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adc951dd96
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Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
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2021-02-17 11:34:55 +01:00 |
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82a501c0be
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Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
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2021-02-17 11:28:09 +01:00 |
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40bbca0dc4
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Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
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2021-02-17 11:17:28 +01:00 |
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a902b702ae
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Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
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2021-02-17 00:44:40 +01:00 |
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89be1ea628
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PMove: Fixed water movement code a bit so we don't sink while moving
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2021-02-16 11:02:39 +01:00 |
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ce2185ff02
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Plugins: Added a callback for when a client is done connecting to a server
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2021-02-14 21:05:10 +01:00 |
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d5ae0c8dfd
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func_train: Fix the moving sound from not stopping on certain variations
of this entity
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2021-02-14 00:21:35 +01:00 |
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8d262c9eb2
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Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
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2021-02-14 00:20:32 +01:00 |
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086e8e5a37
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Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys.
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2021-02-13 23:08:58 +01:00 |
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0fe863aabc
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Server: Add water stepping, wading and swimming sounds + script definitions
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2021-02-13 23:06:06 +01:00 |
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2834b49f12
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env_sprite: Turns out the default scale is not 0.25f.
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2021-02-13 10:12:17 +01:00 |
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2449fa492e
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Half-Life: Fix viewmodel still drawing when dead, player moving
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2021-02-13 10:07:52 +01:00 |
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97f90ae72c
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Scientist Hunt: Clean up w_cannon a little
|
2021-02-13 10:06:34 +01:00 |
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |
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Marco Hladik
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550203d019
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rename src/mk_mapdef.sh to make_mapdef.sh
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2021-02-07 09:13:23 +01:00 |
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8085ae6db8
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Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest
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2021-02-03 09:32:15 +01:00 |
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42002128a3
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Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
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2021-01-30 01:45:28 +01:00 |
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1952c05890
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materials.txt support: Make sure we convert the material identifer to upper-case.
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2021-01-25 15:01:26 +01:00 |
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aeae39fc9a
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Materials_FixName: Fix typo
|
2021-01-25 12:09:43 +01:00 |
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baaa68069d
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Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner)
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2021-01-24 20:26:10 +01:00 |
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bb0c78cb0a
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Plugins: Added IRC bridge plugin for the server as another example
|
2021-01-24 10:13:11 +01:00 |
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31cf4e5b10
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Client: Fix double free properly for Vox_Shutdown
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2021-01-24 03:03:36 +01:00 |
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4e7829de53
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Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id
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2021-01-24 02:42:37 +01:00 |
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70268440ee
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games_updatesavailable: check for -1 to avoid bad pointer errors
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2021-01-24 01:54:14 +01:00 |
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bf8f8e24cb
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game_updateinstallcount: Always return 1 when no packagenames are given
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2021-01-24 00:13:01 +01:00 |
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085607e022
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Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
|
2021-01-24 00:11:08 +01:00 |
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9cf5cc016b
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env_laser: update ParentUpdate() to check for the right attributes
|
2021-01-23 22:08:17 +01:00 |
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ab1e5408df
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func_button: Unstuck the 'health' trigger method.
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2021-01-23 22:07:41 +01:00 |
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8b013035e3
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trigger_camera: Support for 'wait' to be -1.
|
2021-01-23 21:20:19 +01:00 |
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cc240fefb2
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Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
|
2021-01-23 15:24:49 +01:00 |
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dfbb153946
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Menu-FN: get rid of autocvar_menu_installedpackages
|
2021-01-23 14:57:21 +01:00 |
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178f988167
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Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
|
2021-01-23 14:54:31 +01:00 |
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dbb53d151a
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Let the menu progs know when we're actually in a single/multi-player game.
It seems that the maxclients serverinfo key lies to the client, so we work
around that by setting our own
|
2021-01-23 12:56:22 +01:00 |
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9f13450b01
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Menu-FN: Add the option to disconnect a multiplayer game from the menu.
|
2021-01-22 22:57:26 +01:00 |
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c17515fe98
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Menu-FN: List packages in the updater that are listed in pkgname, not just
any data/addon package. Also commented some entry-points.
|
2021-01-22 22:37:06 +01:00 |
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4cf229d946
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CBaseEntity: Don't send origin/size info when 0 upon entering PVS
|
2021-01-22 16:05:40 +01:00 |
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93728d283c
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Added Materials_FixName() for preparing materials.txt lookups
|
2021-01-22 15:54:06 +01:00 |
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5ff673cbae
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func_train: Fix TELEPORT spawn-flag from the path-corner. Previously we
acted the next frame, but this causes the move action to be made nil.
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2021-01-22 12:07:42 +01:00 |
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4b5125d97f
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CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
|
2021-01-21 01:29:26 +01:00 |
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297741eac1
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func_breakable: Force angles to be 0. Map editors generally don't support setting angles on brush entities anyway.
|
2021-01-19 11:17:47 +01:00 |
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f8606ae7e7
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Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
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2021-01-19 10:37:28 +01:00 |
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7e2aab4cad
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func_rotating: Work around Q1 BSP bug in which rotating brush entities may call blocked() on ents they couldn't possibly be touching
|
2021-01-19 10:35:18 +01:00 |
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544da0ef15
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env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight.
|
2021-01-19 08:12:25 +01:00 |
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6a48c18171
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BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
|
2021-01-16 17:34:04 +01:00 |
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1f78814d1e
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Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour
|
2021-01-15 01:04:51 +01:00 |
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75adc63665
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Menu: Blacklist any test_* prefixed maps in the Create game menu
|
2021-01-14 15:41:01 +01:00 |
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3662565879
|
Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
|
2021-01-06 15:54:17 +01:00 |
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ae6f3ebdfb
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Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
|
2021-01-06 13:58:37 +01:00 |
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ae70642f14
|
Server: Disallow the 'pause' command to any game with more than 1 client-slot.
|
2021-01-06 12:38:35 +01:00 |
|
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507a10eec5
|
Client: Allow game-specific model event overrides.
|
2021-01-05 15:51:49 +01:00 |
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