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c9094d86d9
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trigger_auto: Respect the triggerstate entity key. trigger_teleport: Fix flag check for monsters.
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2020-08-07 22:14:59 +02:00 |
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282d9dbe5b
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Updated .gitingore
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2020-08-07 16:51:35 +02:00 |
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d324259e72
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
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40d0ceedf5
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CBaseEntity: Fix hologram alpha calculation that regressed.
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2020-08-07 13:55:29 +02:00 |
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774eb4cf14
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trigger_once: Implement the spawnflags that check for whether a monster/client is allowed to trigger.
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2020-08-07 09:58:52 +02:00 |
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287f88ecbd
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FMF: Updated chat channels for valve and cstrike.
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2020-08-06 23:35:29 +02:00 |
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17f3333bd3
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Menu: Allow setting of the default chatroom to join.
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2020-08-06 23:26:51 +02:00 |
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96a873c0da
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trigger_changelevel: Fix and improve landmark positions and direct touch triggers.
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2020-08-05 23:17:21 +02:00 |
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9e13854dbe
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Half-Life: Remove redundant target health check in monster_zombie.
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2020-08-03 23:43:18 +02:00 |
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654c3d370f
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Half-Life: Added melee and ranged attacks to monster_human_grunt and marked him as an enemy to players.
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2020-08-03 23:42:45 +02:00 |
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59d13f7103
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Half-Life: Added basic monster_houndeye ranged blast attack code. This still needs further reverse engineering as I think the dmg value varies.
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2020-08-03 23:42:14 +02:00 |
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6dbfff0b68
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Half-Life: Mark monster_barney as friend to avoid confusion. Make it so his pain animation interrupts firing time.
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2020-08-03 23:41:25 +02:00 |
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30b72b0e3e
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Half-Life: Updated monster sound shader definitions.
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2020-08-03 23:40:32 +02:00 |
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1eefedbc36
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Smoothed out turning of monsters/npc entities, they'll also reset paths when losing track of a target properly now.
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2020-08-03 23:39:57 +02:00 |
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eecb76ebc7
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Half-Life: Worked on the melee/ranged attacks of monster_alien_slave.
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2020-08-03 23:37:52 +02:00 |
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3c4a518b8e
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Counter-Strike: Fixed some warnings.
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2020-08-03 18:49:30 +02:00 |
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743d7a33d0
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Half-Life: Add support for player respawns when coop is 1, as well as custom player model support in coop.
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2020-08-02 15:21:35 +02:00 |
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e8bafa044d
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scripted_sequence: Added support for the IDLE key. This means the setup for most sequence look and behave correct now.
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2020-08-02 13:09:37 +02:00 |
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b9f4da2494
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Half-Life: monster_zombie and monster_headcrab are attacking somewhat properly now and chase you around. Currently still working out the whole vision logic.
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2020-08-02 12:55:03 +02:00 |
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690d390e79
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Counter-Strike: Added various pain animations to hostage_entity and proper pain and death penalties.
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2020-08-02 11:40:41 +02:00 |
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effc455b04
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Menu: Rearranged and relabeled some buttons in the Update menu. Added ability to double-click entries to stage files for install/removal for improved UX.
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2020-07-30 09:54:46 +02:00 |
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73597af3c0
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Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already.
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2020-07-27 01:19:53 +02:00 |
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da7c5a27e2
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Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory.
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2020-07-25 01:58:12 +02:00 |
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9d58f78548
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Menu: Move version info down so it doesn't hide some images in certain menus.
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2020-07-25 00:50:51 +02:00 |
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e82cc69671
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Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values.
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2020-07-25 00:46:18 +02:00 |
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4427529e51
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Client: Put renderscene() into its own function to make profiling easier.
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2020-07-22 23:03:10 +02:00 |
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abe97ebe43
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Half-Life: Add a silly announcer to spice things up when players get killed.
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2020-07-18 01:56:28 +02:00 |
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030cf0f21a
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Half-Life: Fixed purely visual bug in the WEAPON_SATCHEL ammo counter, where it'd falsely subtract 1 satchel when exploding them all.
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2020-07-12 00:14:29 +02:00 |
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80c5cdc5f9
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Half-Life: Fix the bug that WEAPON_SNARK doesn't get removed from the inventory when all snarks have been deployed.
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2020-07-12 00:00:41 +02:00 |
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4323dd71bd
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func_door: Expanded QUAKED documentation for level designers, added notes on spawnflags.
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2020-07-11 21:40:19 +02:00 |
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d286fac6cc
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Menu: Add build date information.
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2020-07-11 20:59:45 +02:00 |
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1fca666a5f
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Menu: Fix memory leak that'll when preparing some TCP streams. Fix a name display issue in the IRC log.
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2020-07-11 15:55:03 +02:00 |
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b3713ca0ab
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func_door: Improve documentation for level designers
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2020-07-10 13:43:11 +02:00 |
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336c8adee1
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Sentences: More parsing fixes, as some dialogue broke.
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2020-07-10 12:13:20 +02:00 |
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f33541a84d
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func_door: Support for Source engine noise1 and noise2 fields, allowing for custom door sounds outside the predefined set.
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2020-07-10 11:57:30 +02:00 |
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8d1270a5d1
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Menu: Make the CTextBox widget recognize K_KP_ENTER
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2020-07-09 22:03:35 +02:00 |
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b649ab78ca
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Half-Life: Added check for violence_hblood and violence_hgibs and acting
accordingly.
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2020-07-09 21:24:02 +02:00 |
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de9ec013af
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Menu: Add 'Content control' configuration page. This sets the violence_ variables and whatnot.
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2020-07-09 21:17:13 +02:00 |
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7eee535e39
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Menu: Added readme menu page, allow inserting of text that'll get wrapped
automatically. Mods can have their own readme.txt files parsed too now.
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2020-07-09 20:00:16 +02:00 |
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c0f97524ce
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
oriented and more flexible to mod authors.
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2020-07-09 10:42:34 +02:00 |
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3e0f62127c
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Removed obsolete valve/skill.cfg, as we now use skill_[MODNAME].cfg to avoid conflicts.
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2020-07-09 09:59:34 +02:00 |
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18627889f9
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Half-Life: Fix WEAPON_SNARK in multiplayer, targetting
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2020-07-07 23:41:35 +02:00 |
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f54826986f
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Half-Life: Fix WEAPON_TRIPMINE spawning in multiplayer.
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2020-07-06 19:30:19 +02:00 |
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c033f5d88e
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Menu: Fix warning by casting explicitly.
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2020-07-01 08:31:16 +02:00 |
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a0ba14d5de
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Menu: Ignore K_ESCAPE in CTextBox's input
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2020-06-30 19:10:59 +02:00 |
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419ee9ae8d
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Menu: Fix chat message passing to CSQC
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2020-06-30 18:41:00 +02:00 |
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7365dd27e6
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Menu: Close cached TCP socket and fix timeout dialog
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2020-06-30 18:08:31 +02:00 |
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081d541e9e
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Menu: IRC based Chat is now completely implemented using QuakeC. It already works quite well but will need a lot more testing!
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2020-06-30 17:14:06 +02:00 |
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d8f9c545a6
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Initial commit of the TCP helper backend that we'll need for the next-gen chat
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2020-06-30 13:07:54 +02:00 |
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37a3494559
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Fix 3 small warnings.
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2020-06-28 10:52:13 +02:00 |
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