nuclide/Source/gs-entbase/server/monster_furniture.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

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669 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enumflags
{
MF_WAITTILSEEN,
MF_GAG,
MF_MONSTERCLIP,
MF_PRISONER,
MF_UNUSED,
MF_WAITFORSCRIPT,
MF_PREDISASTER,
MF_FADECORPSE
};
class monster_furniture : CBaseEntity
{
void() monster_furniture;
//virtual void() Respawn;
};
void monster_furniture :: monster_furniture ( void )
{
precache_model( model );
setmodel( this, model );
CBaseEntity::CBaseEntity();
#if 1
self.movetype = MOVETYPE_NOCLIP;
self.solid = SOLID_NOT;
//self.avelocity = '0 90 0 ';
//self.modelflags = MF_ROTATE;
#endif
}