Thilo Schulz
4a084a46a8
- add TA patch pk3s to installation
...
- some cleanups in the installer UI
- reduce verbosiveness of preuninstall script
2006-09-05 14:21:06 +00:00
Thilo Schulz
4d062b1b84
- Remove arch name in resulting file as the file should contain all arches.
...
- Make sure to delete all files that don't get uninstalled automatically before uninstall process begins.
2006-09-05 13:24:34 +00:00
Thilo Schulz
c34c94294d
Extend the installer to offer more options
2006-09-05 12:54:25 +00:00
Ludwig Nussel
cec7660885
looks like ALCchar is not available on older openal versions
2006-09-05 07:05:04 +00:00
Ludwig Nussel
b5ab8384ac
icculus.org/quake3 -> ioquake3
2006-09-05 07:02:23 +00:00
Thilo Schulz
6e45169ddd
Update splash image for unix installer.
2006-09-05 00:58:50 +00:00
Tony J. White =
bc4591b03e
* renamed static function GetClipboardData to CL_GetClipboardData since it was causing compile errors in newer mingw
2006-08-30 15:16:36 +00:00
Tim Angus
9f42be5d6c
* Disable video command when not playing back a demo
2006-08-29 19:30:33 +00:00
Thilo Schulz
01d057967f
Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described.
2006-08-28 01:48:38 +00:00
Thilo Schulz
39d050b748
More fixes for the FS_Shutdown change. Declare qconsole.log as closed before FS_Shutdown
...
closes all files.
2006-08-28 01:10:46 +00:00
Thilo Schulz
fbfc886b22
Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of
...
FS_Restart() which would close the files before they'd be closed by the client.
2006-08-28 00:44:59 +00:00
Thilo Schulz
591e11e740
There are actually files that can have a length of 0 so this in-use-check was just wrong.
2006-08-27 15:34:44 +00:00
Thilo Schulz
57dbc7a79f
- Fixed filehandle / filedescriptor leak in S_AL_StartBackgroundTrack introduced in rev. 832
...
- intro now plays correctly before looping sound.
2006-08-27 15:31:03 +00:00
Thilo Schulz
bea6fcff13
Correctly handle 0 timescale
2006-08-26 12:43:38 +00:00
Tony J. White =
1f8c2c56eb
* moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated server
...
builds when svn version cannot be detected
2006-08-26 06:12:15 +00:00
Thilo Schulz
5ee7b5ed59
A few more timescale influences added
2006-08-26 02:45:59 +00:00
Thilo Schulz
fb18a4b2e4
- compensate sv_fps for timescale value.
...
- Add a non-dirty-hack fix for client hanging when unpausing a game.
2006-08-26 01:45:27 +00:00
Tony J. White =
90b35ec5c8
* Print the SVN version string in Com_Init()
2006-08-25 16:25:51 +00:00
Tim Angus
ba36526a5e
* Revert version to 1.33 again
2006-08-22 18:47:59 +00:00
Tony J. White =
0df6305274
* Add SVN version to the version string displayed in the client console
...
if it can be detected
2006-08-22 16:13:51 +00:00
Thilo Schulz
467917233a
- Change available device list to be displayed on sound initialization and
...
use line feeds as separators.
2006-08-19 22:17:04 +00:00
Tim Angus
4c8c2e5597
* Compiler warning fix
2006-08-19 14:40:24 +00:00
Thilo Schulz
b2b17e334e
- tweak enumeration support, remove win32 dependency
...
- fix two typos in status message in snd_main.c
2006-08-19 13:44:10 +00:00
Thilo Schulz
87a3858f9a
- Add device enumeration support on windows and make "Generic Software" new default device as that one seems to work more reliably on many platforms.
...
- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
2006-08-19 11:02:20 +00:00
Thilo Schulz
4450057eb7
The server should still process network packages for keeping the package queue empty.
2006-08-18 09:21:01 +00:00
Thilo Schulz
ee12260b59
Tweak the select() stuff a bit still.
