Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values.
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4427529e51
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4 changed files with 37 additions and 8 deletions
17
scihunt/data.pk3dir/skill_scihunt.cfg
Normal file
17
scihunt/data.pk3dir/skill_scihunt.cfg
Normal file
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@ -0,0 +1,17 @@
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exec skill_valve.cfg
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set sk_plr_hammer1 "100"
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set sk_plr_hammer2 "100"
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set sk_plr_hammer3 "100"
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set sk_plr_hammeralt1 "200"
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set sk_plr_hammeralt2 "200"
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set sk_plr_hammeralt3 "200"
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set sk_plr_chainsaw1 "10"
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set sk_plr_chainsaw2 "10"
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set sk_plr_chainsaw3 "10"
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set sk_plr_cannon1 "5"
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set sk_plr_cannon2 "5"
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set sk_plr_cannon3 "5"
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@ -138,12 +138,15 @@ void w_cannon_primary(void)
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View_SetMuzzleflash(MUZZLE_SMALL);
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Weapons_ViewPunchAngle([-5,0,0]);
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#else
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int dmg;
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if (pl.cannon_mag != 2) {
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w_cannon_reload();
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return;
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}
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TraceAttack_FireBullets(20, pl.origin + pl.view_ofs, 5, [0.08716,0.04362], WEAPON_CANNON);
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dmg = Skill_GetValue("plr_cannon");
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TraceAttack_FireBullets(20, pl.origin + pl.view_ofs, dmg, [0.08716,0.04362], WEAPON_CANNON);
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pl.cannon_mag -= 2;
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Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM);
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Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
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@ -152,6 +155,7 @@ void w_cannon_primary(void)
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pl.w_attack_next = 1.5f;
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pl.w_idle_next = 2.5f;
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}
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void w_cannon_secondary(void)
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{
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player pl = (player)self;
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@ -168,12 +172,14 @@ void w_cannon_secondary(void)
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Weapons_ViewPunchAngle([-5,0,0]);
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#else
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int dmg;
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if (!pl.cannon_mag) {
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w_cannon_reload();
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return;
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}
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TraceAttack_FireBullets(10, pl.origin + pl.view_ofs, 5, [0.08716,0.04362], WEAPON_CANNON);
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dmg = Skill_GetValue("plr_cannon");
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TraceAttack_FireBullets(10, pl.origin + pl.view_ofs, dmg, [0.08716,0.04362], WEAPON_CANNON);
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pl.cannon_mag--;
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Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM);
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Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
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@ -94,6 +94,7 @@ void w_chainsaw_primary(void)
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/chainsaw_idle2.wav", 1, ATTN_NORM);
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pl.w_attack_next = 0.2f;
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} else {
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int dmg;
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FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
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if (trace_ent.takedamage) {
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@ -101,8 +102,8 @@ void w_chainsaw_primary(void)
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/* Push the player towards the victim */
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pl.velocity = normalize(trace_ent.origin - pl.origin) * 240;
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}
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Damage_Apply(trace_ent, self, 10, WEAPON_CHAINSAW, DMG_BLUNT);
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dmg = Skill_GetValue("plr_chainsaw");
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Damage_Apply(trace_ent, self, dmg, WEAPON_CHAINSAW, DMG_BLUNT);
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/chainsaw_cutintoflesh.wav", 1, ATTN_NORM);
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} else {
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FX_Spark(trace_endpos, trace_plane_normal);
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@ -116,6 +116,7 @@ void w_hammer_release(void)
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}
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#ifdef SERVER
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int hdmg;
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int hitsound = 0;
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vector src = pl.origin + pl.view_ofs;
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makevectors(pl.v_angle);
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@ -126,11 +127,14 @@ void w_hammer_release(void)
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#ifdef SERVER
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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/* players only take half damage */
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if (trace_ent.classname == "player")
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Damage_Apply(trace_ent, self, 50, WEAPON_HAMMER, DMG_BLUNT);
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hdmg = Skill_GetValue("plr_hammer") / 2;
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else
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Damage_Apply(trace_ent, self, 100, WEAPON_HAMMER, DMG_BLUNT);
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hdmg = Skill_GetValue("plr_hammer");
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Damage_Apply(trace_ent, self, hdmg, WEAPON_HAMMER, DMG_BLUNT);
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if (trace_ent.classname == "monster_scientist") {
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trace_ent.movetype = MOVETYPE_TOSS;
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@ -150,7 +154,8 @@ void w_hammer_release(void)
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#ifdef SERVER
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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Damage_Apply(trace_ent, self, 200, WEAPON_HAMMER, DMG_BLUNT);
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hdmg = Skill_GetValue("plr_hammeralt");
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Damage_Apply(trace_ent, self, hdmg, WEAPON_HAMMER, DMG_BLUNT);
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} else {
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if (trace_fraction < 1.0) {
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hitsound = 4;
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