a4c77d7a95
Cleanup, removing unused cruft, moved menu into its own basedir.
2019-01-16 00:10:21 +01:00
a241583fb8
PMove code cleanup
2019-01-15 02:58:02 +01:00
99c878d4d0
Fixed some rendering-frame bugs (stuff that doesn't belong...)
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and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
c1e4f170a1
Progs update
2019-01-10 11:18:33 +01:00
4605482174
Progs update
2019-01-06 22:01:29 +01:00
3ef5e6c009
Fix the 'kill' command
2019-01-06 00:22:06 +01:00
7bb9281db7
Finally added the 5th weapon slot, where the C4 rightfully belongs.
2019-01-05 21:35:38 +01:00
9c78208af7
Progs update
2019-01-05 20:31:26 +01:00
7f45e566ed
Server progs update.
2019-01-05 18:31:21 +01:00
b1e7c12b4b
Progs update
2019-01-05 16:36:40 +01:00
d76f82994e
Progs update
2019-01-05 03:20:26 +01:00
4621358ffd
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
5fa7002844
- Added everything needed for networked sprays
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- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
07b72429f6
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00
d1ad1b13bf
Misc prediction fixes
2018-12-30 06:37:53 +01:00
ff7e6b6c41
Made the connect button work in the Internet/LAN menus
2018-12-28 00:03:00 +01:00
8ffd4bb134
Initial New-Menu Commit.
2018-12-27 23:53:24 +01:00
afc8d8dbb2
more ecologically friendly infodecal entities
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fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
c43906bff4
That's the proper way of disabling the impact effects for the knife... *cough*
2018-12-09 06:06:32 +01:00
c1497341a8
Moved all entity field definitions into one file.
2018-12-09 05:58:28 +01:00
628097eff9
Added early infodecal ents. They don't align to the texture coords YET.
2018-12-07 20:03:07 +01:00
f5bb0748ff
Clear scope-zoom upon respawn.
2018-12-06 05:34:40 +01:00
f15217db91
Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries.
2018-12-05 20:52:27 +01:00
efeaa2822d
- Changed mp_fillweapons to fcs_fillweapons to reflect its origin
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- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
cdec0d9e79
- Fixed BombZone detection logic for planting the C4
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- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
Marco Hladik
7b848d78ec
- Redone crouching physics code
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- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
45df2179d1
Binary update.
2018-06-14 12:18:34 +02:00
Marco Hladik
26efc3588e
- Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
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- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
Marco Hladik
53d4ac9591
Added custom, white bitmap font to resemble WON closer
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Fixed the chat parsing
Fixed crouching not working
2018-06-10 02:26:15 +02:00
Marco Hladik
6e9268d764
- Physics are now handled partially by the engine again
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- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik
4260036e84
Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace.
2018-02-17 11:02:03 -08:00
Marco Hladik
d78d12fd71
Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
2018-02-12 07:24:08 -08:00
5633ad7d59
Fixed the player models not looking up/down in the external view
2018-01-29 21:51:13 -08:00
4b3ef40880
Fixed mp_timelimit! Thanks to wastelandpanda for reporting this.
2018-01-29 20:32:00 -08:00
0eaf9f5bc3
Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins.
2018-01-29 10:14:30 -08:00
f78ece6005
Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
2018-01-29 09:03:22 -08:00
c94019bfea
Progs update
2018-01-24 10:36:09 -08:00
e016772037
Adjusting a few things, as well as adding a soon-custom gfx.wad
2018-01-11 22:07:12 -08:00
da4450c0b1
pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off.
2018-01-07 12:39:31 -08:00
f011126858
Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map
2018-01-01 12:20:51 -08:00
d37546c131
Fixes for ArmouryEntity and fixed grenade weapon switching.
2017-12-28 19:56:54 -08:00
6f682653b1
Added invlast, added buyammo1 and buyammo2 commands.
2017-12-28 19:16:30 -08:00
acd61228d1
Stepping and crouch fixes, because we needed those. Badly.
2017-12-28 15:01:05 -08:00
b003b933b4
Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
2017-12-28 05:31:31 -08:00
2eec3d477b
Recompiled the .dat files because it seems I forgot to.
2017-12-19 14:28:43 -08:00
47c43544bf
Big improvements to sprays. No more infokeys, support for colored sprays and much more.
2017-12-19 13:02:01 -08:00
057420ed4c
Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully.
2017-12-01 13:02:58 -06:00
25200dc989
Added checks for invalid team items.
2017-11-27 00:50:40 -06:00
b76d39796c
Fixed a possible problem with hostages being rescued... multiple times in one frame.
2017-11-22 15:34:09 -06:00
979c1d1d95
Added sv_autoreload for those who really want it
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Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00