiple.cpp
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
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2019-01-14 16:13:20 +01:00 |
trigger_once.cpp
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trigger_once: Same as last commit
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2019-01-10 11:17:10 +01:00 |
trigger_push.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_relay.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_teleport.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
trigger_transition.cpp
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- Added everything needed for networked sprays
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2019-01-03 02:26:39 +01:00 |
world.cpp
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Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
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2018-12-31 02:00:38 +01:00 |