nuclide/Source/gs-entbase/server/trigger_teleport.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

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C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class trigger_teleport : CBaseTrigger
{
void() trigger_teleport;
virtual void() touch;
};
void trigger_teleport :: touch ( void )
{
if ( other.health > 0 || other.solid == SOLID_SLIDEBOX ) {
entity eTarget = find( world, ::targetname, target );
setorigin( other, eTarget.origin );
}
}
void trigger_teleport :: trigger_teleport ( void )
{
CBaseTrigger::CBaseTrigger();
CBaseTrigger::InitBrushTrigger();
}
CLASSEXPORT( info_teleport_destination, info_notnull )