2006-08-18 02:10:02 +00:00
Thilo Schulz
5e88acf217
Fix 100% CPU usage on idle dedicated servers.
2006-08-18 01:50:51 +00:00
Tony J. White =
55bddd58fd
Added code/unix/MacSupport/ which currently includes a script and resource file
...
that can add id's EULA to a .dmg file
2006-08-16 07:03:20 +00:00
Tony J. White =
77de9e65a8
bug 2723
...
* replaced my cheap hack to search current working dir on OS X with a more
complex hack that detects the .app bundle directory structure. This is so
the game data dirs do not need to be inside of the .app bundle btw.
2006-08-16 05:22:09 +00:00
Tim Angus
e41d081710
* qvm files no longer installed by "make copyfiles"
...
* Loopback clients only get snapshots at the server frame rate now
(Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
(Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
2006-08-13 17:09:05 +00:00
Tony J. White =
0bffb8a8cd
bug 2747
...
* it turns out Apple's OpenAL only allows for 64 alSource's by default
http://opensource.creative.com/pipermail/openal/2005-October/008893.html
This was the main cause of the Mac OS X OpenAL probem since we were using
128 as MAX_SRC
2006-08-03 03:15:24 +00:00
Tony J. White =
0141a4b4b0
bug 2747
...
* open music stream in S_AL_StartBackgroundTrack() instead of relying
on S_AL_MusicProcess() to open it. This allows S_AL_MusicProcess() to
return early when called whenever there is no open music stream to prevent
a segfault.
2006-08-03 02:29:47 +00:00
Tony J. White =
9a6fad9cf1
bug 2723
...
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK
* changed default OpenAL .dylib location to the path of the one included with
the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
2006-08-02 04:01:36 +00:00
Tony J. White =
7cb5edc9ed
bug 2813
...
* fixed bug with new win32 home path detection
* added SHFolder.lib linking to the mingw build for win98/win95 compat
2006-08-01 17:36:47 +00:00
Tony J. White =
583745769d
bug 2810 once a latched cvar was changed it could not be reset to its original value
2006-08-01 16:51:13 +00:00
Tim Angus
635e8bc326
* Windows home directory support (tjw)
2006-08-01 11:41:49 +00:00
Tim Angus
13b119a40c
* Fix to Windows renderer deadlock (bug #2767 , Daniel Deptford)
2006-07-31 19:05:14 +00:00
Thilo Schulz
5efd7c8c36
Another patch to make uncompressed AVI write in RGB24 format by anonymous virtualdub sympathiser.
2006-07-31 15:32:59 +00:00
Thilo Schulz
3a1c4aa457
Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players.
2006-07-31 13:05:15 +00:00
Thilo Schulz
3afbcc9854
Changed the demofile slot finder to use FS_FileExists instead of FS_ReadFile to find a free filename.
2006-07-30 14:42:15 +00:00
Thilo Schulz
9fd1a47819
Fix wrong demo filename when all 9999 demo*.dm_64 file slots have been written.
2006-07-30 14:11:51 +00:00
Thilo Schulz
c6bf30ea7f
Fixed shit commited by myself.
2006-07-30 11:09:45 +00:00
Thilo Schulz
2c14f02ee5
Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all.
2006-07-17 19:15:36 +00:00
Thilo Schulz
57a5f2571a
Fix wrong means of death message in server log.
2006-07-09 16:36:33 +00:00
Ludwig Nussel
6327f1ce47
looks like the interpreter was broken all the time. Didn't anyone
...
notice?
2006-07-06 09:25:17 +00:00
Thilo Schulz
fc244c97ef
Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/exploits/1977
2006-07-06 00:37:56 +00:00
Ludwig Nussel
a24ffc0dd5
- print warning if server tries to set cvars it shouldn't set
...
- make warnings yellow
2006-07-05 20:30:53 +00:00
Thilo Schulz
7d51d75b05
- Fix arbitrary cvar overwrite flaw: http://aluigi.altervista.org/adv.htm
...
