c27161f6d2
Update README.md
2017-01-15 13:28:38 -01:00
7fe9ea1e67
Update README.md
2017-01-15 13:28:14 -01:00
2c076c1d45
Update README.md
2017-01-15 13:20:21 -01:00
e24070fbb7
Update README.md
2017-01-15 13:18:19 -01:00
002ee575e4
Update README.md
2017-01-15 13:10:55 -01:00
7a1e1b5c81
Set theme jekyll-theme-hacker
2017-01-15 13:08:22 -01:00
596cc5c24f
Set theme jekyll-theme-midnight
2017-01-15 13:05:35 -01:00
782fe18762
Set theme jekyll-theme-slate
2017-01-15 13:03:39 -01:00
bf1adc491a
Support for more muzzleflashes
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Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
e67ab0380f
Added viewmodel muzzleflashes
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Redone the model-event sound stuff using next-generation FTE features (TM)
Cleaned and fixed things here and there
2017-01-12 03:49:59 +01:00
30e2e5b76a
Added armoury_entity ( fixes #7 )
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Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
Marco Hladik
ca26fd94b6
Started work on Armoury Entity
2017-01-11 04:40:53 -05:00
47932e57a0
Some more work towards player animations
2017-01-10 22:55:12 +01:00
2a8cb32326
Fixed a timer bug
2017-01-10 21:46:17 +01:00
f1614d50ff
Added weapon binds for buying
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Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00
bbc798bccb
Added radio1, radio2 and radio3 commands for VGUI radio message menus
2017-01-10 20:56:15 +01:00
712b2cebbc
Fixed some breakable sounds being played "wrongly"
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Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
ce7a2243cc
Revamped radio system
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Added keybinds for a ton of radio commands
Revamped the start-message stuff
2017-01-10 18:24:43 +01:00
3d219d7fdb
Wiping all corpses after a round ends now
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Fixed the EscapeZone ent I never commited properly
C4 Bombs now trigger the c4 target spots
Some more messages for equipment/weapon buying
Some more Rule tweaks that could cause issues with dead people buying guns via future binds
Hit locational damage now applied properly, derp
2017-01-10 16:45:41 +01:00
8d6a6477f9
Fixed a bug in which weapons weren't wiped when switching teams during a match
2017-01-09 22:45:18 +01:00
f8c0518292
Added multi_manager ( Fixes #6 )
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Added multisource
2017-01-09 22:07:23 +01:00
e8edad9fc4
Fixes #5 by implementing func_pushable
2017-01-09 18:28:23 +01:00
be02bb696d
BInary update
2017-01-08 16:43:12 +01:00
d63b9341c9
Updated some other silly thing I should have noticed.
2017-01-08 16:42:26 +01:00
1530866829
Gave the knife some attention when it comes to sounds
2017-01-08 16:12:02 +01:00
98792c9d95
Merge branch 'master' of https://github.com/eukos16/OpenCS
2017-01-08 16:00:57 +01:00
b7ac0e7a1d
More accuracy fixes
2017-01-08 16:00:35 +01:00
efa263dae5
Update README.md
2017-01-08 15:18:55 +01:00
427e2d300d
Hit-location based death animations
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Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00
9a46190fbd
Added bunnyhop cap
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Fixed some collision issue with some surfaces caused by static breaking points
2017-01-07 21:41:02 +01:00
ac78b41f0d
Fixed a bug in which shooting shotguns might cause problems...
2017-01-07 21:18:15 +01:00
ad6c70b365
Added more penetrate-able (?) materials like vents, dirt etc.
2017-01-07 18:05:12 +01:00
735e6d5153
Bullet penetration for wood
2017-01-07 18:01:44 +01:00
5347482d9c
Implemented new impact effects based around materials
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Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
99b25733a3
Added material based footsteps
2017-01-03 23:25:27 +01:00
69c032d56d
Latest progs binary builds
2017-01-03 19:47:13 +01:00
07b147331c
Precaches and stuff
2017-01-03 19:46:19 +01:00
3827446805
Pain sounds, death sounds, silly bug fixes... ugh!
2017-01-03 19:31:24 +01:00
249eb2d94f
Locational damage, fall-damage, some fixes here and there... kinda unstable ATM
2017-01-03 02:02:00 +01:00
Marco Hladik
2b9aef8167
Added semi-automatic fire
2016-12-24 16:30:44 +01:00
Marco Hladik
234b38bb44
Minor fixes to VGUI objects and Nightvision
2016-12-24 01:23:33 +01:00
Marco Hladik
cb9fa0b183
Added a basic spectator HUD
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Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik
ab42b2c2a8
Added mp_fillweapons to allow similar weapon-buying to CS:S
2016-12-17 20:02:24 +01:00
Marco Hladik
7afac5c6cf
Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
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Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00
Marco Hladik
2fa81cc594
Added a new weapon info table field for the upcoming damage system
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Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
Marco Hladik
122fbe10ef
Basic Player Animations
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Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
49ec1c6f34
Updated a few binds, prepared a few VGUI graphics and commited new .dat builds
2016-12-11 14:33:01 +01:00
Marco Hladik
d6479da6b0
Added weapon selection display on the HUD
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Changed the reloading behaviour (time needs to pass in order for the mag/caliber fields to update)
2016-12-11 14:17:00 +01:00
Marco Hladik
f8a1902187
Added bomb-defusing
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Added progressbar on bomb defusing
Added seperators on the timer and the ammo display
Fixed some USE bugs related to doors and other ents
+use (+button6) is now something that can be toggled, whereas before it was a one-time thing
Added various sounds when buying things
Added various messages when trying to buy things you already have
Added proper radio sounds to the bombing mission type
More work done on the equipment
2016-12-11 11:10:03 +01:00
Marco Hladik
dc95dd3c12
Fixed the BreakModel PVS thing.
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Now also loading 'valve' whenever present.
2016-12-10 15:39:54 +01:00