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a4c77d7a95
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Cleanup, removing unused cruft, moved menu into its own basedir.
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2019-01-16 00:10:21 +01:00 |
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95b60757e7
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light: make sure lightstyles reset upon round respawn
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2019-01-15 22:29:04 +01:00 |
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f13cb921b3
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pmove: fixed players sliding on top of entities
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2019-01-15 22:28:44 +01:00 |
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a241583fb8
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PMove code cleanup
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2019-01-15 02:58:02 +01:00 |
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147bcc2f25
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Crouch stutter fix with the latest FTE binaries
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2019-01-14 19:48:23 +01:00 |
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99c878d4d0
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
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2019-01-14 16:13:20 +01:00 |
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c1e4f170a1
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Progs update
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2019-01-10 11:18:33 +01:00 |
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6e82e3b576
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Remove the loadingscreen stuff from the menu as it's empty right now anyway.
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2019-01-10 11:17:45 +01:00 |
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732d140050
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trigger_once: Same as last commit
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2019-01-10 11:17:10 +01:00 |
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8606735626
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trigger_multiple: Set the activator entity correctly now
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2019-01-10 11:16:59 +01:00 |
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9c29c9fcb9
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trigger_hurt: Fixed the timer so you can get hurt more than once
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2019-01-10 11:16:39 +01:00 |
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274d8386fb
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func_button: Added support for shooting buttons to trigger them, if they have health attached.
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2019-01-10 11:16:22 +01:00 |
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4722b33035
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func_breakable: Added support for 'explodemagnitude'
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2019-01-10 11:16:04 +01:00 |
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61011bf155
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env_shooter: Actually sat down and made it work
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2019-01-10 11:15:48 +01:00 |
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e4981f6d41
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rendermode optimisations for all CBaseEntity classes.
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2019-01-10 11:15:10 +01:00 |
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d244904f84
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Missing animated sprite cleanup
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2019-01-10 11:14:50 +01:00 |
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79db5ac5fe
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Fix the C4 bomb not being cleared when dropping it.
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2019-01-10 11:14:30 +01:00 |
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84399e33c9
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func_bomb_target: Fix triggering upon C4 explosion.
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2019-01-10 11:14:13 +01:00 |
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b9902e94ea
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ambient_generic: Made it fully serverside to avoid headache.
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2019-01-10 11:13:49 +01:00 |
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3c42426b43
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Added env_message and game_text support.
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2019-01-10 11:13:12 +01:00 |
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4605482174
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Progs update
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2019-01-06 22:01:29 +01:00 |
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d4fc1b8ca1
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ambient_generic: Made it so that the PHS controls the networking, rather than just ignoring PVS/PHS altogether. This will increase performance.
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2019-01-06 22:01:11 +01:00 |
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76c34de632
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Fix the C4 Bomb not being cleared from the inventory after every round.
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2019-01-06 22:00:17 +01:00 |
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f0d107bb8a
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worldspawn: Make sure it's only called once, to avoid multiple worldspawn entities (this can happen...) from messing everything up.
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2019-01-06 21:59:58 +01:00 |
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3ef5e6c009
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Fix the 'kill' command
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2019-01-06 00:22:06 +01:00 |
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7bb9281db7
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Finally added the 5th weapon slot, where the C4 rightfully belongs.
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2019-01-05 21:35:38 +01:00 |
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9c78208af7
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Progs update
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2019-01-05 20:31:26 +01:00 |
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910c94a15f
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Actually, this is the right coordinate for the defusal kit HUD icon...
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2019-01-05 20:31:10 +01:00 |
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09667d161c
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Added missing escape-zone, vip-zone and defusal-kit HUD icons
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2019-01-05 20:28:31 +01:00 |
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7f45e566ed
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Server progs update.
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2019-01-05 18:31:21 +01:00 |
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45d44149fd
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func_ladder: Fix the placeholder ladder not colliding/rendering properly.
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2019-01-05 18:30:47 +01:00 |
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9268524b4d
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Disabling debug info for the GS-EntBase.
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2019-01-05 18:30:24 +01:00 |
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b6321abd82
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hostage_entity: Slight sound optimisation.
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2019-01-05 18:30:02 +01:00 |
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f17914d241
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Fixed you starting with more than the allowed money. Now respecting the limtis.
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2019-01-05 18:29:35 +01:00 |
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a0745b550f
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Removed EntHostage.c
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2019-01-05 18:29:11 +01:00 |
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b1e7c12b4b
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Progs update
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2019-01-05 16:36:40 +01:00 |
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eed328c36f
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hostage_entity: Experimenting with a new duckling type follow AI. Not perfect, but better results than before
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2019-01-05 16:36:22 +01:00 |
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2e4498ec3d
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Changed some attack-delay/cycle values to ones I could poke from AMX-X/AlliedModders
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2019-01-05 16:35:45 +01:00 |
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78ccd2f4ec
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trigger_multiple: Added wait = -1 behaviour (fixes de_survivor's car light flickering)
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2019-01-05 16:34:28 +01:00 |
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098b701fe5
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Renamed sv_voxannounce to fcs_voxannounce. As it is FreeCS specific.
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2019-01-05 16:33:39 +01:00 |
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86038ac612
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Added some angle velocity to the shell ejections
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2019-01-05 16:33:17 +01:00 |
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1397d9a533
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ambient_generic: Fixed triggers, networking and whatnot. Should behave a lot closer now
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2019-01-05 11:50:30 +01:00 |
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675ecc323c
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cycler_sprite: Fixed it not being a trigger, so now the chickens on cs_italy work again. Praise the chicken.mdl
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2019-01-05 11:50:02 +01:00 |
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c454f9f801
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hostage_entity: Slightly better pathing, by walking to the last-traceable position of the rescuer
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2019-01-05 10:39:09 +01:00 |
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a02b1f516c
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env_sprite: Make sure m_flFramerate is set
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2019-01-05 10:38:22 +01:00 |
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b3753047ad
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hostage_entity: Memorize who your last rescuer was and attribute $$$ to him, in case he's too far away and no longer the user.
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2019-01-05 09:10:14 +01:00 |
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0adf64a82f
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Cleaned up func_buyzones' Game_CreateBuyZones to not use findchain.
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2019-01-05 08:58:21 +01:00 |
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3f3438cc1c
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hostage_entity: allows being pushed around (when you're CT)
hostage_entity: added animations for idle/walk/running that were missing
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2019-01-05 08:51:32 +01:00 |
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d76f82994e
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Progs update
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2019-01-05 03:20:26 +01:00 |
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a1dcd36575
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Fixed func_buttons in that their touch function was set when it shouldn't have been after using them via +use
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2019-01-05 03:19:36 +01:00 |
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