func_vehicle: unset any velocity applied to our driver, since they're sticking to us.
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@ -805,6 +805,9 @@ func_vehicle::RunVehiclePhysics(void)
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}
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PlayerUpdateFlags();
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/* we want to null our drivers' velocity because they're sticking to us */
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m_eDriver.velocity = [0,0,0];
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}
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angles[0] = Math_FixDelta(angles[0]);
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