- Add myself to maintainer list :)
2006-07-03 21:37:50 +00:00
Tim Angus
d42b87ae87
* OpenAL bug fix (from Josh Weisskopf)
2006-06-17 21:01:57 +00:00
Tim Angus
ce0100138c
* Better SDL joystick support (from Erik Auerswald)
2006-06-17 20:30:38 +00:00
Tim Angus
7d657ba62f
* sv_minRate (from R1CH)
...
* [cl|sv]_packetdelay (from tjw)
2006-06-17 19:19:34 +00:00
Thilo Schulz
394c09fa26
Remove chars with ascii value > 127 in MSG_ReadBigString too to make it correspond to the behaviour of WriteBigString.
2006-06-16 21:44:44 +00:00
Thilo Schulz
e02617ee89
Little fix for the sanity check fix from previous rev...
2006-06-16 20:47:29 +00:00
Thilo Schulz
813a6ecdc3
- Fix bug that allows a malicious server to write and overwrite any files in the quake3 directory.
...
Reported by Luigi Auriemma.
- Moved directory traversal check to a more proper location.
- Added a few sanity checks for checksum/pakname storage to fix a crash that can occur under certain circumstances.
2006-06-16 20:38:08 +00:00
Thilo Schulz
c9c15562ea
Fix client "freezes" if a user with ASCII characters > 127 enters a server. Reported by tjw
2006-06-11 14:56:58 +00:00
Thilo Schulz
99abd01c2f
Fix remotely exploitable parse download overflow reported by Luigi Auriemma.
...
See http://lists.grok.org.uk/pipermail/full-disclosure/2006-June/046578.html
for the advisory.
2006-06-04 13:45:53 +00:00
Thilo Schulz
84296bfc2c
Fixed a crash in md4 routines when using them on files with zero length, reported by Lukasz Saduniowski.
2006-06-01 00:58:19 +00:00
Thilo Schulz
9af85d9378
Forgot to check for windows-style path seperator in precaution against directory traversal abuse.
2006-06-01 00:23:46 +00:00
Thilo Schulz
503c0a22c6
Partially applied patch from Joerg Dietrich. Fixes:
...
- incorrect handling of file names when opening sound files by name without extension
- byte endian issues in ogg decoder.
2006-06-01 00:14:56 +00:00
Ryan C. Gordon
997dffc649
Correction in PowerPC JIT code. Fixes crash in server browser, etc, on Mac OS X
...
and probably PowerPC Linux, too...fixes Bugzilla #2519 .
2006-05-29 03:02:54 +00:00
Thilo Schulz
856a397e8c
Prevent servers from making clients download files that are written to non-quake3 directories.
2006-05-28 14:36:37 +00:00
Thilo Schulz
d2b5dd1e8a
Applied parts of Josh Weisskopf's patch to make naming of executables consistent with Linux.
2006-05-16 07:11:39 +00:00
Thilo Schulz
e5c0581d52
Added two missing source files to the MSVC project files
2006-05-16 07:03:36 +00:00
Thilo Schulz
6fe78df757
Fixed missing initialization of idPack and missionPack variables which may result in failure to autodownload files from the server even if legitimate.
2006-05-15 19:50:44 +00:00
Thilo Schulz
a08a539c10
Fix JIT compiler code execution on NX-protected win32 OS
2006-05-15 15:57:02 +00:00
Thilo Schulz
27df5fca31
Corrected #include directives of openal headers for MSVC.
2006-05-13 12:18:43 +00:00
Thilo Schulz
60293f49ee
Fix bug that permits download of arbitrary files from a download enabled server by checking requested file name against the list of loaded pk3 files. See CVE-2006-2082
2006-05-08 19:53:41 +00:00
Tim Angus
fda7db7619
* Fix the MinGW build. Ugh.
2006-05-06 16:01:41 +00:00
Thilo Schulz
e1c5be3ab0
Added return; statement so it doesn't complain when it receives a remapShader command.
