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25f657532c
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Server: Limit hitbody sound in traceattacks to entities that can actually bleed, not just take damage
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2021-04-10 22:49:30 +02:00 |
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6da1f3c4fa
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GS-Entbase: massive optimisation - any func_wall and illusionary without a
targetname will not be networked and handled 100% client-side.
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2021-04-10 09:35:06 +02:00 |
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9ad73615d4
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platform_default.cfg: expose definitions for pmove cvars
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2021-04-07 12:58:00 +02:00 |
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54be70da80
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fx_spark: make it use our sound shader definitions
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2021-04-07 12:57:23 +02:00 |
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fca8620cba
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Server: Physics variables are now controlled via sv_ cvars like they
usually are in idTech, however we're now checking them every frame and
updating the networked infokeys in question
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2021-04-06 12:22:32 +02:00 |
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6e38bac564
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Server: add support for more ways of loading HLBSP material definitions.
Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
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2021-04-06 10:43:38 +02:00 |
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44ab18793c
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Rearrange how we execute and time our player animation logic
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2021-04-06 09:18:17 +02:00 |
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94762dfa89
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Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code
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2021-04-04 23:18:44 +02:00 |
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dffc8f9ac5
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GS-EntBase: RM_NORMAL and RM_SOLID no longer respect colormod and alpha overrides. Maps like de_railstation will
now look proper.
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2021-04-04 23:17:35 +02:00 |
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eeda69f6d2
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Client: Damage indicators now use the spriteframe() builtin for precaches
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2021-04-02 08:35:54 +02:00 |
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e5ba0406fd
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Added pSeatLocal, which is like pSeat but games no longer break if upstream
Nuclide expects new fields. You might have to migrate some fields over.
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2021-03-31 13:40:27 +02:00 |
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6f49e81d56
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default.fmf: Set nomodels to 1 and blank DOWNLOADSURL to help the pkg tool
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2021-03-31 12:45:11 +02:00 |
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14e3690cd4
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Create platform/masters.lst and change it so menu-fn doesn't change the
sv_public cvar all the time.
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2021-03-31 11:54:41 +02:00 |
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9319e63619
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View_AddEvent: Add hack to cache and verify we're playing the event only on our frame of choice
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2021-03-30 07:30:33 +02:00 |
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b043b57ed5
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Get rid of the View_EjectShell* functions I added last week and replace it
with the much cooler View_AddEvent() which allows for much more.
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2021-03-29 21:52:53 +02:00 |
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9c4487b2e9
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Weapons_AddItem: Don't assign bitflag to inventory if pickup() returns 0
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2021-03-28 12:16:31 +02:00 |
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075033e93c
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func_breakable: fix typo in sound shader name
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2021-03-27 09:15:02 +01:00 |
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5b07ee41a9
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Add damage_bullet sound shader definitions. Those are played when a bullet
successfully hits a hurtable body.
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2021-03-27 09:09:10 +01:00 |
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08a4080c66
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Some minor spectate input code cleanup, make it so that we cache the last
valid player position so we don't get warped to [0,0,0] when a player being
tracked dies.
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2021-03-27 07:50:40 +01:00 |
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ab355d6a52
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Add drawrect(), a simple helper for drawing rectangles with specified
thickness
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2021-03-27 07:49:13 +01:00 |
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2c7f540787
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botlib: add USER linkflag. When a bot passes that link, he'll USE the
closest func_button nearby.
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2021-03-27 07:48:46 +01:00 |
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cec4872994
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Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
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2021-03-27 07:47:56 +01:00 |
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95739c7a20
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Basic spectator implementation for all games.
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2021-03-24 07:50:30 +01:00 |
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f918e9ddb9
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build_engine.sh: add GNU/Linux uname check.
