Commit graph

364 commits

Author SHA1 Message Date
a4c77d7a95 Cleanup, removing unused cruft, moved menu into its own basedir. 2019-01-16 00:10:21 +01:00
95b60757e7 light: make sure lightstyles reset upon round respawn 2019-01-15 22:29:04 +01:00
f13cb921b3 pmove: fixed players sliding on top of entities 2019-01-15 22:28:44 +01:00
a241583fb8 PMove code cleanup 2019-01-15 02:58:02 +01:00
147bcc2f25 Crouch stutter fix with the latest FTE binaries 2019-01-14 19:48:23 +01:00
99c878d4d0 Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
c1e4f170a1 Progs update 2019-01-10 11:18:33 +01:00
6e82e3b576 Remove the loadingscreen stuff from the menu as it's empty right now anyway. 2019-01-10 11:17:45 +01:00
732d140050 trigger_once: Same as last commit 2019-01-10 11:17:10 +01:00
8606735626 trigger_multiple: Set the activator entity correctly now 2019-01-10 11:16:59 +01:00
9c29c9fcb9 trigger_hurt: Fixed the timer so you can get hurt more than once 2019-01-10 11:16:39 +01:00
274d8386fb func_button: Added support for shooting buttons to trigger them, if they have health attached. 2019-01-10 11:16:22 +01:00
4722b33035 func_breakable: Added support for 'explodemagnitude' 2019-01-10 11:16:04 +01:00
61011bf155 env_shooter: Actually sat down and made it work 2019-01-10 11:15:48 +01:00
e4981f6d41 rendermode optimisations for all CBaseEntity classes. 2019-01-10 11:15:10 +01:00
d244904f84 Missing animated sprite cleanup 2019-01-10 11:14:50 +01:00
79db5ac5fe Fix the C4 bomb not being cleared when dropping it. 2019-01-10 11:14:30 +01:00
84399e33c9 func_bomb_target: Fix triggering upon C4 explosion. 2019-01-10 11:14:13 +01:00
b9902e94ea ambient_generic: Made it fully serverside to avoid headache. 2019-01-10 11:13:49 +01:00
3c42426b43 Added env_message and game_text support. 2019-01-10 11:13:12 +01:00
4605482174 Progs update 2019-01-06 22:01:29 +01:00
d4fc1b8ca1 ambient_generic: Made it so that the PHS controls the networking, rather than just ignoring PVS/PHS altogether. This will increase performance. 2019-01-06 22:01:11 +01:00
76c34de632 Fix the C4 Bomb not being cleared from the inventory after every round. 2019-01-06 22:00:17 +01:00
f0d107bb8a worldspawn: Make sure it's only called once, to avoid multiple worldspawn entities (this can happen...) from messing everything up. 2019-01-06 21:59:58 +01:00
3ef5e6c009 Fix the 'kill' command 2019-01-06 00:22:06 +01:00
7bb9281db7 Finally added the 5th weapon slot, where the C4 rightfully belongs. 2019-01-05 21:35:38 +01:00
9c78208af7 Progs update 2019-01-05 20:31:26 +01:00
910c94a15f Actually, this is the right coordinate for the defusal kit HUD icon... 2019-01-05 20:31:10 +01:00
09667d161c Added missing escape-zone, vip-zone and defusal-kit HUD icons 2019-01-05 20:28:31 +01:00
7f45e566ed Server progs update. 2019-01-05 18:31:21 +01:00
45d44149fd func_ladder: Fix the placeholder ladder not colliding/rendering properly. 2019-01-05 18:30:47 +01:00
9268524b4d Disabling debug info for the GS-EntBase. 2019-01-05 18:30:24 +01:00
b6321abd82 hostage_entity: Slight sound optimisation. 2019-01-05 18:30:02 +01:00
f17914d241 Fixed you starting with more than the allowed money. Now respecting the limtis. 2019-01-05 18:29:35 +01:00
a0745b550f Removed EntHostage.c 2019-01-05 18:29:11 +01:00
b1e7c12b4b Progs update 2019-01-05 16:36:40 +01:00
eed328c36f hostage_entity: Experimenting with a new duckling type follow AI. Not perfect, but better results than before 2019-01-05 16:36:22 +01:00
2e4498ec3d Changed some attack-delay/cycle values to ones I could poke from AMX-X/AlliedModders 2019-01-05 16:35:45 +01:00
78ccd2f4ec trigger_multiple: Added wait = -1 behaviour (fixes de_survivor's car light flickering) 2019-01-05 16:34:28 +01:00
098b701fe5 Renamed sv_voxannounce to fcs_voxannounce. As it is FreeCS specific. 2019-01-05 16:33:39 +01:00
86038ac612 Added some angle velocity to the shell ejections 2019-01-05 16:33:17 +01:00
1397d9a533 ambient_generic: Fixed triggers, networking and whatnot. Should behave a lot closer now 2019-01-05 11:50:30 +01:00
675ecc323c cycler_sprite: Fixed it not being a trigger, so now the chickens on cs_italy work again. Praise the chicken.mdl 2019-01-05 11:50:02 +01:00
c454f9f801 hostage_entity: Slightly better pathing, by walking to the last-traceable position of the rescuer 2019-01-05 10:39:09 +01:00
a02b1f516c env_sprite: Make sure m_flFramerate is set 2019-01-05 10:38:22 +01:00
b3753047ad hostage_entity: Memorize who your last rescuer was and attribute $$$ to him, in case he's too far away and no longer the user. 2019-01-05 09:10:14 +01:00
0adf64a82f Cleaned up func_buyzones' Game_CreateBuyZones to not use findchain. 2019-01-05 08:58:21 +01:00
3f3438cc1c hostage_entity: allows being pushed around (when you're CT)
hostage_entity: added animations for idle/walk/running that were missing
2019-01-05 08:51:32 +01:00
d76f82994e Progs update 2019-01-05 03:20:26 +01:00
a1dcd36575 Fixed func_buttons in that their touch function was set when it shouldn't have been after using them via +use 2019-01-05 03:19:36 +01:00