2006-05-06 12:11:24 +00:00
Thilo Schulz
5ebb75e651
Fix remapShader command in cgame and tweak it in ui.
2006-05-06 10:54:55 +00:00
Ludwig Nussel
63d2010914
add update_url. Maybe we need it in the future
2006-05-06 08:46:21 +00:00
Thilo Schulz
d21411452e
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
...
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Thilo Schulz
2675960c2c
removed a space too much after "say_team: " chat prompt.
2006-05-04 15:37:08 +00:00
Thilo Schulz
1847c321f0
- Added SV_Shutdown to Linux signal handler to ensure that clients don't hang when server gets killed, as suggested by Tony J. White
...
- Added newline to final message sent to clients.
- Added check for whether client is running at all before CL_Shutdown runs through.
2006-05-04 13:59:58 +00:00
Thilo Schulz
2583351211
- Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup of client_t structures by playernum, too.
...
That means the ban and kick commands will now accept the playernum - as seen in the status command - as argument.
2006-05-02 21:20:07 +00:00
Thilo Schulz
7b6fe90aad
Fix "Net_CompareAdr: Bad address type" error message when starting a new map with bots.
2006-05-02 17:53:26 +00:00
Ludwig Nussel
8895df0925
- remove leftover anistropic filtering variables from glconfig_t
...
- check size of glconfig_t to prevent accidential ABI breakage in the future
2006-04-30 15:00:39 +00:00
Thilo Schulz
12a2b7694a
- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
...
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
2006-04-30 14:32:56 +00:00
Thilo Schulz
82c4c70535
- Fix r_overBrightBits variable getting ignored on Linux
...
- Replaced SDL_SetGamma by SDL_SetGammaRamp with gamma behaviour now matching win_gamma.c
2006-04-30 13:50:13 +00:00
Tim Angus
d475dfef97
* Yet another tweak to the long server uptime bug fix
2006-04-28 17:31:02 +00:00
Thilo Schulz
55453fd919
Fix for skybox blacklines bug on non-SDL compilations.
2006-04-27 14:48:35 +00:00
Thilo Schulz
235e2c215f
- Introduced various new typedefs for windows platform (int32_t, int64_t, etc...)
...
- Applied md5 64-bit safety patch by Tony White.
2006-04-27 13:39:41 +00:00
Thilo Schulz
c116695ea7
- "baseq3" literal replacement patch (by Erik Auerswald) applied
...
- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
2006-04-26 13:36:58 +00:00
Thilo Schulz
dbdc92d4be
strupr'ing demo filenames breaks demo selection on case sensitive file systems.
2006-04-26 11:31:18 +00:00
Thilo Schulz
70fca10af2
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
2006-04-26 11:27:12 +00:00
Ludwig Nussel
88b2b82b00
SunOS -> sunos (patch by Vincent Cojot)
2006-04-23 20:59:06 +00:00
Thilo Schulz
31fdab187c
Fix didn't work yet because it didn't use the buffer where the filename extension chop-off is done. D'oh!
2006-04-23 20:04:42 +00:00
Tim Angus
56294e2da8
* Oops
2006-04-23 18:04:51 +00:00
Tim Angus
8aecee5158
* cl_guid for semi-reliable server authentication (from tjw)
2006-04-22 22:21:56 +00:00
Tim Angus
68b9eb3fba
* Anisotropic texture filtering (from Echon)
2006-04-22 22:14:15 +00:00
Thilo Schulz
40d5eee8ef
Fix prohibits illegal downloading of id PK3 files from servers. That bug is hit by *every* official server release from ID.
2006-04-22 18:24:50 +00:00
Tim Angus
ef51968654
* Fix to a bug introduced by the fix to the long server uptime bug
2006-04-22 15:57:43 +00:00
Thilo Schulz
e7daf33d8e
- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
...
