Half-Life: Added check for violence_hblood and violence_hgibs and acting

accordingly.
This commit is contained in:
Marco Cawthorne 2020-07-09 21:24:02 +02:00
parent de9ec013af
commit b649ab78ca
2 changed files with 9 additions and 0 deletions

View file

@ -47,6 +47,10 @@ FX_Blood(vector pos, vector color)
self.touch = __NULL__;
}
if (cvar("violence_hblood") <= 0) {
return;
}
env_sprite eBlood = spawn(env_sprite);
setorigin(eBlood, pos);
setmodel(eBlood, "sprites/bloodspray.spr");

View file

@ -54,6 +54,11 @@ FX_GibHuman(vector pos)
{
Decals_Place(self.origin, sprintf("{blood%d", floor(random(1,9))));
}
if (cvar("violence_hgibs") <= 0) {
return;
}
for (int i = 0; i < 5; i++) {
vector vel;
vel[0] = random(-128,128);