Update README.md

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Marco Cawthorne 2017-01-08 15:18:55 +01:00 committed by GitHub
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@ -15,17 +15,24 @@ Some of the cool things you can do with this:
* Use it as a base for your own games/mods! (As long as you own the rights to the assets)
# Status
All the weapons are implemented, but only hostage rescue maps are supported at the moment.
No equipment is implemented, no map radar/overview and no player animations.
Basically, hostage rescue is playable as long as you don't care about grenades/kevlar.
All the weapons are implemented, so are the gamemodes: Hostage Rescue (cs), Bomb Defusal (de), Assassination (as) and Escape (es).
Not all equipment is implemented and no map radar/overview is recreated.
Basically, the game is playable as long as you don't care about grenades (for now).
# Compiling/Installing
# Installing
1. Download the latest version of FTE QuakeWorld.
2. Download csv15full.exe and to get the cstrike folder.
3. Move both the cstrike folder and FTE QuakeWorld into a folder
4. Compile the Client and Server modules using FTEQCC and put them into the cstrike folder
4. Clone this repository into that same folder, so that opencs, default.fmf and cstrike co-exist
5. Run FTE QuakeWorld
Optional step: Copy the 'valve' folder from your Half-Life installation in order for all features to work.
# Notes
You might get away with using the cstrike folder from the Steam version of CS 1.6, or any older version
than 1.5 - but they are not supported. I will not try to recreate 1.6 or any other earlier versions specifically.
I may however add additional, optional features that will emulate behaviour of later versions of CS.
# Special Thanks
Spike - Creator of FTE QuakeWorld and FTEQCC ( http://fte.triptohell.info/ )