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2021-03-23 20:41:52 +01:00 |
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48d1b1ad0d
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Client: View_EjectShell is now replaced by three different variations.
|
2021-03-17 14:34:26 +01:00 |
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69b087c7e4
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Client: add View_EjectShell(); and integrate it.
|
2021-03-17 13:24:00 +01:00 |
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cd9dad472e
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func_door: define sound shaders for legacy move/stop sound 0 (nothing)
|
2021-03-17 11:58:00 +01:00 |
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f553a79250
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Util_FixModel: Add another hack to fix hostages spawning on cs_747.
|
2021-03-17 11:49:41 +01:00 |
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3d1041fcf6
|
Added ClientGame callbacks for PreDraw and PostDraw calls.
|
2021-03-17 06:24:38 +01:00 |
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00141d5ab0
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Add View_PreDraw() and move View_Stairsmooth() into that.
|
2021-03-17 06:12:50 +01:00 |
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51d9d4caa8
|
Overhauled make_dist.sh so it's game-agnostic! It'll just build pk3dirs
and bundle them now.
|
2021-03-15 11:43:15 +01:00 |
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e4cb99dc02
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Add player.sndshd to platform for convenience.
|
2021-03-15 11:31:44 +01:00 |
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0207b52d0f
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func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment
|
2021-03-13 04:57:06 +01:00 |
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b49815872c
|
Sound Shaders: Exit out when we attempt to play a shader that hasn't been
precached.
|
2021-03-13 04:24:53 +01:00 |
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923f0f424b
|
func_door_rotating: Don't touch door when it's inbetween two positions.
FIXME: How does HL handle this? Test that out.
|
2021-03-13 04:24:16 +01:00 |
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47149d46f0
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func_door_rotating: Handle possible NAN on calculating an avelocity, this
fixes the door from freezing in rare situations
|
2021-03-12 02:49:26 +01:00 |
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d58e653e08
|
func_train: Make sure we trigger PathDone() BEFRE switching to the new node
and remove the targetname check for PC_WAIT/TRAIN_WAIT spawnflags
|
2021-03-12 02:48:08 +01:00 |
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2468f17680
|
nuclide script: don't specify manifest by default
|
2021-03-09 14:26:48 +01:00 |
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0645b98036
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vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT
|
2021-03-09 14:25:59 +01:00 |
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79382f833e
|
Get rid of the src/worldspawn submodule.
It shouldn't be referenced that way.
|
2021-03-09 11:59:17 +01:00 |
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17baf470fe
|
build_game.sh: Allow parameter to specify a game you wish to build with map
defs.
|
2021-03-09 11:40:17 +01:00 |
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f8798d6084
|
Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
it makes a lot more sense of prediction purposes
|
2021-03-09 11:39:52 +01:00 |
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a062ff92a8
|
Move doc/license to LICENSE for visibility
|
2021-03-09 10:36:33 +01:00 |
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|
f157117af7
|
Purge game manifest files, let get_gamepacks.sh handle them
|
2021-03-08 19:00:41 +01:00 |
|
|
ab8f1f3a81
|
Add get_gamepacks.sh, which updates and clones (if not present) src files and scripts for some example games and mods
|
2021-03-08 15:53:57 +01:00 |
|
|
12286e5032
|
Exclude mod-dirs (except for base) from Nuclide's source tree
|
2021-03-08 11:17:49 +01:00 |
|
|
46f9e1be0f
|
Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
called upon CSQC_RendererRestarted.
|
2021-03-08 01:45:15 +01:00 |
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|
c13f1f13cd
|
Scientist Hunt: Clean up monster_scientist to be contains less mod-specific
code and let the parent CBaseNPC take over most of it
|
2021-03-06 17:43:57 +01:00 |
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f13754a8c3
|
CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
|
2021-03-06 17:43:08 +01:00 |
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|
8b4cd6b8c7
|
build_game.sh: Run make for menu/plugins and check if the level-editor is present before calling make_mapdef.sh
|
2021-03-06 01:20:25 +01:00 |
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