Counter-Strike: Fixed some warnings.
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parent
743d7a33d0
commit
3c4a518b8e
6 changed files with 13 additions and 10 deletions
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@ -279,14 +279,14 @@ CBaseMonster::AttackRanged(void)
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void
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CBaseMonster::AttackDraw(void)
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{
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dprint(sprintf("^1%s::AttackDraw: Not defined!\n", ::classname));
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dprint(sprintf("^1%s::AttackDraw: Not defined!\n", classname));
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m_flAttackThink = time + 0.5f;
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}
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void
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CBaseMonster::AttackHolster(void)
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{
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dprint(sprintf("^1%s::AttackHolster: Not defined!\n", ::classname));
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dprint(sprintf("^1%s::AttackHolster: Not defined!\n", classname));
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m_flAttackThink = time + 0.5f;
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}
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@ -110,7 +110,7 @@ ammoinfo_t cs_ammoinfo[11] = {
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int
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Ammo_BuyCaliber(player pl, int cal, int free)
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{
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int *ptr_ammo;
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int *ptr_ammo = __NULL__;
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int rv = 0;
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while (pl.money - cs_ammoinfo[cal].price > 0) {
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@ -145,6 +145,8 @@ Ammo_BuyCaliber(player pl, int cal, int free)
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case CALIBER_57MM:
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ptr_ammo = &pl.ammo_57mm;
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break;
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default:
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error("Ammo_BuyCaliber: Impossible caliber definition.");
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}
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if (*ptr_ammo >= cs_ammoinfo[cal].a_max)
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@ -80,7 +80,7 @@ CSEv_BuyWeapon_f(float fWeapon)
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maxit = rules.MaxItemPerSlot(g_weapons[iWeapon].slot);
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if (maxit > 0) {
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int wantslot = g_weapons[iWeapon].slot;
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int c;
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int c = 0;
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for (int i = 0; i < g_weapons.length; i++) {
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if (pl.g_items & g_weapons[i].id && g_weapons[i].slot == wantslot) {
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c++;
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@ -81,7 +81,7 @@ Money_HasBonus(int team)
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void
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Money_HandleRoundReward(int winner)
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{
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int loser;
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int loser = -1;
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if (winner == TEAM_CT) {
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g_cs_winstreak_ct++;
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@ -93,7 +93,7 @@ Money_HandleRoundReward(int winner)
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if (g_cs_winstreak_ct >= 2) {
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g_cs_bonus_ct = TRUE;
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}
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} else if (winner == TEAM_T) {
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} else {
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g_cs_winstreak_t++;
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g_cs_winstreak_ct = 0;
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g_cs_roundslost_ct++;
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@ -648,7 +648,8 @@ Recursive function that gets the next spawnpoint
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entity
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CSMultiplayerRules::PlayerFindSpawn(float t)
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{
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entity point;
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entity point = world;
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if (t == TEAM_T) {
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m_eLastTSpawn = find(m_eLastTSpawn, ::classname, "info_player_deathmatch");
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@ -156,7 +156,7 @@ hostage_entity::Pain(int iHitBody)
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if (g_dmg_eAttacker.classname != "player")
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return;
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Money_AddMoney(g_dmg_eAttacker, -(g_dmg_iDamage * 25));
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Money_AddMoney((base_player)g_dmg_eAttacker, -(g_dmg_iDamage * 25));
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}
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void
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@ -176,9 +176,9 @@ hostage_entity::Death(int iHitBody)
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return;
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if (g_dmg_iDamage >= 100)
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Money_AddMoney(g_dmg_eAttacker, -2500);
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Money_AddMoney((base_player)g_dmg_eAttacker, -2500);
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else
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Money_AddMoney(g_dmg_eAttacker, -500);
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Money_AddMoney((base_player)g_dmg_eAttacker, -500);
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Radio_BroadcastMessage(RADIO_HOSDOWN);
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}
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