Added radio1, radio2 and radio3 commands for VGUI radio message menus

This commit is contained in:
Marco Cawthorne 2017-01-10 20:56:15 +01:00
parent 712b2cebbc
commit bbc798bccb
8 changed files with 188 additions and 1 deletions

View file

@ -34,6 +34,10 @@ void CSQC_ConsoleCommand_Init( void ) {
registercommand( "-showscores" );
registercommand( "nightvision" );
registercommand( "radio1" );
registercommand( "radio2" );
registercommand( "radio3" );
registercommand( "glock" );
registercommand( "usp" );
registercommand( "p228" );
@ -70,6 +74,7 @@ void CSQC_ConsoleCommand_Init( void ) {
registercommand( "coverme" );
registercommand( "takepoint" );
registercommand( "holdpos" );
registercommand( "regroup" );
registercommand( "followme" );
registercommand( "takingfire" );
@ -233,6 +238,10 @@ float CSQC_ConsoleCommand( string sCMD ) {
sendevent( "RadioMessage", "f", RADIO_CT_POINT );
return TRUE;
break;
case "takepoint":
sendevent( "RadioMessage", "f", RADIO_POSITION );
return TRUE;
break;
case "regroup":
sendevent( "RadioMessage", "f", RADIO_REGROUP );
return TRUE;
@ -305,6 +314,18 @@ float CSQC_ConsoleCommand( string sCMD ) {
sendevent( "RadioMessage", "f", RADIO_ENEMYDOWN );
return TRUE;
break;
case "radio1":
VGUI_Radio_Toggle( VGUI_RADIO1 );
return TRUE;
break;
case "radio2":
VGUI_Radio_Toggle( VGUI_RADIO2 );
return TRUE;
break;
case "radio3":
VGUI_Radio_Toggle( VGUI_RADIO3 );
return TRUE;
break;
}
return FALSE;
}

View file

@ -51,6 +51,11 @@ void CSQC_VGUI_Draw( void ) {
vVGUIColor = autocvar_vgui_color * ( 1 / 255 );
if ( fVGUI_Display >= 11 ) {
VGUI_Radio_Draw();
return;
}
setcursormode( TRUE );
// Align the window to the center

View file

@ -35,7 +35,10 @@ enum {
VGUI_BM_SMG,
VGUI_BM_RIFLES,
VGUI_BM_MGS,
VGUI_BM_EQUIPMENT
VGUI_BM_EQUIPMENT,
VGUI_RADIO1,
VGUI_RADIO2,
VGUI_RADIO3
};
vector vVGUIWindowPos;

View file

@ -29,6 +29,7 @@ void VGUI_MessageOfTheDay( vector vPos ) {
VGUI_Text( serverkey( "hostname" ), vPos + '16 64 0', '16 16 0');
vector vTextPos = vPos + '16 116 0';
for ( int i = 0; i < 25; i++ ) {
VGUI_Text( sMOTDString[ i ], vTextPos, '8 8 0' );
vTextPos_y += 10;

View file

@ -76,6 +76,32 @@ void VGUI_Window( string sTitle, vector vPos, vector vSize ) {
drawline( 1.0, vPos + '0 48 0', v1 + '0 48 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
}
// Draws window with outline, border and title
void VGUI_WindowSmall( string sTitle, vector vPos, vector vSize ) {
vector v1, v2, v3;
// Draw the background
drawfill( vPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vPos_x + vSize_x;
v1_y = vPos_y;
drawline( 1.0, vPos - '1 0 0', v1, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v2_x = vPos_x;
v2_y = vPos_y + vSize_y;
drawline( 1.0, vPos, v2, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v3 = vPos + vSize;
drawline( 1.0, v1, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, v2, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
// Draw the outline END
// Draw the window title
drawstring( vPos + '8 8 0', sTitle, '8 8 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, vPos + '0 24 0', v1 + '0 24 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
}
// Draws a button, returns whether or not a mouse is hovering over it (for inheritance' sake)
float VGUI_Button( string sLabel, void() vFunction, vector vPos, vector vSize ) {
vector v1, v2, v3, v4;

