2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
33295ff409
env_beverage/item_food: Fix item_food not rendering and or spawning.
2022-12-13 23:16:00 -08:00
94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen.
2022-12-13 17:52:20 -08:00
711548465a
env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam.
2022-12-08 14:58:30 -08:00
0f9439b956
env_beam: Initial implementation. Visual fluff still missing, but coming up!
2022-12-07 17:05:50 -08:00
67634bf6e5
env_beam: move from gs-entbase/server to gs-entbase/shared
2022-12-07 12:48:34 -08:00
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
2022-12-06 15:04:07 -08:00
6f3a1d1d52
infodecal: set drawmask in the constructor, fixes decals not rendering.
2022-12-06 01:11:35 -08:00
41ccbca2aa
GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be
2022-11-30 17:26:50 -08:00
b593c2694b
GS-EntBase: use Destroy() over remove() where applicable.
2022-11-30 16:55:17 -08:00
2c6da152ed
Clean up more and more warnings fteqcc yells about
2022-11-30 14:21:55 -08:00
29a1bea943
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
2265047bfe
Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
2022-11-16 14:04:10 -08:00
8b15c59ecd
func_breakable: use BreakModel_Spawn instead of FX_BreakModel.
2022-11-11 15:04:33 -08:00
7ad6d9c457
Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
2022-10-14 15:49:59 -07:00
e499a7d484
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
b92a3a9da5
PMove_Custom: Go over some checks, one trace_fraction check was wrong and caused us to not slide along rotating brushes (doors) properly.
2022-09-12 23:07:33 -07:00
b3755bf0a2
func_pushable: func_pushables shouldn't collide with anything but BODY type objects for now
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to work around the collision issues on maps such as cs_estate
2022-09-12 14:01:51 -07:00
02a1218ee7
func_vehicle: unset any velocity applied to our driver, since they're sticking to us.
2022-09-11 13:56:11 -07:00
9deb12b68d
func_breakable: This still used Hide() for some reason, changed to Disappear()
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Misc cleanup.
2022-09-02 22:02:54 -07:00
5a7d082af7
Move touch handlers into NSTrigger, remove trigger_multiple's own version of the team check.
2022-08-31 15:18:06 -07:00
31bb9b4042
Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
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Also change rechargers to MOVETYPE_NONE instead of PUSH, as it won't be moving anyway.
2022-08-31 13:24:55 -07:00
05eb10904e
func_vehicle: Make it shared/predicted. The smoothest it's ever been!
2022-08-28 09:20:34 -07:00
7a252ad213
NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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Went over gs-entbase/server and made sure to use the new Think handlers to safely deal with MOVETYPE_PUSH
and handle any fun edge cases where time may be 0.0f.
func_breakable has also been fixed, since the changed Show/Hide behaviour prevented
them from getting destroyed fully.
2022-08-26 15:39:00 -07:00
3c673dcf6d
func_recharge: Only gives 30 armor points in multiplayer.
2022-08-24 10:26:20 -07:00
3ae65d41b7
func_plat: fix typo in ::Restore method, thanks heartologic for spotting
2022-08-22 08:32:12 -07:00
55427f718a
func_wall: Fix messup where the client game set it to SOLID_NOT
2022-08-11 14:18:28 -07:00
bc2f56b6d1
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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Change some type names around for consistency.
2022-08-10 16:51:26 -07:00
2526751db1
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
5ca96bbcd9
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
41d3f3b520
func_water: Don't assign the toggle spawnflag. I don't know where that came from - this should fix sh_hdgibfactory
2022-08-07 13:24:55 -07:00
9e170795d5
func_tank/tankmortar: Make the smoke and flash sprites assume RM_ADDITIVE
2022-08-05 23:27:48 -07:00
6c09154f08
multi_manager: Clean up warnings
2022-08-05 22:21:21 -07:00
dd86e5a583
NSIO: Add SaveEntity/ReadEntity methods to help Save/Restore operations
2022-08-05 21:36:47 -07:00
6d8273331a
Client: Replace rogue setproperty calls with ones talking to our g_view object
2022-08-05 21:15:19 -07:00
81b4bc042f
func_illusionary/wall: Only makestatic() when our rendermode is RM_NORMAL
2022-08-05 20:02:24 -07:00
df738da436
Get rid of src/gs-entbase/shared/{baseentity.h,env_sprite.h}
2022-07-20 16:38:12 -07:00
30b4007894
Get rid of src/gs-entbase/baseentity.h
2022-07-20 16:33:52 -07:00
197ce20c31
BotLib: Start making use of some of NSNavAI
2022-07-20 16:27:24 -07:00
8fccdcbad1
build.cfg: Bump BUILD_ENGINEREVISION to include qqshka's FTEQW fix.
2022-07-19 18:09:40 -07:00
2a220fb331
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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Tweak g_developer prints for scripted_sequences.
2022-07-19 15:22:15 -07:00
6ff42e4176
NSNavAI: Continously check whether we can already run to the next node, and target that if that's the case.
2022-07-18 11:51:48 -07:00
dc1cbc5da8
NSMonster: add InSequence() method. Fix scripted sequences.
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PMove: use self.mins instead of PHY_HULL_MINS when testing friction.
disable friction for monsters for now, as it can break some scripted sequences.
2022-07-18 11:32:18 -07:00
d7418151f0
Client: Disable some expensive routines when paused.
2022-07-18 10:02:04 -07:00
0ae901f5e1
NSMonster: Add InAnimation() method. Also prohibit movement when in an animation.
2022-07-18 09:22:18 -07:00
4566d07313
NSMonster/NSTalkMonster: more reshuffling done. Started moving the pathfinding components over into a new class named NSNavAI
2022-07-17 20:34:19 -07:00
b275275652
GS-EntBase: Initial documentation for info_hint.
2022-07-17 09:04:16 -07:00
6c895d73b7
NSMonster: Initial work towards reworking states.
2022-07-17 00:04:01 -07:00
85cd67b798
Merge pull request #6 from dqus/monsters-clean-up
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NSMonster: move enemy invalidation from AttackThink() to SeeThink()
2022-07-16 16:40:37 -07:00