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aeae39fc9a
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Materials_FixName: Fix typo
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2021-01-25 12:09:43 +01:00 |
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8a0e2945e7
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Adjusted the launch script so it'll find engine plugins on all more platforms
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2021-01-24 21:56:09 +01:00 |
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baaa68069d
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Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner)
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2021-01-24 20:26:10 +01:00 |
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bb0c78cb0a
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Plugins: Added IRC bridge plugin for the server as another example
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2021-01-24 10:13:11 +01:00 |
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31cf4e5b10
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Client: Fix double free properly for Vox_Shutdown
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2021-01-24 03:03:36 +01:00 |
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4e7829de53
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Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id
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2021-01-24 02:42:37 +01:00 |
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70268440ee
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games_updatesavailable: check for -1 to avoid bad pointer errors
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2021-01-24 01:54:14 +01:00 |
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bf8f8e24cb
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game_updateinstallcount: Always return 1 when no packagenames are given
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2021-01-24 00:13:01 +01:00 |
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085607e022
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Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
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2021-01-24 00:11:08 +01:00 |
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09b11284b3
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Make sure to exec platform_default.cfg in the .fmf level so we don't get
overriden by hostile mods.
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2021-01-23 23:41:58 +01:00 |
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d5ff5d870c
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make_dist.sh: Use .zip for packaging, write new installed.lst instead of copying a working/modified one
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2021-01-23 22:51:25 +01:00 |
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9cf5cc016b
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env_laser: update ParentUpdate() to check for the right attributes
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2021-01-23 22:08:17 +01:00 |
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ab1e5408df
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func_button: Unstuck the 'health' trigger method.
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2021-01-23 22:07:41 +01:00 |
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8b013035e3
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trigger_camera: Support for 'wait' to be -1.
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2021-01-23 21:20:19 +01:00 |
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cc240fefb2
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Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
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2021-01-23 15:24:49 +01:00 |
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dfbb153946
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Menu-FN: get rid of autocvar_menu_installedpackages
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2021-01-23 14:57:21 +01:00 |
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178f988167
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Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
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2021-01-23 14:54:31 +01:00 |
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dbb53d151a
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Let the menu progs know when we're actually in a single/multi-player game.
It seems that the maxclients serverinfo key lies to the client, so we work
around that by setting our own
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2021-01-23 12:56:22 +01:00 |
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9f13450b01
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Menu-FN: Add the option to disconnect a multiplayer game from the menu.
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2021-01-22 22:57:26 +01:00 |
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c17515fe98
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Menu-FN: List packages in the updater that are listed in pkgname, not just
any data/addon package. Also commented some entry-points.
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2021-01-22 22:37:06 +01:00 |
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7a7b82cf42
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valve.fmf: Update pkgname gameinfo string
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2021-01-22 22:35:36 +01:00 |
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4cf229d946
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CBaseEntity: Don't send origin/size info when 0 upon entering PVS
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2021-01-22 16:05:40 +01:00 |
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93728d283c
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Added Materials_FixName() for preparing materials.txt lookups
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2021-01-22 15:54:06 +01:00 |
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21bd18b5d7
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make_dist.sh: Don't ship mod .fmf files, as they ought to be installed via the Custom Game menu
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2021-01-22 13:09:38 +01:00 |
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8492cb5506
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doc/building: Update note regarding the editor, as it will now build on GCC10, Clang
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2021-01-22 12:56:35 +01:00 |
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5ff673cbae
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func_train: Fix TELEPORT spawn-flag from the path-corner. Previously we
acted the next frame, but this causes the move action to be made nil.
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2021-01-22 12:07:42 +01:00 |
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4b5125d97f
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CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
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2021-01-21 01:29:26 +01:00 |
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297741eac1
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func_breakable: Force angles to be 0. Map editors generally don't support setting angles on brush entities anyway.
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2021-01-19 11:17:47 +01:00 |
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f8606ae7e7
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Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
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2021-01-19 10:37:28 +01:00 |
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7e2aab4cad
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func_rotating: Work around Q1 BSP bug in which rotating brush entities may call blocked() on ents they couldn't possibly be touching
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2021-01-19 10:35:18 +01:00 |
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544da0ef15
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env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight.
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2021-01-19 08:12:25 +01:00 |
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6c80598fbe
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build_engine.sh: Check for different Win32 and Win64 Cygwin profiles
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2021-01-16 22:15:14 +01:00 |
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c61874d3a7
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Make the worldspawn launch script change directories
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2021-01-16 21:16:46 +01:00 |
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75f96079f9
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Added build_all.sh due to popular demand.
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2021-01-16 20:38:26 +01:00 |
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44f3004047
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build_engine.sh: Disable bullet plugin building, as that part in the engine is seemingly abandoned.
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2021-01-16 20:15:52 +01:00 |
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bd98047ff9
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build_engine/editor: Support for systems without nproc amongst other things
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2021-01-16 19:29:27 +01:00 |
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6a48c18171
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BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
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2021-01-16 17:34:04 +01:00 |
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4bb854f16b
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README: Add notice for Windows users
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2021-01-16 17:31:56 +01:00 |
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ab4af2cef5
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Detect Cygwin environment and build binaries for Windows in build_engine.sh
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2021-01-16 16:57:48 +01:00 |
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cd910e53cc
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They Hunger: Now we also have a scripts/map_blacklist, contributed by Xylemon!
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2021-01-15 01:08:20 +01:00 |
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1f78814d1e
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Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour
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2021-01-15 01:04:51 +01:00 |
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c9af5aa770
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Opposing Force: Add scripts/map_blacklist for the menu
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2021-01-14 15:45:44 +01:00 |
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75adc63665
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Menu: Blacklist any test_* prefixed maps in the Create game menu
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2021-01-14 15:41:01 +01:00 |
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fe62de4a67
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Gunman Chronicles: Add default.cfg and scripts/map_blacklist for the menu
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2021-01-13 12:22:41 +01:00 |
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3662565879
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Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
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2021-01-06 15:54:17 +01:00 |
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ae6f3ebdfb
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Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
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2021-01-06 13:58:37 +01:00 |
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ae70642f14
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Server: Disallow the 'pause' command to any game with more than 1 client-slot.
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2021-01-06 12:38:35 +01:00 |
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507a10eec5
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Client: Allow game-specific model event overrides.
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2021-01-05 15:51:49 +01:00 |
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6c3814a2b1
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Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
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2021-01-03 12:52:51 +01:00 |
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6dc054f94b
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Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
|
2021-01-02 21:52:35 +01:00 |
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