5c90692873
SurfaceProperties: impacts now pass a proper dir vector to the particle system
2024-02-21 21:11:48 -08:00
6319f6166e
Skill.qc: readcmd() builtin usage replaced with a tiny config parser.
...
Context:
localcmd/stuffcmd are delayed enough that we can't use it to load
difficulty settings from skill.cfg before the game objects have spawned.
readcmd worked around this, but its usage is buggy and discouraged.
loading config files from the root game directory is forbidden by the
engine for security reasons (being able to read passwords etc.)
but we're allowed to do so from sub-directories.
by emulating the source engine behaviour we become compatible with their
convention, while also working around said incompatibility.
2024-02-21 21:08:57 -08:00
2f56725160
func_plat: nudge the platform the way way when no height is defined and we make up a position
2024-02-21 16:41:52 -08:00
29a997dbcf
Sound: add Sound_Stop() to make that task more slightly more accessible.
2024-02-21 16:11:14 -08:00
33e5038881
func_pushable: play the surfaceproperty specific scraping sound when being pushed around
2024-02-21 16:10:28 -08:00
b2fc4d2918
env_muzzleflash: add cvar cg_muzzleflashDLightColor
2024-02-21 16:09:32 -08:00
3e182b3737
NSRenderableEntity: Ensure .skeletonindex is set to 0 after deleting the skeletal object
2024-02-21 14:50:44 -08:00
0e3eb491a6
NSClientPlayer: ensure pmodels have a shadow as well
2024-02-21 13:51:43 -08:00
a9836563d1
trigger_teleport: add telefrag.
2024-02-21 13:43:43 -08:00
9847f3828e
NSGameRules: send a newly joined player to the intermission screen gently
2024-02-21 13:41:18 -08:00
08259f5652
make_mapdef.sh/trigger_changetarget: Minor fixes.
2024-02-19 13:23:46 -08:00
0df1e78cc3
Platform: Comment out debug strings.
2024-02-19 13:20:51 -08:00
ea0b365037
SurfaceProperties: Insist on having a 'default' stage defined. Use that to initialize the various surface properties.
2024-02-19 13:20:08 -08:00
f950dcaabb
func_pushable: Respect 'size' and improve movement direction math a little.
2024-02-15 14:49:44 -08:00
9e68e24d2e
trigger_teleport: Add filter for func_pushable entities. Test chamber can now be triggered.
2024-02-15 13:35:42 -08:00
99f513efdb
func_pushable: Remove hitcontentsmaski override, else the cart won't move up in the test chamber.
2024-02-15 13:35:13 -08:00
06d959ef02
func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
...
func_trackchange/autochange: Initial implementation.
2024-02-13 22:51:36 -08:00
7e8d1aacdb
Fix various warnings.
2024-01-30 00:42:10 -08:00
31b88f63f2
Fixes for DAMAGE_AIM, so we can respect the sv_aim
cvar.
2024-01-29 23:47:36 -08:00
08cac51d5f
NSClient: add void SetInfoKeyFloat(string, float)
and float GetInfoKeyFloat(string)
methods
2024-01-29 16:10:16 -08:00
4a8f4a6082
Add a whole bunch of new bot features, including bot profiles.
...
Developers: the internal class `bot` is now `NSBot`, and an entityDef
of the old name will be instantiated instead.
Override defs/bot.def in your mod and make it use any custom spawnclass
you wish. Now games don't have to override `addbot` or `bot_add` inside
the multiplayer game rules.
There's also more console commands. Clients now have access to:
addBot, killAllBots, killClass [classname], killMovables, trigger [targetname], input [entnum] [input] [data], listBotProfiles, listTargets, teleport [targetname], teleportToClass [classname], respawnEntities, spawn
2024-01-26 19:27:50 -08:00
ba4ddbd3f6
Math_FixDelta: Make recursive. Rename pending...
2024-01-26 19:10:57 -08:00
2332fdd45f
Add Documentation/Bots/BotOverview.md
2024-01-26 19:10:16 -08:00
30903f7683
VGUIView: add missing return
2024-01-15 16:34:09 -08:00
da194e8eed
VGUIWindow: migrate non Window specific bits into its own class: VGUIView
2024-01-15 16:28:46 -08:00
d66ebc4fd9
Documentation: add DedicatedServer.md, EntityGuide.md, merge EAX/EFX within doxygen generated docs.
2024-01-15 15:46:41 -08:00
05af28180e
Server: Fix typos in various sound precache calls.
2024-01-15 15:45:48 -08:00
fea60cd435
Client: add return to exit early when skyPath isn't set, solely to avoid an unnecessary print.
2024-01-15 15:44:46 -08:00
7b09f7cbc4
Menu-FN: Init String-Table before most of the other inits.
2024-01-15 15:43:43 -08:00
e9700b31b9
Sound_Init: Remove precaches for anything other than common/null.wav
2024-01-15 15:42:54 -08:00
5bdbe2cc47
NSNavAI: Add method RouteToPositionDenyFlags(). Same as RouteToPosition() but will accept a link-flag filter mask.
2024-01-11 15:56:41 -08:00
40aee258ce
NSClientSpectator: new mode: overview which is work in progress.
...
Various misc fixes to code routines that negatively affect splitscreen.
We also set frametime/clframetime to 0.0 after the first player view has been drawn as to not run
predraw math more than once per frame. This should not cause any issues but if you are experiencing issues let us know.
2024-01-08 14:58:45 -08:00
2891bc061e
func_breakable: precache particleeffectnum before first use
2024-01-04 14:34:37 -08:00
2034eb1d45
ambient_generic: better logging.
2024-01-04 14:33:25 -08:00
0c7fc9abc6
NSRadar: add method InitEmpty()
2024-01-02 15:41:25 -08:00
1b21a6cf46
ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor.
2024-01-02 15:26:29 -08:00
177a1638f7
make_mapdef.sh: fix bashisms
2024-01-02 15:06:32 -08:00
d662c12951
Test map for areaportalwindow
2024-01-02 13:15:39 -08:00
dda946476f
Add def for areaportalwindow
2024-01-02 12:40:40 -08:00
eaee5f67a7
build_game.sh: fix entities.def not being generated when RADIANT_PATH is not set.
2024-01-02 12:38:10 -08:00
64a6a9007d
Add new cvar s_developer which prints sound related info from the game logic
2024-01-02 12:03:04 -08:00
21c27969f6
env_shooter: Correct the implementation of variance and repeatability.
2024-01-02 12:00:50 -08:00
cca461effe
Platform/Menu: Migration of Server_IsLan() into the master-server related code
2024-01-02 11:59:16 -08:00
4600a03165
NSRadar: checking in initial work on the class
2024-01-01 21:23:09 -08:00
bc05a07e50
NSRenderableEntity: rendermode RM_SOLID becomes invisible when renderamount is 0.
2024-01-01 21:21:31 -08:00
d16e096306
Documentation improvements, cleaning up of misc files.
2024-01-01 21:20:02 -08:00
591d5821f9
NSMonster: document the various spawnflags more
2023-12-15 18:38:33 -08:00
6c1db1f4f6
Shared: add bool FileExists(string filePath)
function
2023-12-15 17:00:13 -08:00
2530608b1f
NSInteractiveSurface: fix typo
2023-12-15 16:59:19 -08:00
b8a56b3fb4
Documentation: Updated Building.md to have more explicit deps with Fedora/SUSE
2023-12-13 15:58:13 -08:00