func_wall: Fix messup where the client game set it to SOLID_NOT
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1 changed files with 1 additions and 1 deletions
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@ -101,7 +101,7 @@ func_wall::Init(void)
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SetOrigin(origin);
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SetAngles([0,0,0]);
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SetMovetype(MOVETYPE_NONE);
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SetSolid(SOLID_NOT);
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SetSolid(SOLID_BSP);
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MakeStatic();
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}
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