- Added proper error handling when fopening qconsole.log
- Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
2006-04-21 17:04:21 +00:00
Thilo Schulz
57cc0f901e
Still some little improvements to flares.
2006-04-20 16:52:39 +00:00
Thilo Schulz
d18f7bb738
Removed redundant assignment.
2006-04-20 11:26:27 +00:00
Thilo Schulz
c552a46e5f
Fix for flares. Can be enabled by setting r_flares 1
2006-04-20 04:43:43 +00:00
Zachary Slater
9ee853343e
Was that intentional? (version change)
2006-04-19 22:51:20 +00:00
Tim Angus
0018df2cfc
* Output botlib.log in a sensible place (from Erik Auerswald)
2006-04-14 20:35:47 +00:00
Tim Angus
131fb9933f
* Fix to bug involving the port value of master server heartbeats (from Thilo
...
Schulz)
2006-04-14 20:28:28 +00:00
Tim Angus
21e0bdd993
* Fix to (static!) buffer overflow in renderer (from Thilo Schulz)
2006-04-14 20:15:58 +00:00
Tim Angus
a235245e35
* Fixes to MDR implementation from Thilo Schulz
2006-04-14 20:13:49 +00:00
Tim Angus
2b75754cdb
* Removed strange MacOS X #ifdeffery from cl_cin.c (from tjw)
2006-04-14 20:11:42 +00:00
Tim Angus
47b03b0cc5
* Fix network init crashes on OS X 10.4 (from tjw)
2006-04-14 20:08:36 +00:00
Tim Angus
b191cc056c
* Fix backspace on MacOS X (from tjw)
2006-04-14 20:02:11 +00:00
Tim Angus
a596185844
* Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug)
2006-04-14 19:54:56 +00:00
Aaron Gyes
f6203a1e13
Logo stuff on Media page, change the icon to be standard svg instead of inkscape svg.
2006-03-26 01:48:38 +00:00
Tim Angus
d9cb8cb083
* Shift no longer modifies bound keys. Use in_shiftedKeys for the old
...
behaviour.
2006-03-24 21:46:07 +00:00
Tim Angus
f63472025f
* Change window title
2006-03-24 17:28:27 +00:00
Tim Angus
4f55e9f989
* Fix a warning introduced by the recent LCC fix
2006-03-24 16:28:07 +00:00
Aaron Gyes
e31d46651d
webspace is separate now, so generate one splash image.
2006-03-24 07:29:52 +00:00
Tim Angus
ffc78a67ba
* LCC bug fix from the how-the-fuck-did-that-ever-work? department
2006-03-21 21:58:39 +00:00
Tim Angus
5028c174ba
* Solaris packager tweak
2006-03-15 22:42:27 +00:00
Tim Angus
d72fd2e6e7
* Video export doesn't crap out with sv_pure 1 anymore
...
* Video export doesn't crap out when writing > 2Gb files anymore
2006-03-15 22:41:38 +00:00
Tim Angus
8b41386905
* Solaris package patch
2006-03-14 22:26:35 +00:00
Ludwig Nussel
be6ca402e8
accept pak0.pk3 in demoq3/ as well
2006-03-08 11:02:20 +00:00
Ludwig Nussel
da1fabdd91
- fix icon
...
- remove GPL license popup
- make demo script optional
2006-03-05 19:12:20 +00:00
Ludwig Nussel
65c1d9a7a5
merge fixes from ioquake3.sh
2006-03-05 19:11:19 +00:00
Ludwig Nussel
39f2e449b6
use mmap to allocate memory for generated code to be able to set PROT_EXEC
2006-03-04 11:14:44 +00:00
Tim Angus
4ec0c94828
* Displace the '\n's passed to SV_Shutdown
2006-02-28 23:01:23 +00:00
Tim Angus
ef4dad1875
* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
...
