Half-Life: Updated monster sound shader definitions.
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@ -89,6 +89,18 @@ monster_alien_slave.pain
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sample aslave/slv_pain2.wav
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}
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monster_alien_slave.attack_charge
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{
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sample debris/zap4.wav
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}
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monster_alien_slave.attack_shoot
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{
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pitch_min 1.3
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pitch_max 1.6
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sample hassault/hw_shoot1.wav
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}
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// bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused?
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monster_barnacle.attackchew
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{
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@ -343,6 +355,14 @@ monster_houndeye.attack
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sample houndeye/he_attack3.wav
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}
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monster_houndeye.blast
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{
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sample houndeye/he_blast1.wav
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sample houndeye/he_blast2.wav
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sample houndeye/he_blast3.wav
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}
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monster_houndeye.die
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{
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sample houndeye/he_die1.wav
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