130
Source/Client/VGUIRadio.c Normal file
View file

@ -0,0 +1,130 @@
/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "VGUI.h"
// Radio Commands
#define VGUIRADIO_COMMANDS 6
float fRadioCommands[ VGUIRADIO_COMMANDS ] = {
RADIO_CT_COVERME,
RADIO_CT_POINT,
RADIO_POSITION,
RADIO_REGROUP,
RADIO_FOLLOWME,
RADIO_FIREASSIS
};
// Group Radio Commands
#define VGUIRADIO_GROUPCOMMANDS 6
float fRadioGroupCommands[ VGUIRADIO_GROUPCOMMANDS ] = {
RADIO_GO,
RADIO_FALLBACK,
RADIO_STICKTOG,
RADIO_CT_INPOS,
RADIO_STORMFRONT,
RADIO_COM_REPORTIN
};
// Radio Responses
#define VGUIRADIO_RESPONSES 9
float fRadioResponses[ VGUIRADIO_RESPONSES ] = {
RADIO_CT_AFFIRM,
RADIO_CT_ENEMYS,
RADIO_CT_BACKUP,
RADIO_CLEAR,
RADIO_CT_INPOS,
RADIO_CT_REPORTINGIN,
RADIO_BLOW,
RADIO_NEGATIVE,
RADIO_ENEMYDOWN
};
void VGUI_Radio_DrawCommand( float fIndex, float fMessage, vector vPos ) {
VGUI_Text( sprintf( "%d) %s", fIndex + 1, sRadioChat[ fMessage ] ), vPos, '8 8 0' );
if ( fInputKeyCode == ( fIndex + 49 ) ) {
sendevent( "RadioMessage", "f", fMessage );
fVGUI_Display = VGUI_NONE;
}
}
void VGUI_Radio_Draw( void ) {
vector vSize, vPos;
if ( fVGUI_Display == VGUI_RADIO1 ) {
vSize_x = ( 33 * 8 ) + 16;
vSize_y = ( 10 * VGUIRADIO_COMMANDS ) + 64;
vPos = [ 16, vVideoResolution_y - 148 - vSize_y ];
VGUI_WindowSmall( "Radio Commands", vPos, vSize );
vPos_y += 24;
vPos_x += 8;
for ( float i = 0; i < VGUIRADIO_COMMANDS; i++ ) {
vPos_y += 10;
VGUI_Radio_DrawCommand( i, fRadioCommands[ i ], vPos );
}
} else if ( fVGUI_Display == VGUI_RADIO2 ) {
vSize_x = ( 24 * 8 ) + 16;
vSize_y = ( 10 * VGUIRADIO_GROUPCOMMANDS ) + 64;
vPos = [ 16, vVideoResolution_y - 148 - vSize_y ];
VGUI_WindowSmall( "Group Radio Commands", vPos, vSize );
vPos_y += 24;
vPos_x += 8;
for ( float i = 0; i < VGUIRADIO_GROUPCOMMANDS; i++ ) {
vPos_y += 10;
VGUI_Radio_DrawCommand( i, fRadioGroupCommands[ i ], vPos );
}
} else {
vSize_x = ( 37 * 8 ) + 16;
vSize_y = ( 10 * VGUIRADIO_RESPONSES ) + 64;
vPos = [ 16, vVideoResolution_y - 148 - vSize_y ];
VGUI_WindowSmall( "Radio Responses", vPos, vSize );
vPos_y += 24;
vPos_x += 8;
for ( float i = 0; i < VGUIRADIO_RESPONSES; i++ ) {
vPos_y += 10;
VGUI_Radio_DrawCommand( i, fRadioResponses[ i ], vPos );
}
}
vPos_y += 20;
VGUI_Text( "0) Back", vPos, '8 8 0' );
if ( fInputKeyCode == 48 ) {
fVGUI_Display = VGUI_NONE;
}
}
void VGUI_Radio_Toggle( float fMenu ) {
if ( getstatf( STAT_HEALTH ) <= 0 ) {
return;
}
if ( fVGUI_Display == fMenu ) {
fVGUI_Display = VGUI_NONE;
} else {
fVGUI_Display = fMenu;
}
}

View file

@ -49,6 +49,7 @@ VGUIScoreboard.c
VGUIMOTD.c
VGUIBuyMenu.c
VGUITeamSelect.c
VGUIRadio.c
VGUI.c
Nightvision.c
HUDCrosshair.c

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