* Thus no need to s_alSpatEntOrigin anymore
2006-02-28 21:52:25 +00:00
Tim Angus
0f8c7da187
* Lets try that again
2006-02-26 21:22:12 +00:00
Ludwig Nussel
a99e721711
try to fix msvc build
2006-02-26 20:01:45 +00:00
Tim Angus
40a5ee007f
* Sound related bug fixes from Thilo Schulz
2006-02-26 18:47:39 +00:00
Tim Angus
c93d8fc185
* Resolve symlinks to the binary. This prevents the situation where a symlink
...
to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks
/usr/local/bin/ is the directory the actual binary sits.
2006-02-26 18:44:15 +00:00
Tim Angus
d5509dcd35
* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
...
CPU if the running game did not set the nextmap cvar. This patch instead uses
the mapname server cvar, which is guaranteed to be defined.
2006-02-23 23:10:54 +00:00
Tim Angus
0e0aac2cb6
* Change the default for s_alSpatEntOrigin. I need to think of a way to do the
...
same thing without degrading the sound quality or changing the API.
2006-02-23 20:43:34 +00:00
Tim Angus
cb1a097db7
* Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per
...
sample)
2006-02-21 22:29:29 +00:00
Ludwig Nussel
6fd0d60628
fallback to 32bit binaries on 64bit biarchs if available
2006-02-21 22:13:36 +00:00
Tim Angus
659ded3a41
* Fix to bug #2599 (fullscreen cinematics)
2006-02-21 21:29:26 +00:00
Aaron Gyes
fe210b1f6b
Angst's installer + icon
2006-02-20 23:08:59 +00:00
Aaron Gyes
966ffaa0f2
o rly
2006-02-20 22:08:23 +00:00
Aaron Gyes
cc9ead2fd7
Bump version number.
2006-02-20 22:04:16 +00:00
Aaron Gyes
f7642afeea
Clean up ARGB 16*16 icon too.
2006-02-20 21:13:19 +00:00
Aaron Gyes
c5a0d40f40
Redone 16*16 icons by hand, they should be less nasty now.
2006-02-20 20:14:07 +00:00
Aaron Gyes
797df27e23
Hot new sexy Windows icon.
2006-02-20 06:59:48 +00:00
Aaron Gyes
c5bc92294b
Generate new 32x32 raster image from new svg, kill off old uglies.
2006-02-18 19:28:50 +00:00
Aaron Gyes
20ee886a29
<Timbo> you should probably strip that
2006-02-18 19:13:43 +00:00
Aaron Gyes
4b4a01001f
Kill text node
2006-02-18 19:08:25 +00:00
Ludwig Nussel
4c242115dc
- change long to intptr_t for 64bit windows compatability
...
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Ludwig Nussel
e129637b5a
64bit fix: VM_Call return value is a pointer
2006-02-18 19:03:06 +00:00
Aaron Gyes
058c2af2ce
Added gradients
2006-02-18 19:02:34 +00:00
Tim Angus
4fe0154cbe
* Added Sander van Loon's svg icon
2006-02-18 11:19:32 +00:00
Tim Angus
26b4ed2f7d
* Fix to a woopsie
2006-02-13 18:17:08 +00:00
Tim Angus
932ca8027c
* OpenAL now respatializes using the player entity origin instead of the view
...
origin by default. The old behaviour is available by setting
s_alSpatEntOrigin to 0.
2006-02-12 10:43:37 +00:00
Tim Angus
3e803b40d2
* See bug #2583
2006-02-12 10:05:32 +00:00
Tim Angus
1911b2a45a
* OS X/SDL mouse sensitivity fix
2006-02-08 18:06:20 +00:00
Tim Angus
ef19ccd56f
* Removed (unintentional) C99 code
2006-02-07 18:36:17 +00:00
Maik
ca7b79c0fa
* updated q3asm msvc prj.
2006-02-07 13:00:44 +00:00
Maik
5b12a7a468
* enabled openal as default in msvc.
2006-02-07 12:47:12 +00:00
Maik
602743a25b
* workaround for msvc compiler bug.
2006-02-07 12:26:53 +00:00