func_breakable: This still used Hide() for some reason, changed to Disappear()
Misc cleanup.
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5a7d082af7
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9deb12b68d
3 changed files with 9 additions and 8 deletions
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@ -84,12 +84,15 @@ button_target::Trigger(entity act, int status)
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PlayerUse = __NULL__;
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SetTakedamage(DAMAGE_NO);
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frame = 1 - frame;
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/* toggle texture frame */
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float new_frame = (GetFrame() >= 1) ? 0 : 1;
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SetFrame(new_frame);
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UseTargets(act, status, m_flDelay);
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}
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void
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button_target::Damage(void)
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{
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Trigger(g_dmg_eAttacker, TRIG_TOGGLE); /* TODO: Set state? */
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Trigger(g_dmg_eAttacker, TRIG_TOGGLE);
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}
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@ -61,9 +61,9 @@ void
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cycler::Pain(void)
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{
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if (frame >= modelframecount(modelindex)) {
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frame = 0;
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SetFrame(0);
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} else {
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frame += 1;
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SetFrame(GetFrame() + 1);
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}
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SetHealth(9999);
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}
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@ -296,8 +296,7 @@ func_breakable::Explode(void)
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FX_Explosion(rp);
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Damage_Radius(rp, this, m_flExplodeMag, m_flExplodeRad, TRUE, 0);
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UseTargets(this, TRIG_TOGGLE, 0.0f); /* delay... ignored. */
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Hide();
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SetSolid(SOLID_NOT);
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Disappear();
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SetTakedamage(DAMAGE_NO);
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}
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@ -345,8 +344,7 @@ func_breakable::Death(void)
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ScheduleThink(Explode, random(0.0f, 0.5f));
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} else {
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FX_BreakModel(vlen(size) / 10, absmin, absmax, [0,0,0], GetSurfaceData(SURFDATA_MATERIAL));
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Hide();
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SetSolid(SOLID_NOT);
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Disappear();
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SetTakedamage(DAMAGE_NO);
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UseTargets(eActivator, TRIG_TOGGLE, 0.0f);
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}
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