Half-Life: Updated monster sound shader definitions.

This commit is contained in:
Marco Cawthorne 2020-08-03 23:40:32 +02:00
parent 1eefedbc36
commit 30b72b0e3e

View file

@ -89,6 +89,18 @@ monster_alien_slave.pain
sample aslave/slv_pain2.wav
}
monster_alien_slave.attack_charge
{
sample debris/zap4.wav
}
monster_alien_slave.attack_shoot
{
pitch_min 1.3
pitch_max 1.6
sample hassault/hw_shoot1.wav
}
// bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused?
monster_barnacle.attackchew
{
@ -343,6 +355,14 @@ monster_houndeye.attack
sample houndeye/he_attack3.wav
}
monster_houndeye.blast
{
sample houndeye/he_blast1.wav
sample houndeye/he_blast2.wav
sample houndeye/he_blast3.wav
}
monster_houndeye.die
{
sample houndeye/he_die1.wav