Counter-Strike: Added various pain animations to hostage_entity and proper pain and death penalties.
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parent
effc455b04
commit
690d390e79
1 changed files with 33 additions and 8 deletions
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@ -131,18 +131,32 @@ hostage_entity::PlayerUse(void)
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void
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hostage_entity::Pain(int iHitBody)
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{
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WarnAllies();
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if (m_flAnimTime > time) {
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return;
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switch (iHitBody) {
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case BODY_HEAD:
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case BODY_DEFAULT:
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case BODY_CHEST:
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case BODY_STOMACH:
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AnimPlay(HOSA_PAIN);
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break;
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case BODY_ARMLEFT:
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AnimPlay(HOSA_PAINLEFT);
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break;
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case BODY_ARMRIGHT:
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AnimPlay(HOSA_PAINRIGHT);
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break;
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case BODY_LEGLEFT:
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AnimPlay(HOSA_PAINLEGLEFT);
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break;
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case BODY_LEGRIGHT:
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AnimPlay(HOSA_PAINLEGRIGHT);
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break;
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}
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if (random() < 0.25f) {
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/* penalties */
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if (g_dmg_eAttacker.classname != "player")
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return;
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}
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SetFrame(HOSA_FLINCH);
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m_flAnimTime = time + 0.25f;
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Money_AddMoney(g_dmg_eAttacker, -(g_dmg_iDamage * 25));
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}
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void
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@ -156,6 +170,17 @@ hostage_entity::Death(int iHitBody)
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/* now mark our state as 'dead' */
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CBaseNPC::Death(iHitBody);
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/* penalties */
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if (g_dmg_eAttacker.classname != "player")
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return;
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if (g_dmg_iDamage >= 100)
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Money_AddMoney(g_dmg_eAttacker, -2500);
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else
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Money_AddMoney(g_dmg_eAttacker, -500);
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Radio_BroadcastMessage(RADIO_HOSDOWN);
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}
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void
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