Commit graph

102 commits

Author SHA1 Message Date
a4c77d7a95 Cleanup, removing unused cruft, moved menu into its own basedir. 2019-01-16 00:10:21 +01:00
a241583fb8 PMove code cleanup 2019-01-15 02:58:02 +01:00
99c878d4d0 Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
c1e4f170a1 Progs update 2019-01-10 11:18:33 +01:00
4605482174 Progs update 2019-01-06 22:01:29 +01:00
3ef5e6c009 Fix the 'kill' command 2019-01-06 00:22:06 +01:00
7bb9281db7 Finally added the 5th weapon slot, where the C4 rightfully belongs. 2019-01-05 21:35:38 +01:00
9c78208af7 Progs update 2019-01-05 20:31:26 +01:00
7f45e566ed Server progs update. 2019-01-05 18:31:21 +01:00
b1e7c12b4b Progs update 2019-01-05 16:36:40 +01:00
d76f82994e Progs update 2019-01-05 03:20:26 +01:00
4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
d1ad1b13bf Misc prediction fixes 2018-12-30 06:37:53 +01:00
ff7e6b6c41 Made the connect button work in the Internet/LAN menus 2018-12-28 00:03:00 +01:00
8ffd4bb134 Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
afc8d8dbb2 more ecologically friendly infodecal entities
fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
c43906bff4 That's the proper way of disabling the impact effects for the knife... *cough* 2018-12-09 06:06:32 +01:00
c1497341a8 Moved all entity field definitions into one file. 2018-12-09 05:58:28 +01:00
628097eff9 Added early infodecal ents. They don't align to the texture coords YET. 2018-12-07 20:03:07 +01:00
f5bb0748ff Clear scope-zoom upon respawn. 2018-12-06 05:34:40 +01:00
f15217db91 Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries. 2018-12-05 20:52:27 +01:00
efeaa2822d - Changed mp_fillweapons to fcs_fillweapons to reflect its origin
- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
cdec0d9e79 - Fixed BombZone detection logic for planting the C4
- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
Marco Hladik
7b848d78ec - Redone crouching physics code
- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
45df2179d1 Binary update. 2018-06-14 12:18:34 +02:00
Marco Hladik
26efc3588e - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
Marco Hladik
53d4ac9591 Added custom, white bitmap font to resemble WON closer
Fixed the chat parsing
Fixed crouching not working
2018-06-10 02:26:15 +02:00
Marco Hladik
6e9268d764 - Physics are now handled partially by the engine again
- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik
4260036e84 Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace. 2018-02-17 11:02:03 -08:00
Marco Hladik
d78d12fd71 Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
5633ad7d59 Fixed the player models not looking up/down in the external view 2018-01-29 21:51:13 -08:00
4b3ef40880 Fixed mp_timelimit! Thanks to wastelandpanda for reporting this. 2018-01-29 20:32:00 -08:00
0eaf9f5bc3 Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins. 2018-01-29 10:14:30 -08:00
f78ece6005 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
c94019bfea Progs update 2018-01-24 10:36:09 -08:00
e016772037 Adjusting a few things, as well as adding a soon-custom gfx.wad 2018-01-11 22:07:12 -08:00
da4450c0b1 pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off. 2018-01-07 12:39:31 -08:00
f011126858 Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map 2018-01-01 12:20:51 -08:00
d37546c131 Fixes for ArmouryEntity and fixed grenade weapon switching. 2017-12-28 19:56:54 -08:00
6f682653b1 Added invlast, added buyammo1 and buyammo2 commands. 2017-12-28 19:16:30 -08:00
acd61228d1 Stepping and crouch fixes, because we needed those. Badly. 2017-12-28 15:01:05 -08:00
b003b933b4 Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
2eec3d477b Recompiled the .dat files because it seems I forgot to. 2017-12-19 14:28:43 -08:00
47c43544bf Big improvements to sprays. No more infokeys, support for colored sprays and much more. 2017-12-19 13:02:01 -08:00
057420ed4c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
25200dc989 Added checks for invalid team items. 2017-11-27 00:50:40 -06:00
b76d39796c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
979c1d1d95 Added sv_autoreload for those who really want it
Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00